You are viewing a potentially older version of this package. View all versions.
NoxyMods-JJK_Cursed_Techniques-1.4.38 icon

JJK Cursed Techniques

Unleash iconic Jujutsu Kaisen Cursed Techniques in ROUNDS! Play as Gojo, Sukuna, Todo, Nanami, or Choso. Includes Mahoraga (with Dharma Wheel), Domain Expansions, and custom Keybinds. Only 1 JJK character set per player allowed for balance.

Date uploaded 13 hours ago
Version 1.4.38
Download link NoxyMods-JJK_Cursed_Techniques-1.4.38.zip
Downloads 2
Dependency string NoxyMods-JJK_Cursed_Techniques-1.4.38

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1900 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1900
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
willis81808-ModsPlus-1.6.2 icon
willis81808-ModsPlus

Willis' amazing modding utilities

Preferred version: 1.6.2
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.10 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.10

README

JJK Cursed Techniques - Official Mod Wiki

Welcome to the official Wiki for the Jujutsu Kaisen Cursed Techniques mod for ROUNDS! This massive content pack brings over 40 unique cursed techniques, domain expansions, cursed tools, and abilities straight into your matches.


?? The Balance System (Character Lock)

To maintain fairness and ensure you truly embody a specific Jujutsu Sorcerer, you are restricted to the techniques of ONE JJK character per match. The moment you draft your first character-specific card (e.g., Gojo's "Lapse: Blue"), you are locked into that character's pool. Cards belonging to other characters (like Sukuna or Megumi) will be entirely removed from your future draft options. However, you can still pick general techniques (like Simple Domain) at any time.


?? Abilities Keybinds Table

Many cards grant you active abilities that require keyboard inputs. Here is the full list of keybinds:

Ability / Card Keybind Cooldown / Notes
Hollow Purple (Gojo) [F] Long cooldown, requires charge time
Lapse: Blue (Gojo) [Q] Pulls targets
Reversal: Red (Gojo) [G] Repels targets
Infinite Void (Gojo) [V] Domain Expansion (Stun)
Cleave (Sukuna) [E] Guaranteed-hit slashes
Divine Flame / Fuga (Sukuna) [F] Massive fire arrow
Malevolent Shrine (Sukuna) [Y] Domain Expansion (Area Slashes)
Reverse Cursed Technique (Sukuna) [H] Heals over time
Ten Shadows (Megumi) [H] Summons Toads/Nue
Divine Dog: Totality (Megumi) [F] Summons hunting wolf
Chimera Shadow Garden (Megumi) [Y] Domain Expansion (Slow & Clones)
Boogie Woogie (Todo) [C] Swaps positions with nearest enemy
Collapse (Nanami) [F] Environmental destruction
Piercing Blood (Choso) [X] High-speed blood beam
Supernova (Choso) [F] Omnidirectional blood explosion
Flowing Red Scale (Choso) [G] Physical stat buff
Rika Manifestation (Yuta) [F] Summons Rika (AI companion)
Cursed Speech (Yuta) [G] "Don't Move!" (Stuns blocking enemies)
Pure Love Beam (Yuta) [H] Giant devastating laser
Authentic Mutual Love (Yuta) [Y] Domain Expansion (Unlimited Copy)
Copy Activation (Yuta) [T] Activates currently copied technique
Simple Domain (General) [V] Defensive barrier (counters domains)

?? Character Roster & Abilities Overview

?? Gojo Satoru

The Strongest Jujutsu Sorcerer.

  • Lapse: Blue (?) [Q]: Fired bullets act as gravity wells, constantly pulling nearby opponents toward them.
  • Reversal: Red (?) [G]: Bullets repel enemies with extreme force. Direct hits cause a massive shockwave.
  • Hollow Purple (?????) [F]: Fires a gigantic, slow-moving sphere of imaginary mass. It deals 500% damage, pierces through walls, and penetrates all obstacles.
  • Limitless: Infinity (?????): Passively slows down incoming enemy projectiles by up to 95% within an 8-meter radius. Blocking completely drops and negates all nearby projectiles.
  • Domain Expansion: Infinite Void [V]: Expand your domain. Instantly stuns all enemies in the vicinity for 3 seconds through information overload.

?? Ryomen Sukuna

The King of Curses.

  • Dismantle (?): Grants extremely fast, invisible bullets that ignore standard armor.
  • Cleave (?) [E]: High-damage slashes that adapt to the target's toughness. Incredibly effective against tanky opponents.
  • Divine Flame / Fuga (?) [F]: Shoots a massive, devastating fire arrow. Thanks to custom Raycast physics, it perfectly bypasses your own body and explodes violently upon hitting terrain or players.
  • Reverse Cursed Technique [H]: Slowly regenerates your health over time.
  • Domain Expansion: Malevolent Shrine [Y]: An open-barrier domain! Continuously blankets a massive radius with relentless, guaranteed slashes (Cleave & Dismantle).

