OtherverseCards
TEST BUILD (every card Common). 51 cards in three sets from other worlds: EDGERUNNERS (cyberware), FATE (Noble Phantasms) and KILL LA KILL (Life Fibers), with unlocks, stacking cards, combos and 9 new later-story cards. 3 arena maps. Fan-made.
By E_Mods
| Date uploaded | a day ago |
| Version | 0.5.0 |
| Download link | E_Mods-OtherverseCards-0.5.0.zip |
| Downloads | 136 |
| Dependency string | E_Mods-OtherverseCards-0.5.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Otherverse Cards
0.5.0 is a TEST BUILD: every card is Common so they show up constantly in picks. New in 0.5.0: 3 arena maps (see Maps; needs MapsExtended). Not play-tested yet.
Fifty-one fan-made ROUNDS cards in three sets, each with its own animated card art: EDGERUNNERS (cyberware), FATE (Noble Phantasms) and KILL LA KILL (Life Fibers). Unlock cards (marked ↳) are only offered once you own the card they build on. Combo cards (marked ★) need two specific cards and merge them into one stronger action. Cards marked (stacks) can be picked again: each copy adds the per-copy bonus shown on the card. Requires UnboundLib (the maps need MapsExtended). Works with RoundsWithFriends and alongside Red Rising Cards, JJK Cards, Multiverse Cards and the other lel mods. Adds no gun-replacing cards.
Not affiliated with CD PROJEKT RED, Studio Trigger, TYPE-MOON or anyone else. All art is original.
EDGERUNNERS
| Card | What it does |
|---|---|
| Sandevistan | Block: 2s burst every 4s. You move and fire faster; enemy bullets and enemies nearby crawl. |
| ↳ Sandevistan Overdrive (Sandevistan) | Burst +0.6s, cooldown x0.85, enemy bullets slowed harder, opens with a dash. |
| Mantis Blades | Block: lunge along your aim, slicing every enemy you pass. |
| Gorilla Arms | Block: cone punch that launches enemies. +20% HP. Gun: +30% bullet knockback. |
| Monowire | Block: whip that slices, yanks enemies in and cuts bullets. Gun: your bullet hits slow foes 25%. |
| Kiroshi Optics (stacks) | +25% bullet speed; 20% crit chance per copy (max 60%), crits x1.8. |
| ↳ Smart Gun Link (Kiroshi Optics) (stacks) | Bullets curve toward the nearest enemy; each extra copy turns 50% harder (3 copies max). +10% damage. |
| ↳ Short Circuit (Kiroshi Optics or Monowire) | Hits lock the enemy's block for 1.5s and jam their gun 0.5s (once per enemy every 3s). |
| Subdermal Armor (stacks) | +30% HP; hits taken x0.85 per copy (never below x0.5). |
| ↳ Second Heart (Subdermal Armor) | Once per point a killing blow brings you back at 50% HP. |
| ↳ Cyberpsychosis (any Edgerunners base card) | Huge damage, fire rate and speed; you take 10% more damage every point (max +100%). |
| ↳ Time Snap (Sandevistan Overdrive) | When a Sandevistan burst ends, every enemy you hurt during it takes 50% of that damage again +25, and is thrown away. |
| ↳ Projectile Launcher (Mantis Blades, Gorilla Arms or Monowire) (stacks) | Arm upgrade: every block (3s cooldown) also fires 2 homing micro-missiles (+1 per extra copy, max 6; 22 blast damage each). |
| ★ Afterimage Blades (Sandevistan + Mantis Blades) | Block: one lunge 40% longer and 30% harder that also starts the Sandevistan burst (no separate Overdrive dash). During that burst the blades chain 2 more lunges at the nearest enemy within 9 (60% damage each). |
| Cyberskeleton | Military exoframe. Hard landings slam a shockwave and reload you. (Health +40%; Damage +20%; Slam damage 35) |
| ↳ Full Borg (Cyberskeleton or Cyberpsychosis) | Full borg: every 3 attacks, shoulder pods fire micro-missiles. (Missiles 2; Damage taken -25%; Move speed -10%) |
| Blackwall Gateway (stacks) | Every 3s a bullet hit opens a Blackwall breach that bites. (Bite damage 20 +10; Missing HP +35%; Cooldown 3s) |
Mantis Blades, Gorilla Arms and Monowire share the arm slot: owning one keeps the other two out of your picks (config OneArmCyberware). Projectile Launcher is an upgrade for whichever arm you own, not a fourth arm.
