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CultOfTea-ReksikCards-1.4.3 icon

ReksikCards

Adds a collection of custom ROUNDS cards with unique mechanics, strong synergies, visual effects, and round-based scaling.

Date uploaded 7 months ago
Version 1.4.3
Download link CultOfTea-ReksikCards-1.4.3.zip
Downloads 9812
Dependency string CultOfTea-ReksikCards-1.4.3

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10
Root-RarityLib-1.3.0 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.3.0

README

ReksikCards

A collection of custom cards for ROUNDS focused on:

  • unique mechanics instead of plain stat boosts
  • strong synergies and anti-synergies
  • round-based effects (not permanent snowballing)
  • high-impact, high-risk gameplay

This mod is designed primarily for Sandbox and custom lobbies, but can also be used in casual multiplayer.


Core design philosophy

This mod is not about numbers only.

Each card introduces one or more of the following:

  • conditional effects (on block, on hit, on death, on low HP)
  • temporary buffs that reset between rounds
  • mechanics that scale with damage, distance, or stacks
  • cards that interact with specific players, enemies, or situations
  • intentionally risky or cursed cards with hidden upsides

Some cards are extremely powerful, some are intentionally unstable, and some are both.


Scaling & stacking

  • Picking the same card multiple times upgrades its mechanics, not just stats.
  • Effects scale logically:
    • more damage → stronger explosions
    • stronger explosions → larger radius
    • higher stacks → stronger visuals and effects
  • Most temporary effects reset each round to avoid infinite snowballing.

Visual feedback

All major mechanics have visual indicators:

  • auras
  • pulses
  • shockwaves
  • projectile trails
  • on-hit and on-block effects

Visuals are implemented at runtime and do not require additional asset bundles.


Compatibility

  • Game version: ROUNDS
  • Requires:
    • UnboundLib
    • ModdingUtils
    • CardChoiceSpawnUniqueCardPatch
  • Designed to work with Thunderstore profiles

Notes

  • This mod is actively evolving.
  • Card behavior may change between versions, but the core philosophy stays the same.
  • Intended for fun, experimentation, and chaotic gameplay.

Enjoy breaking the game 🙂

CHANGELOG

Changelog

5.0.0

  • Replaced the shared archetype/rarity generator with 198 individually hand-authored Culture profiles.
  • Gave every Culture card exactly four visible permanent ROUNDS stats; all 179 non-Legendary cards keep a meaningful visible tradeoff.
  • Added one-by-one validation for ID coverage, stat count, family coefficients, Legendary signature count, exact stat duplicates and full-profile duplicates.
  • Removed every exact duplicate stat profile across the 198-card Culture roster.
  • Reworked every supplemental mechanic combination and coefficient around its specific character, event, artifact or concept.
  • Prevented all 19 bespoke Legendary signatures from also firing a second generic copy of the same mechanic.
  • Extended Legendary stacking so exact copies remain quadratic while related family cards contribute linearly.
  • Kept card faces compact: real stats first, only important mechanic text, no copy/family implementation text.
  • Preserved the 220-card roster and exactly 22 Legendary cards (10%).

4.1.1

  • Fixed a startup TypeLoadException that prevented all cards and settings from registering on the Mono runtime shipped with ROUNDS.
  • Removed the incompatible readonly VFX metadata while preserving compatibility with the active ROUNDS mod dependencies.
  • Added a package-time assembly compatibility gate so unavailable IsReadOnlyAttribute metadata cannot be released again.

4.1.0

  • Rebuilt all 198 Culture cards around strong, character-driven permanent ROUNDS stat profiles.
  • Added 3-4 compact visible stats to every Culture card and a visible tradeoff to all 179 non-Legendary Culture cards.
  • Added 19 embedded portrait artworks for the headline Culture Legendaries.
  • Removed copy counters, family formulas and lore paragraphs from card faces; mechanics are shown only when they define the pick.
  • Preserved normal ROUNDS stacking for permanent stats and quadratic exact-copy growth for supplemental Culture mechanics.
  • Added deterministic per-card VFX palettes, shapes, accents and motion while keeping the shared effect budget bounded.
  • Routed Culture damage and repel effects through network-aware ROUNDS health/force calls.
  • Added runtime logs that confirm when each Culture card is armed and reconciled.
  • Fixed Fedr and Maxim temporary reload bonuses to modify the live GunAmmo.reloadTimeMultiplier read by the game and TAB mods.

4.0.0

  • Rebuilt the 198-card Culture catalog around characters, events, artifacts and story concepts instead of index-based archetype assignment.
  • Replaced the four season-based Classroom of the Elite branches with one source covering seasons 1-4 and six semantic role families.
  • Added 19 headline Culture Legendaries with one distinct signature rule each.
  • Kept the signature mechanic count equal across headline cards while making Kiyotaka Ayanokoji the strongest by coefficient.
  • Set the complete rarity budget to exactly 22 Legendary cards out of 220 total: 19 Culture plus 3 hand-written cards.
  • Preserved quadratic growth for exact duplicate Culture cards and linear synergy between different cards in the same family.
  • Added explicit mechanics for selected story events and artifacts.
  • Restricted event-driven and periodic Culture mechanics to the locally owned player; ambiguous Photon ownership now fails closed.
  • Kept diagnostic text above players off by default.
  • Kept card presentation static; no animated preview assets are included.
  • Updated public documentation for the roster, rarity budget, stacking contract and host controls.

3.0.1

  • Fixed repeated shooting accumulating vertical player velocity and enabling levitation.
  • Kept Culture and Arina shot movement as horizontal dashes toward the closest enemy.
  • Removed Matusovsky's undocumented per-projectile random self-recoil.
  • Preserved quadratic duplicate-card scaling.

3.0.0

  • Expanded the roster from 22 to 220 stackable cards.
  • Added 198 Culture cards from eight approved viewed-title sources, including Classroom of the Elite seasons 1-4.
  • Added 18 new Legendary cards; 21 of 220 cards were Legendary in this release.
  • Made Kiyotaka Ayanokoji Legendary through RarityLib.
  • Rebuilt Roman as a single batched coup: erase the old deck, preserve Roman and turn erased cards into Authority.
  • Made Nazar and Subject #8 stackable and scaled their mechanics with copies.
  • Added 16 shared Culture mechanics with quadratic duplicate growth, linear family aggregation and bounded VFX.
  • Added host controls for Culture mechanics, Culture VFX, update rate and four rarity weights.
  • Fixed toggle state presentation with persistent ON/OFF labels.
  • Added static text mini-previews for source, title and primary effect without animated preview assets.
  • Disabled text above players by default and kept Culture feedback effect-only.
  • Replaced per-card animated art helpers with static shared card art and event-driven spawn correction.
  • Replaced repeated bond deck scans with the shared O(1) stack tracker.
  • Added hard dependency on RarityLib 1.3.0.

2.0.0

  • Reworked the original roster around linear mechanic stacking for long matches.
  • Added Ksyusha, Arina, 1 and -1, six Bonds, and synchronized host presets.
  • Added validated release packaging with flat Thunderstore archives.