??? Yuta Okkotsu

Boundless Cursed Energy.

  • Rika Manifestation [F]: Summons the Queen of Curses. Rika operates on a highly optimized AI. She floats above you with a glowing purple aura, scans for the nearest opponent, and relentlessly hunts them down to deliver heavy melee strikes.
  • Rika: Cursed Technique Copy [T]: Taking damage from an opponent copies their ability, allowing you to cast it back at them!
  • Cursed Speech [G]: Shout "Don't move!". Instantly stuns any enemy looking in your direction.
  • Pure Love Beam [H]: Unleash a massive, devastating laser attack alongside Rika.
  • Domain Expansion: Authentic Mutual Love [Y]: Spawns a field of katanas. Allows unlimited, cooldown-free usage of your copied abilities.

?? Kento Nanami

Work is shit.

  • Ratio Technique: 7:3: Every 7th shot automatically strikes the enemy's weak point, dealing massive critical damage.
  • Collapse [F]: Destroy the environment. Shots create debris that heavily slows down enemies.
  • Overtime (5-Second Rule): After exactly 5 seconds into any round, you enter "Overtime". You instantly gain a massive +100% boost to Damage and Movement Speed for the rest of the round.
  • Dull Knife (True Bleed): Hitting enemies inflicts a deep wound causing True Bleed Damage over Time (15 damage over 3 seconds). You will visibly see red blood drop particles falling from your opponent while their health drains.
  • Black Flash (Nanami): Passive ability. When Black Flash triggers, a massive red spatial shockwave explodes, dozens of red and black sparks erupt, and a bold "BLACK FLASH!" text appears over the enemy.

?? Aoi Todo

Brother!

  • Boogie Woogie [C]: Instantly swap positions and velocities with the closest enemy. Perfect for dropping enemies into the abyss or into their own bullets!
  • 530,000 IQ: Todo's superior intellect grants massive passive boosts to reload speed and movement.
  • Black Flash (Todo): Triggers Todo's variant of the Black Flash with devastating spatial distortion effects.

?? Megumi Fushiguro

Ten Shadows Technique.

  • Ten Shadows Technique [H]: Summons Toad or Nue Shikigami depending on the combat situation.
  • Divine Dog: Totality [F]: Summons a black demon wolf that automatically hunts and bites enemies.
  • Divine General Mahoraga: Boss-tier card. You start by taking +20% more damage. However, taking damage builds resistance (shown by the procedural Eight-Spoked Dharma Wheel above your head spinning and clicking). Eventually, you fully adapt and take 0% damage from that source!
  • Domain Expansion: Chimera Shadow Garden [Y]: Floods the floor with shadows. Extremely slows enemies and summons continuous shadow clones to overwhelm them.

?? Choso

Death Painting Womb.

  • Piercing Blood [X]: Fires an extremely fast, concentrated beam of blood that pierces enemies.
  • Supernova [F]: Omnidirectional blood explosion that damages anyone caught nearby.
  • Flowing Red Scale [G]: A powerful buff technique that drastically increases your physical stats.
  • Blood Meteorite / Blood Edge: Grants heavy blood projectiles and enhanced melee strikes.

?? Yuji Itadori

The Tiger of West High.

  • Cursed Fists (Basic): Allows for pure melee/brawler builds if you prefer fighting without guns.
  • Divergent Fist: Your melee attacks have a delayed secondary impact for bonus damage.
  • Black Flash: Channel the sparks of black to exponentially increase your damage output on critical hits.

? Mahito

Patchwork Curse.

  • Idle Transfiguration: Reshape the soul. Morphs enemy hitboxes and stats upon contact, permanently reducing your opponent's maximum HP for the rest of the round.

??? Toji Fushiguro

The Sorcerer Killer.

  • Inverted Spear of Heaven: A cursed tool that forcibly nullifies enemy cursed techniques on hit. Temporarily disables and silences their active abilities (Techniques, Domains).
  • Split Soul Katana: A blade that completely ignores blocking and armor. Damage is dealt directly to the opponent's soul (HP).
  • Playful Cloud: A massive physical three-section staff. The higher your maximum health, the more pure physical damage you output.

??? General Techniques

These cards are available to everyone and do NOT lock your character selection.

  • Simple Domain / New Shadow Style [V]: Replaces your block. Generates a small, safe barrier zone that perfectly counters incoming domain expansions and guaranteed hits.

