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ReksikCards
Adds 7 custom cards: Rex, Victor, Danil, Egor, Nazar, Matvey, and Matusovsky.
By CultOfTea
| Date uploaded | 7 months ago |
| Version | 1.4.2 |
| Download link | CultOfTea-ReksikCards-1.4.2.zip |
| Downloads | 156 |
| Dependency string | CultOfTea-ReksikCards-1.4.2 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10README
ReksikCards (ROUNDS)
Adds 7 custom maps:
- Rex (the most imbalanced)
- Victor (slightly less imbalanced)
- Danil (effective)
- Egor (super block/mobility)
- Nazar (Matusovska)
- Matvey
- Matusovsky (only debuffs)
Dependencies
- BepInExPack_ROUNDS
- UnboundLib
- ModdingUtils
- CardChoiceSpawnUniqueCardPatch
CHANGELOG
Changelog
5.0.0
- Replaced the shared archetype/rarity generator with 198 individually hand-authored Culture profiles.
- Gave every Culture card exactly four visible permanent ROUNDS stats; all 179 non-Legendary cards keep a meaningful visible tradeoff.
- Added one-by-one validation for ID coverage, stat count, family coefficients, Legendary signature count, exact stat duplicates and full-profile duplicates.
- Removed every exact duplicate stat profile across the 198-card Culture roster.
- Reworked every supplemental mechanic combination and coefficient around its specific character, event, artifact or concept.
- Prevented all 19 bespoke Legendary signatures from also firing a second generic copy of the same mechanic.
- Extended Legendary stacking so exact copies remain quadratic while related family cards contribute linearly.
- Kept card faces compact: real stats first, only important mechanic text, no copy/family implementation text.
- Preserved the 220-card roster and exactly 22 Legendary cards (10%).
4.1.1
- Fixed a startup
TypeLoadExceptionthat prevented all cards and settings from registering on the Mono runtime shipped with ROUNDS. - Removed the incompatible readonly VFX metadata while preserving compatibility with the active ROUNDS mod dependencies.
- Added a package-time assembly compatibility gate so unavailable
IsReadOnlyAttributemetadata cannot be released again.
4.1.0
- Rebuilt all 198 Culture cards around strong, character-driven permanent ROUNDS stat profiles.
- Added 3-4 compact visible stats to every Culture card and a visible tradeoff to all 179 non-Legendary Culture cards.
- Added 19 embedded portrait artworks for the headline Culture Legendaries.
- Removed copy counters, family formulas and lore paragraphs from card faces; mechanics are shown only when they define the pick.
- Preserved normal ROUNDS stacking for permanent stats and quadratic exact-copy growth for supplemental Culture mechanics.
- Added deterministic per-card VFX palettes, shapes, accents and motion while keeping the shared effect budget bounded.
- Routed Culture damage and repel effects through network-aware ROUNDS health/force calls.
- Added runtime logs that confirm when each Culture card is armed and reconciled.
- Fixed Fedr and Maxim temporary reload bonuses to modify the live
GunAmmo.reloadTimeMultiplierread by the game and TAB mods.
4.0.0
- Rebuilt the 198-card Culture catalog around characters, events, artifacts and story concepts instead of index-based archetype assignment.
- Replaced the four season-based Classroom of the Elite branches with one source covering seasons 1-4 and six semantic role families.
- Added 19 headline Culture Legendaries with one distinct signature rule each.
- Kept the signature mechanic count equal across headline cards while making Kiyotaka Ayanokoji the strongest by coefficient.
- Set the complete rarity budget to exactly 22 Legendary cards out of 220 total: 19 Culture plus 3 hand-written cards.
- Preserved quadratic growth for exact duplicate Culture cards and linear synergy between different cards in the same family.
- Added explicit mechanics for selected story events and artifacts.
- Restricted event-driven and periodic Culture mechanics to the locally owned player; ambiguous Photon ownership now fails closed.
- Kept diagnostic text above players off by default.
- Kept card presentation static; no animated preview assets are included.
- Updated public documentation for the roster, rarity budget, stacking contract and host controls.
3.0.1
- Fixed repeated shooting accumulating vertical player velocity and enabling levitation.
- Kept Culture and Arina shot movement as horizontal dashes toward the closest enemy.
- Removed Matusovsky's undocumented per-projectile random self-recoil.
- Preserved quadratic duplicate-card scaling.
3.0.0
- Expanded the roster from 22 to 220 stackable cards.
- Added 198 Culture cards from eight approved viewed-title sources, including Classroom of the Elite seasons 1-4.
- Added 18 new Legendary cards; 21 of 220 cards were Legendary in this release.
- Made Kiyotaka Ayanokoji Legendary through RarityLib.
- Rebuilt Roman as a single batched coup: erase the old deck, preserve Roman and turn erased cards into Authority.
- Made Nazar and Subject #8 stackable and scaled their mechanics with copies.
- Added 16 shared Culture mechanics with quadratic duplicate growth, linear family aggregation and bounded VFX.
- Added host controls for Culture mechanics, Culture VFX, update rate and four rarity weights.
- Fixed toggle state presentation with persistent ON/OFF labels.
- Added static text mini-previews for source, title and primary effect without animated preview assets.
- Disabled text above players by default and kept Culture feedback effect-only.
- Replaced per-card animated art helpers with static shared card art and event-driven spawn correction.
- Replaced repeated bond deck scans with the shared O(1) stack tracker.
- Added hard dependency on RarityLib 1.3.0.
2.0.0
- Reworked the original roster around linear mechanic stacking for long matches.
- Added Ksyusha, Arina, 1 and -1, six Bonds, and synchronized host presets.
- Added validated release packaging with flat Thunderstore archives.