Incantation Maps
8 player supported, 2-4 reccomended. The same map with many differing gimmicks of diffrent map hazards going throughout the stage, Each of the hazards have their own warning from floods to enclosement.
| Date uploaded | 2 years ago |
| Version | 1.0.1 |
| Download link | Melodie-Incantation_Maps-1.0.1.zip |
| Downloads | 208 |
| Dependency string | Melodie-Incantation_Maps-1.0.1 |
This mod requires the following mods to function
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.13BossSloth-ExtraMapObjects
Adds a variety of extra things to the MapsExtended
Preferred version: 1.1.0BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901README
Incantations:
Listed in primary {1} and secondary {2}, they go 1 -> 2 -> Repeat. Each on the timer of 30s.
ANY primary and secondary incantations can be paired. {i did this not to have to do 7 x 7, 49} {if i did 3 stages it would be 7x7x7, 343} {so i find 12 much easier}
3 Primary Incantations:
ENCLOSEMENT : Precursored by 2 saws on the edges. The saws close in leaving just the 2 center areas safe.
FLOOD : Precusored by a small saw in the bottom center. This saw first expands filling the bottom. Then expands upwards.
SUMMONING : Precursored by muliple small saws filling the edges doorways. These move through the stage {back and forth}. Staying in upper areas will be safer.
4 Secondary Incantations:
PUSH : Precursored by 1 long saw entering the center. This saw expands and covers the center 2 areas.
DOORS : Precursored by 5 small saws, 1 going above each door. These saws expand covering the doorways for a short time.
SLAM : Precursored by 1 enlongated saw covering the entire ceiling, This saw grows covering everything but the floor.
COLLAPSE : Shortly Precurosred by 1 saw above each open area. These shortly grow and cover these areas for a short time. Afterwards they have a delay before slowly going up and down once.