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SimulPicks
Everyone picks their card at the same time instead of taking turns. Shows who has picked and who you're still waiting on.
By RedRedRain
| Date uploaded | a day ago |
| Version | 0.3.26 |
| Download link | RedRedRain-SimulPicks-0.3.26.zip |
| Downloads | 400 |
| Dependency string | RedRedRain-SimulPicks-0.3.26 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8README
Everyone picks their card at the same time instead of taking turns.
- Cards appear as each player picks, with that player shown above their card
- A board in the bottom left shows who has picked and who you are waiting on
- Extra picks from other mods work properly
- A player quitting will not break the match
Every player in the lobby needs this mod.
Does not work with otDan-PickTimer. Its timer is turned off during picks and this mod uses its own instead.
Settings are in Mod Options.
Still called SimulPicks on Thunderstore because package names cannot be changed. In game it is EveryonePicks.
CHANGELOG
v0.3.26
- Picked cards are drawn at a sensible size instead of tiny.
- Added a card size slider in Mod Options.
- Multiple cards from one player now fan out under that player instead of appearing as separate players.
- Player name now sits above their model.
- Large lobbies wrap onto multiple rows instead of squashing into one.
v0.3.19
- Picked cards now show on screen as each player locks one in.
- A player quitting no longer breaks the match for everyone else.
- Cards that other mods hand you during a pick now sync properly instead of applying only on your own screen. Fixes Distill Acquisition and anything similar.
- Things a card spawns during the pick (swords, minions, effects) are no longer created locally and thrown away. Fixes Swordsman Class, TimeToGrind minions, Life Link and others.
- Extra picks that were still queued can no longer be lost when the round ends.
- Null cards and other mods that build a card on spawn now initialise correctly.
- Pick time is taken from each player's own setting, not the host's.
- When a mod throws during the pick phase it now says which mod, on screen.
- Warns if players in the lobby are on different versions of this mod.
- Says who the round is waiting on instead of just appearing frozen.
- Added settings to Mod Options.
v0.3.11
- Simplified the details page and changelog.
v0.3.9
- Everyone starts picking at the same time. It used to walk the lobby one player at a time.
- Cards now appear as each player picks, with that player shown above their card.
- Added a pick board in the bottom left showing who has picked and who you are waiting on.
- A player quitting no longer breaks the match for everyone else.
- Extra picks from other mods no longer get thrown away or freeze the lobby.
- Rounds no longer hang after everyone has picked.
- otDan-PickTimer no longer breaks the pick phase.
- Added settings to Mod Options.
v0.2.1
- Fixed result indexing, deadlines, curse relay, host migration and leaver handling.
v0.2.0
- Rebuilt on the game's real pick flow, so card animations, sounds and controller input work.
- Host authoritative results, so every client ends up with the same deck.
v0.1.0
- Deprecated. Replaced the pick UI and caused freezes.