FATE
| Card | What it does |
|---|---|
| Excalibur (stacks) | Block (every 4s): charge 0.5s, then a golden beam through walls that carves a tunnel. +30% beam damage per extra copy (3 copies max). |
| ↳ Avalon (Excalibur) | Invulnerable for 1s from the start of the Excalibur charge; blocks heal 25; +25% HP. |
| Gate of Babylon (stacks) | Shooting opens portals behind you that fire blades at your aim (3 blades, +2 per extra copy, max 12). |
| ↳ Enuma Elish (Gate of Babylon) | Block (every 4s): a spinning drill that tunnels through walls and bursts. |
| Gae Bolg (stacks) | Every 3.5s a shot also throws a homing spear that ignores blocks and stops healing for 2.5s. Each extra copy: cooldown x0.75 (3 copies max). |
| Rho Aias (stacks) | Block (every 4s): a 3s seven-petal shield; each petal stops one projectile. +2 petals per extra copy (max 12). |
| Trace On (stacks) | Traces a hovering sword every 0.6s (max 5, full in 3s); block fires them. +2 max swords and 30% faster tracing per extra copy (max 12 swords). Gun: +20% bullet speed per copy. |
| ↳ Unlimited Blade Works (Trace On) | +2 swords, 1.5x faster tracing. When your swords are full the marble unfolds on its own: swords rain on your foes for 3s (2s gap before the next). Blocking with a full set unfolds it too. |
| Command Seal (stacks) | 2 seals every point (+1 per extra copy, max 5): at low HP a seal heals 35% and boosts damage and speed for 3s. Gun: a burning seal also refills your ammo. |
| Saber Class (stacks) | +20% damage, +25% HP, faster block. Each copy stacks the stats. |
| ↳ Mana Burst (Saber Class, Excalibur or Gae Bolg) | Jump with no jumps left: damaging mid-air dash. Gun: each dash arms your next shot within 2.5s at x1.25. |
| ↳ Excalibur Galatine (Excalibur) | The sun sword: a sun forms where the Excalibur beam first hits an enemy (or on the wall you aim at) and bursts 0.45s later: 45 damage in 4.5 units, big knockback. |
| ↳ Rider Class (Mana Burst) (stacks) | +25% speed, +20% HP. Moving fast, you trample enemies you touch: 25 damage (+50% per extra copy) and a throw, once per enemy every 1.2s. Can't be held with Saber Class (config). |
| ★ Lord Camelot (Excalibur + Rho Aias) | One block: the flower shield rises (+3 petals) while Excalibur charges behind it (0.8s); every petal broken during the charge adds 15% beam damage and 4% beam width. The shield holds 2s after the beam. Rho Aias no longer rises on its own. |
| ★ Sword Barrel (Trace On + Gate of Babylon) | Every Gate of Babylon volley also traces a sword at once; the Trace On block fires your traced swords (+25% damage) together with as many blades from golden portals behind you. |
| Knight of Owner (stacks) | Your gun becomes a Noble Phantasm, black veins and all. (Fire rate +25%; Ammo +3; Damage +15%) |
| ↳ Caladbolg II (Trace On or Unlimited Blade Works) | Every 4s your next shot is a sword-arrow that detonates on impact. (Burst Damage 40; Arrow Damage +50%; Cooldown 4s) |
| Zabaniya (stacks) | 3 hits within 3s curse the heart, then crush it. Executes weak foes. (Crush Damage 30 +10; Max HP Damage 12%; Execute <15%) |
KILL LA KILL
| Card | What it does |
|---|---|
| One-Star Uniform (stacks) | +25% HP, +15% damage. |
| ↳ Two-Star Uniform (One-Star) (stacks) | +35% HP, +25% damage, +10% speed. |
| ↳ Three-Star Uniform (Two-Star) (stacks) | +50% HP, +35% damage, faster block. |
| Scissor Blade | Block: wide slash that cuts bullets and thin platforms. |
| ↳ Decapitation Mode (Scissor Blade) | Huge slash; executes foes under 20% HP. |
| Kamui | Block: 3s of +60% damage and +30% speed (4s cooldown), drains 5% max HP a second (never below 15%). |
| ↳ Kamui Shippu (Kamui) | Hold jump in mid-air to jet-fly; unlimited while Kamui is active. |
