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CultOfTea-ReksikCards-3.0.0 icon

ReksikCards

220 stackable ROUNDS cards for long games: quadratic duplicate growth, linear families, host rarity controls, bounded VFX, and no player text by default.

Date uploaded 3 days ago
Version 3.0.0
Download link CultOfTea-ReksikCards-3.0.0.zip
Downloads 4
Dependency string CultOfTea-ReksikCards-3.0.0

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10
Root-RarityLib-1.3.0 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.3.0

README

ReksikCards 3.0

ReksikCards is a 220-card mechanic-first pack for long, heavily stacked ROUNDS matches.

What is new

  • 198 new data-driven cards inspired by approved Committee of Culture titles.
  • Classroom of the Elite seasons 1–4, with Kiyotaka Ayanokoji as Legendary.
  • 21 Legendary cards out of 220 total (9.55%).
  • Every card is stackable: duplicate copies grow magnitude and structural behavior quadratically; related cards add linear family bonuses.
  • Roman now performs one synchronized coup, erases the previous build, preserves Roman copies, and converts erased cards into Authority for his own regime.
  • Persistent ON/OFF state in both host settings menus.
  • Host-synchronized rarity weights, Culture mechanics, VFX and update rate.
  • Text above players is disabled by default; Culture cards use effects only.
  • Shared card art and one Culture dispatcher per player reduce long-match overhead.

Visual language

Culture mechanics use bounded projectile trails, block and heal pulses, shockwaves, retaliation rings and a shared low-health aura. Card art has static text mini-previews for source, title and primary effect; no animated preview files are included.

Dependencies

  • BepInExPack_ROUNDS
  • UnboundLib
  • ModdingUtils
  • CardChoiceSpawnUniqueCardPatch
  • RarityLib

All players in a lobby should use the same package and dependency versions. Host settings are synchronized and client controls become read-only online.

CHANGELOG

Changelog

5.0.0

  • Replaced the shared archetype/rarity generator with 198 individually hand-authored Culture profiles.
  • Gave every Culture card exactly four visible permanent ROUNDS stats; all 179 non-Legendary cards keep a meaningful visible tradeoff.
  • Added one-by-one validation for ID coverage, stat count, family coefficients, Legendary signature count, exact stat duplicates and full-profile duplicates.
  • Removed every exact duplicate stat profile across the 198-card Culture roster.
  • Reworked every supplemental mechanic combination and coefficient around its specific character, event, artifact or concept.
  • Prevented all 19 bespoke Legendary signatures from also firing a second generic copy of the same mechanic.
  • Extended Legendary stacking so exact copies remain quadratic while related family cards contribute linearly.
  • Kept card faces compact: real stats first, only important mechanic text, no copy/family implementation text.
  • Preserved the 220-card roster and exactly 22 Legendary cards (10%).

4.1.1

  • Fixed a startup TypeLoadException that prevented all cards and settings from registering on the Mono runtime shipped with ROUNDS.
  • Removed the incompatible readonly VFX metadata while preserving compatibility with the active ROUNDS mod dependencies.
  • Added a package-time assembly compatibility gate so unavailable IsReadOnlyAttribute metadata cannot be released again.

4.1.0

  • Rebuilt all 198 Culture cards around strong, character-driven permanent ROUNDS stat profiles.
  • Added 3-4 compact visible stats to every Culture card and a visible tradeoff to all 179 non-Legendary Culture cards.
  • Added 19 embedded portrait artworks for the headline Culture Legendaries.
  • Removed copy counters, family formulas and lore paragraphs from card faces; mechanics are shown only when they define the pick.
  • Preserved normal ROUNDS stacking for permanent stats and quadratic exact-copy growth for supplemental Culture mechanics.
  • Added deterministic per-card VFX palettes, shapes, accents and motion while keeping the shared effect budget bounded.
  • Routed Culture damage and repel effects through network-aware ROUNDS health/force calls.
  • Added runtime logs that confirm when each Culture card is armed and reconciled.
  • Fixed Fedr and Maxim temporary reload bonuses to modify the live GunAmmo.reloadTimeMultiplier read by the game and TAB mods.

4.0.0

  • Rebuilt the 198-card Culture catalog around characters, events, artifacts and story concepts instead of index-based archetype assignment.
  • Replaced the four season-based Classroom of the Elite branches with one source covering seasons 1-4 and six semantic role families.
  • Added 19 headline Culture Legendaries with one distinct signature rule each.
  • Kept the signature mechanic count equal across headline cards while making Kiyotaka Ayanokoji the strongest by coefficient.
  • Set the complete rarity budget to exactly 22 Legendary cards out of 220 total: 19 Culture plus 3 hand-written cards.
  • Preserved quadratic growth for exact duplicate Culture cards and linear synergy between different cards in the same family.
  • Added explicit mechanics for selected story events and artifacts.
  • Restricted event-driven and periodic Culture mechanics to the locally owned player; ambiguous Photon ownership now fails closed.
  • Kept diagnostic text above players off by default.
  • Kept card presentation static; no animated preview assets are included.
  • Updated public documentation for the roster, rarity budget, stacking contract and host controls.

3.0.1

  • Fixed repeated shooting accumulating vertical player velocity and enabling levitation.
  • Kept Culture and Arina shot movement as horizontal dashes toward the closest enemy.
  • Removed Matusovsky's undocumented per-projectile random self-recoil.
  • Preserved quadratic duplicate-card scaling.

3.0.0

  • Expanded the roster from 22 to 220 stackable cards.
  • Added 198 Culture cards from eight approved viewed-title sources, including Classroom of the Elite seasons 1-4.
  • Added 18 new Legendary cards; 21 of 220 cards were Legendary in this release.
  • Made Kiyotaka Ayanokoji Legendary through RarityLib.
  • Rebuilt Roman as a single batched coup: erase the old deck, preserve Roman and turn erased cards into Authority.
  • Made Nazar and Subject #8 stackable and scaled their mechanics with copies.
  • Added 16 shared Culture mechanics with quadratic duplicate growth, linear family aggregation and bounded VFX.
  • Added host controls for Culture mechanics, Culture VFX, update rate and four rarity weights.
  • Fixed toggle state presentation with persistent ON/OFF labels.
  • Added static text mini-previews for source, title and primary effect without animated preview assets.
  • Disabled text above players by default and kept Culture feedback effect-only.
  • Replaced per-card animated art helpers with static shared card art and event-driven spawn correction.
  • Replaced repeated bond deck scans with the shared O(1) stack tracker.
  • Added hard dependency on RarityLib 1.3.0.

2.0.0

  • Reworked the original roster around linear mechanic stacking for long matches.
  • Added Ksyusha, Arina, 1 and -1, six Bonds, and synchronized host presets.
  • Added validated release packaging with flat Thunderstore archives.