| Date uploaded | a year ago |
| Version | 1.7.0 |
| Download link | Keys-KeysCards-1.7.0.zip |
| Downloads | 734 |
| Dependency string | Keys-KeysCards-1.7.0 |
This mod requires the following mods to function
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0README
Adds 44 (+18) new cards.
It is highly recommended to play with additional card picks and choices when using Keys Cards.
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Current cards are the following:
Common:
- All or Nothing - Angelic - Bottomless Pockets - Boxing Glove
- Bunch of Knives - Compass - Faster Hardware - Druids Blessing
- Loot Box - Mending Reload - New Sneakers - Nimble
- Nimble+ - Precision - Treasure Map
Uncommon:
- Bewitching - Cursed Plunder - Crimson Potion - Cerulean Potion
- Citrine Potion - Cloak and Dagger - Defensive Dice - Ferocity
- Guardian Angel - Metamorphosis - Mirror - Moonwalker
- Nuclear Reactor - Overdrive - Saw Shot - Scaredy Cat
- Slow Start - Spellbound - Warpath
Rare:
- Binding Chains - Ecliptic Library - Expedition - Vampiric Block
- Treasure Trove - The Golden Egg - Pipsqueak - Raid Boss
- Sentry - Snipers Nest
Treasure Cards:
- Giants Gauntlet - Dead Mans Boots - Yvrells Staff - Grovetenders Shield
- Pickpockets Dagger - Zephyrs Blessing - Demeters Bounty - Apollos Quiver
- Draculas Cloak - Familiars Friend
Hidden Cards:
- Alchemist - Grovetenders Rest - Hexing Reload - Alchemist
Others:
- Iron Heart - Iron Pincers - Iron Carapace - Eggs Blessing
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+Update 1.7:
Hidden cards have been added! These special cards are only available in choices after you collect unique combinations of other cards. Three new hidden cards have been added, with Alchemist moving over to join them in the Hidden rarity as well. This patch also brings adjustments to 14 cards, and some slight lighting and colour tweaks to a few card arts.
*Alchemist: is now a Hidden card; Health: +0% => +20%
*Apollos Quiver: Attack speed: +25% => +30%; Reload speed: +25% => +40%; Ammo: +2 => +3
*Binding Chains: Block cooldown: +0.5s => 0s; Movespeed +0% => +10%
*Cerulean, Citrine, and Crimson Potion: Block cooldown +10% => +0%
*Defensive Dice: Completely reworked effect, no longer increases block range, but lowers Block CD based off Crit chance; Health: +20% => +25%
*Druids Blessing: Automatic cooldown: 4s => 5s; Automatic healing: 8% max HP => 6% max HP; Health: +25% => +35%s
*Familiars Friend: Complete item rework, now grants a DoT that cannot damage its owner
*Guardian Angel: Healing buff: 15% max hp/s => 12% max hp/s; Damage buff: 25% => 0%; Health buff: 0% => 75%
*Pipsqueak: Made numbers slightly less exaggerated
*Sentry: Now changes form only when crouching and cannot occur again before block cooldown has refreshed! No more accidental switches!
*Snipers Nest: Slight adjustments, no longer gains reload speed based off attack speed
*Zephyrs Blessing: Airborne Damage and Attack Speed Buff: +25% => +33%; Damage: +0% => +10%
Patch History:
+Update 1.6.1: Bug fixes.
+Update 1.6.0: Added 1 new card and slight balance changes.
+Update 1.5.1: Network fixes and slight balance changes.
+Update 1.5.0: Added 5 new cards and plenty of bug fixes and balance changes.
+Update 1.4.1: Balance changes and bug fixes to multiple cards.
+Update 1.4.0: Added 2 new cards and network fixes for Hex cards.
+Update 1.3.3: Fixes for desyncing, and slight card adjustments.
+Update 1.3: 4 new cards, 1 removed, and some adjustments.
+Update 1.2.3: Fixes to Saw Shot.
+Update 1.2: 6 new cards, and some readjustments to some other cards.
+Update 1.1: 4 new cards, a rework on how criticals are implemented, and QoL changes for potions.
+Update 1.0: Full release!
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