| Life Fiber Sync (stacks) | +25% HP, 30% life steal; once per point at low HP, fibers knit back 40% HP (+15% per extra copy, max 70%). |
| Rending (stacks) | Hits stack a damage-taken debuff (8% a stack, 5 stacks, +2 max stacks per extra copy); full stacks jam their gun 1s (once per foe every 4s). |
| Don't Lose Your Way (stacks) | Behind in rounds or under 40% HP: more damage, speed and fire rate. Each copy adds the full bonus again (3 copies max). |
| ↳ Life Fiber Override (Kamui) | Kamui lasts 0.5s longer, and while it's awake Life Fibers lash the nearest enemy within 9 every 1s: 14 damage, yanked toward you, can't shoot for 0.4s. |
| ↳ Twin Scissor Blades (Scissor Blade) | Every slash also throws the other half: it spins out 12 units and comes back, cutting enemies each way (22 damage) and cutting bullets. Bigger with Decapitation Mode. |
| ★ Kamui Scissor Blade (Kamui + Scissor Blade) | One block: a 30% bigger, 40% harder slash that awakens Kamui at the same instant. While awake, a mirrored second swing follows every block and every swing hurls a crimson wave (30 damage, 13 units, cuts bullets). Kamui drinks half as much blood. |
| ↳ Senketsu Kisaragi (Kamui) | While Kamui is awake, every shot also fires a fan of fiber needles. (Needles 3; Needle damage 10; Health +30%) |
| Shinra-Koketsu (stacks) | After a block your shots sync for 1.2s: more damage, hits heal you. (Synced damage +50%; Per copy +15%; Heal on hit 30%) |
| Scourge Regalia (stacks) | Damage you take charges the shackles; full, they whip foes nearby. (Charge at 45 dmg; Whip damage 60; Per copy +30%) |
Maps
Three arena maps, all new in 0.5.0. Each is an iconic battle scene rebuilt for movement: node lattices, wall-jump columns and moving platforms. They need MapsExtended (1.4.2); without it the cards still work and the maps are skipped. They show up under OtherverseCards in UnboundLib's map menu, where you can toggle each one like any map. The map files are written next to the mod's DLL at startup (identical on every PC). Moving parts use MapsExtended's own synced animation, and the art (background, painted platforms, decor) is visual only. Config [MAPS]: Map art (false: the game's usual look) and Maps (true: write the map files). Leaving the map at any edge bounces you back with 51 damage, as on every MapsExtended map. Not play-tested yet.
- Academy Hill (KILL LA KILL): The tiered hill of an all-powerful academy, from the slums at the bottom up through the star tiers to the tower balcony, with spotlight towers (wall-jump shafts) at the edges. Moves: a stage elevator rises out of the courtyard, spotlight gantries slide, a bridge of three thread knots rides a travelling wave, and cocoons hang and swing on threads.
- Hill of Blades (FATE): The reality marble of endless swords under a burning sunset, giant gears turning in the sky, a giant sword planted on the central hill, a lattice of hovering swords. Moves: a gear on each side carries four tooth plates round its hub (a ferris ring), and projected swords ferry from the outer side to the inner climb.
- Corporate Spire (EDGERUNNERS, large): A corporate tower's facade and rooftop hangar above a neon megacity at night: server-rack ledges, a lattice of window brackets, a central wall-jump shaft and an AV landing pad. Moves: glass elevators ride the tower's outer edges, window-washer gondolas hoist up and down the facade and the middle bracket column rides a slow wave.
Notes
- Several cards act on block. Owning more than one fires them together; the combo cards merge their two into one action.
- Block actives (Sandevistan, Excalibur, Enuma Elish, Rho Aias, Kamui) recharge in 4s, so they fire on about every block.
- Map cuts (Excalibur, Enuma Elish, Scissor Blade) reset every round.
