Noxys Dynamic Radial Menu
Paged radial loadout menu with stable card discovery, explicit cancellation and guarded card swapping.
| Date uploaded | a day ago |
| Version | 1.0.6 |
| Download link | NoxyMods-Noxys_Dynamic_Radial_Menu-1.0.6.zip |
| Downloads | 1323 |
| Dependency string | NoxyMods-Noxys_Dynamic_Radial_Menu-1.0.6 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1900willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8README
Noxy's Dynamic Radial Menu 1.0.6
Hold V when the JJK mod enables the menu. Aim and release V to choose a technique. Click to select up to two cards; scroll to move between pages of eight. Selections remain across pages within one opening. Release V in the center, or press Escape, to cancel without changing your deck.
The menu recognizes JJK card components rather than temporary GameObject names. Character cards are excluded. Replacement cards must resolve before a swap starts. An interrupted or failed swap releases the busy flag; unexpected mod errors are logged rather than hidden.
Use together with JJK Cursed Techniques 1.5.6 and Noxy's Math Engine 0.5.2. Remove older copies of the same plugin when installing. No original game DLL replacements are required.
Automated tests cover menu state and an offline player's card replacement. They are not a full multiplayer or all-abilities certification.
CHANGELOG
1.0.6
- Buildable source; component-based discovery survives UnboundLib prefab renaming.
- Eight slices per page, real card titles, scroll navigation and resolution-aware pointer coordinates.
- Fresh selection per opening; same-frame pointer update before release; explicit deadzone/Escape cancellation.
- Character-safe deck diff; all selected prefabs resolved before removal; errors release busy state.
- Temporary Rika copy cleanup uses a single deck occurrence.
- Cached texture/sprite is released when the manager is destroyed.