??? Installation

Install via Thunderstore Mod Manager or manual installation:

  1. Make sure you have BepInEx, UnboundLib, ModsPlus, ModdingUtils, and CardChoiceSpawnUniqueCardPatch installed.
  2. Copy JJKCardsMod.dll and the Audio folder to your BepInEx/plugins/ folder.

?? Bug Reports & Feedback

Please feel free to message noxy229 on Discord!


?? AI Disclosure

This mod was originally developed and maintained with the assistance of Google Gemini (Antigravity AI).


?? Credits & Special Thanks

  • itsaciiid: A huge thank you for the invaluable bug testing, QA, and community support in finding and resolving critical issues! You are immortalized in the Cursed Realm.

CHANGELOG

[1.4.29] - 2026-06-28

Fixed

  • Character System Bugfix: Fixed a critical bug in the ModdingUtils CustomCard logic where cards were not being properly assigned to their character packs due to CardInfo.name vs CardInfo.gameObject.name mismatches, and (Clone) suffixes.
    • The "Unique JJK Character Selection" rule (where picking one JJK character locks out the other 6 characters from your draft) now works flawlessly!
  • Documentation Update: Completely rewrote the README.md to properly list all 7 currently playable characters (including Megumi and Yuta) and their full array of abilities, as well as the General Cursed Tools.

[1.4.28] - 2026-06-28

Fixed

  • Fixed massive memory leaks caused by dynamically generated Textures and Sprites (Hollow Purple, Infinity, Blue Flame, etc.) not being explicitly destroyed when the card effect ends. This prevents the "growing errors" and game lag after prolonged play!
  • Restored missing Audio files from the previous version.

Changed

  • Cleaned up the animation pool and particle system destruction logic.
  • Completely recompiled and repaired over 400 syntax errors caused by the decompiler to restore full compilation capability.

1.4.22

  • Multiplayer Sync Hotfix: Added Unbound.RegisterHandshake to prevent multiplayer lobbies from breaking when players lack the mod. Settings like DisablePackLocking are now seamlessly synchronized between Host and Client to prevent card pool desyncs!

Changelog

1.4.25

  • Fixed Pack Locking completely bypassing categorization logic due to name mismatch

1.4.24

  • Fixed Pack Locking completely bypassing categorization logic due to name mismatch

1.4.23

  • Fixed Pack Locking completely bypassing categorization logic due to name mismatch

1.4.21

  • Fixed Pack Locking completely bypassing categorization logic due to name mismatch

1.4.20

  • Fixed Pack Locking completely bypassing categorization logic due to name mismatch

1.4.16

  • Icon Restoration: Restored the original high-quality mod icon that went missing during the last update.

1.4.15

  • Changelog & Icon Fix: Fixed an issue where the icon and changelog were missing on the Thunderstore page.

1.4.14

  • Smooth Overhaul & Bug Fixes: Completely overhauled the Mahoraga logic, JJKCardsPlugin, DomainManager, and animation/audio managers to fix all remaining Unity errors, network sync issues, and generic constraint crashes.
  • Performance Optimization: Added object pooling for audio and effects to eliminate frame drops and stuttering.
  • Mahoraga Fixes: Flawless deep-copy logic and event listener handling for Mahoraga's resistances.

1.4.13

  • Official Anime SFX Bundled! The mod now comes pre-packaged with the official anime sound effects for Gojo's Infinite Void, Sukuna's Malevolent Shrine, and the Black Flash impacts!
  • These sounds will play globally when domains expand and locally when Black Flashes land.

1.4.12

  • Dynamic Audio Loader: Added a massive new framework for custom sounds! You can now drop .wav or .ogg files into the BepInEx/plugins/JJKCardsMod/Audio/ folder to magically enable sound effects in-game.
  • Current triggers supported: infinite_void.wav, malevolent_shrine.wav, and black_flash.wav.
  • Optimization: Optimized mod packaging compression for faster downloads on Thunderstore.

