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RedRedRain-SimulPicks-0.3.10 icon

SimulPicks

Everyone picks their card at the same time instead of taking turns. Shows who has picked and who you're still waiting on.

Date uploaded a day ago
Version 0.3.10
Download link RedRedRain-SimulPicks-0.3.10.zip
Downloads 1
Dependency string RedRedRain-SimulPicks-0.3.10

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1901 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1901
willis81808-UnboundLib-3.2.14 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.14
Pykess-ModdingUtils-0.4.8 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.4.8

README

EveryonePicks

Everyone picks their card at the same time instead of taking turns.

Each client runs the game's real pick flow locally, so you keep the normal card animations, sounds and controller input. Only the final card assignment is synced.

Still called SimulPicks on Thunderstore because package names can't be changed. In game it is EveryonePicks.

What you get

  • Everyone picks at once. Losers after a round, everyone at game start, same as normal.
  • A pick board bottom left showing who has picked and who you are waiting on, counting down on anyone still choosing.
  • Cards appear as each player locks one in, with that player above their card.
  • Extra picks work. Devil cards, Pick N Cards, MorePicksPatch, PickPhaseImprovements and Will's Wacky Managers all hold the round open until that player is done.
  • Nobody can wedge the lobby. Every wait times out, and a player quitting will not break the match.

Everyone in the lobby needs it

This changes how the pick phase is driven, so all players need it installed. Share the mod pack, not just the file.

Conflicts

otDan-PickTimer does not work with this. Its timer is turned off during picks and EveryonePicks uses its own instead.

Note that PickTimerCompat ships inside Root-PickPhaseImprovements and only runs when PickTimer is installed, so removing PickTimer gets rid of both.

Settings

Mod Options in game, or BepInEx/config/com.redredrain.rounds.simulpicks.cfg.

Setting Default What it does
PickTimeSeconds 45 Seconds per pick before it auto-picks for you. Extra picks each get their own.
ShowPickBoard true Show the pick board.
PickBoardScale 1.0 Board size.
ShowReveal true Show picked cards on screen.
RevealSeconds 3 How long they stay up.

F9 in an offline lobby runs a single pick session for testing.

CHANGELOG

v0.3.26

  • Picked cards are drawn at a sensible size instead of tiny.
  • Added a card size slider in Mod Options.
  • Multiple cards from one player now fan out under that player instead of appearing as separate players.
  • Player name now sits above their model.
  • Large lobbies wrap onto multiple rows instead of squashing into one.

v0.3.19

  • Picked cards now show on screen as each player locks one in.
  • A player quitting no longer breaks the match for everyone else.
  • Cards that other mods hand you during a pick now sync properly instead of applying only on your own screen. Fixes Distill Acquisition and anything similar.
  • Things a card spawns during the pick (swords, minions, effects) are no longer created locally and thrown away. Fixes Swordsman Class, TimeToGrind minions, Life Link and others.
  • Extra picks that were still queued can no longer be lost when the round ends.
  • Null cards and other mods that build a card on spawn now initialise correctly.
  • Pick time is taken from each player's own setting, not the host's.
  • When a mod throws during the pick phase it now says which mod, on screen.
  • Warns if players in the lobby are on different versions of this mod.
  • Says who the round is waiting on instead of just appearing frozen.
  • Added settings to Mod Options.

v0.3.11

  • Simplified the details page and changelog.

v0.3.9

  • Everyone starts picking at the same time. It used to walk the lobby one player at a time.
  • Cards now appear as each player picks, with that player shown above their card.
  • Added a pick board in the bottom left showing who has picked and who you are waiting on.
  • A player quitting no longer breaks the match for everyone else.
  • Extra picks from other mods no longer get thrown away or freeze the lobby.
  • Rounds no longer hang after everyone has picked.
  • otDan-PickTimer no longer breaks the pick phase.
  • Added settings to Mod Options.

v0.2.1

  • Fixed result indexing, deadlines, curse relay, host migration and leaver handling.

v0.2.0

  • Rebuilt on the game's real pick flow, so card animations, sounds and controller input work.
  • Host authoritative results, so every client ends up with the same deck.

v0.1.0

  • Deprecated. Replaced the pick UI and caused freezes.