- Updating to 0.3.0 resets your tuned config values to the new defaults once. "Life Fiber Synchronizer" is now "Life Fiber Sync" (its config section keeps the old name).
- Every number is in
BepInEx/config/com.lel.rounds.otherversecards.cfg. Both players need the same values.
Changelog
-
0.5.0 (test build, all cards Common): Maps: Academy Hill, Hill of Blades, Corporate Spire (see Maps; need MapsExtended). New config
[MAPS] Map art/Maps(no reset: your settings are kept). Cards unchanged. Not play-tested. -
0.4.0 (test build, all cards Common): Nine later-story cards (the old anime-only limit is gone): EDGERUNNERS Cyberskeleton, Full Borg (needs Cyberskeleton or Cyberpsychosis) and Blackwall Gateway; FATE Knight of Owner, Caladbolg II (needs Trace On or Unlimited Blade Works) and Zabaniya; KILL LA KILL Senketsu Kisaragi (needs Kamui), Shinra-Koketsu and Scourge Regalia. Eight of them change your gun or your shots. Gun pass: Gorilla Arms +30% bullet knockback; Monowire hits slow foes 25%; Trace On +20% bullet speed per copy; Command Seal also refills your ammo; Mana Burst arms your next shot at x1.25. Your tuned config values are kept (only new keys).
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0.3.2: Bug fixes: Monowire, Projectile Launcher missiles, Gate of Babylon portals and traced swords no longer start inside a wall or ceiling and pass through it.
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0.3.1: Rarity pass: every Rare card is now Uncommon except the genuinely game-warping ones (cheat-deaths, extra lives, domains, map-wide nukes, huge all-stat boosts). Affects normal builds only; TEST builds are still all Common. Unlimited Blade Works now unfolds on its own when your traced swords are full (no block needed; blocking with a full set still works), with a 2s gap after each 3s rain (config AutoUnfold, AutoUnfoldCooldown).
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0.3.0: balance pass for 5-15s points. Cooldowns: Sandevistan 10s → 4s (burst 2.5s → 2s), Overdrive burst bonus +1.5s → +0.6s and cooldown x0.65 → x0.85 (bullet slow 0.1 → 0.12), Excalibur 7s → 4s, Enuma Elish 12s → 4s, Rho Aias 8s → 4s (shield 4.5s → 3s), Gae Bolg 7s → 3.5s (no-healing 5s → 2.5s), Kamui 14s → 4s (awake 6s → 3s), Short Circuit per enemy 5s → 3s (block lock 2.5s → 1.5s), Rending sever 5s → 4s. Trace On traces a sword every 0.6s (was 2.5s: a full set in 3s instead of 12.5s); Unlimited Blade Works rain 4s → 3s (a sword every 0.25s). Command Seal: 2 seals every point instead of 3 per game (heal 45% → 35%, boost 5s → 3s, 3s between seals). Avalon invulnerability 2.5s → 1s. Life Fiber Override +2s → +0.5s Kamui time, lash every 1.1s → 1s. Kiroshi bullet speed +30% → +25%. Second Heart and Cyberpsychosis now say "point" (they always counted points). Stacking: Kiroshi Optics, Smart Gun Link, Subdermal Armor, Projectile Launcher, Excalibur, Gate of Babylon, Gae Bolg, Rho Aias, Trace On, Command Seal, Saber Class, Rider Class, all three uniforms, Life Fiber Sync, Rending and Don't Lose Your Way can be picked again (per-copy bonuses on the cards, capped). Combos: Afterimage Blades, Lord Camelot, Sword Barrel, Kamui Scissor Blade. Renamed Life Fiber Synchronizer → Life Fiber Sync. Single-copy cards you already own are no longer offered again as the first card of a hand.
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0.2.0: six new unlocks, two per set. EDGERUNNERS: Time Snap (Sandevistan Overdrive) and Projectile Launcher (any arm cyberware). FATE: Excalibur Galatine (Excalibur) and Rider Class (Mana Burst; one class per servant, so it and Saber Class exclude each other by default). KILL LA KILL: Life Fiber Override (Kamui) and Twin Scissor Blades (Scissor Blade). New art, effects, sounds and config sections for each.
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0.1.0: first release. 32 cards in three sets.