1.4.11

  • Fuga (Divine Flame) Physics Refactor: Completely removed Unity Rigidbody2D reliance for the fire arrow. Swapped to a foolproof Physics2D.Raycast system that correctly ignores the caster's colliders and interacts perfectly with the map walls, preventing instant collision stops.
  • Rika Manifestation (Yuta) AI Overhaul: Removed the buggy shared DivineDogController and implemented a dedicated RikaAIController. Rika now flawlessly tracks the closest opponent, moves efficiently, and triggers a new purple aura from the JJKAnimationLibrary.
  • Overtime (Nanami) Buff: Reduced the trigger time for the Overtime buff from 10 seconds to 5 seconds, significantly increasing its uptime during rounds.
  • Dull Knife (Nanami) Bleed Fix: Properly implemented a network-safe BleedEffectTick. Dull Knife now correctly applies true damage over time (15 damage over 3 seconds) with visual blood drip particles, rather than just acting as a flat damage boost.
  • Black Flash Visuals (Todo & Nanami): Integrated the JJKAnimationLibrary. Whenever Black Flash procs from standard bullets, it now triggers a spectacular red/black particle spark explosion, a red visual shockwave, and the iconic "BLACK FLASH!" floating text.
  • JJK Animation Library Framework: Shipped the internal JJKAnimationLibrary to optimize material caching, reduce memory leaks from procedurally generated textures, and provide shared TweenFade and CreateSparks functions for all JJK cards.

1.4.10

  • Automated update and release.

1.4.8

  • Universal Card Draft Freeze Patch: Patched ModdingUtils.Utils.Cards.GetRandomCardWithCondition so that if the allowed card pool for a player becomes completely empty (caused by category blacklists from JJK or any other mods), it dynamically intercepts this condition and yields a random fallback card (preferring vanilla cards like Block or Health). This completely prevents the selection screen from freezing empty across all card mods.

1.4.7

  • Add Config Option to Disable Pack Locking: Added DisablePackLocking configuration setting. Setting this to true disables the single-character JJK restrictions entirely, resolving card draft screen locks when the available card pool is exhausted or limited.
  • Custom Card Rarity Mapping: Added a dynamic BepInEx config CustomCardRarities which allows players to customize the rarity (Common, Uncommon, Rare) of ANY card in the game (both JJK cards and cards from other mods) in the format CardTitle:Rarity.
  • Megumi Pack Association for Mahoraga: Properly associated MahoragaCard with JJK_Megumi_Pack in the unique category sorting rules.

1.4.6

  • Balanced Card Rarities: Reduced the rarity of character starter/entry cards (Lapse: Blue, Boogie Woogie, Ratio, Ten Shadows, Piercing Blood, Rika Copy, and Playful Cloud) from Uncommon/Rare to Common. This drastically improves their drop rates, making it much easier to select any desired Jujutsu path, while keeping advanced/ultimate cards (Hollow Purple, Mahoraga, Malevolent Shrine, Infinite Void, Infinity, and Split Soul Katana) appropriately Rare/Uncommon.

1.4.5

  • Fixed Boogie Woogie Teleportation: Resolved physics override and player snapping by clearing pending movement packages, disabling network player sync temporarily (SetDontSyncFor), and disabling wall collision for 2 frames during character position swaps.

1.4.4

  • Added Hard BepInDependency Declarations: Added missing dependency declarations for ModsPlus, ModdingUtils, and CardChoiceSpawnUniqueCardPatch inside the assembly metadata, ensuring BepInEx loads all required utility plugins in the correct order.

1.4.3

  • Restored Character Pack Locking: Reverted the strict 1-card limit to allow drafting multiple cards from the same character set (e.g., Gojo, Sukuna) while keeping other characters' cards filtered out.
  • Corrected Balance Descriptions: Updated descriptions in the manifest, README, and SorcererSelectionCard to accurately state that players are limited to one character set at a time rather than just one JJK card total.

1.4.2 (Withdrawn)

  • Internal draft test for single-card limit.

1.4.1

  • Domain Visual Overhaul: Revamped Infinite Void (swirling cosmic nebula with rotating stars) and Malevolent Shrine (swirling blood storm and orbiting demon skulls).
  • Boogie Woogie Polish: Added expanding yellow clap shockwave effect. Fixed network serialization cast bugs.
  • Floating Text System: Removed ugly Unbound popups and replaced them with premium 3D floating text above players.
  • Mahoraga Overhaul: Fixed TakeDamage Harmony patches for both overloads so adaptation reliably works. Resists scale exponentially based on hit damage.
  • Hollow Purple Grace Period: Added a 0.6s grace period to prevent caster self-suicide and optimized multiplayer damage ticks.
  • Playful Cloud Fix: Fixed critical gun reference assignment so damage scales correctly.
  • Piercing Blood Art: Added custom procedural card art.

1.4.0

  • Expansion Update: Added Megumi Fushiguro (Ten Shadows) and Yuta Okkotsu (Rika: Cursed Technique Copy).
  • Cursed Tools Exceptions: Cursed weapons ( Katana & Playful Cloud) no longer lock players into character sets.
  • Custom Keybinds: Enabled abilities on specific keys (V, G, F, H, T).

1.0.0 - 1.1.3

  • Initial releases featuring Gojo, Sukuna, Todo, Nanami, Choso, and Mahoraga.