| Date uploaded | 3 years ago |
| Version | 3.2.0 |
| Download link | VietnamesePho-RoundPhonatics-3.2.0.zip |
| Downloads | 537 |
| Dependency string | VietnamesePho-RoundPhonatics-3.2.0 |
This mod requires the following mods to function
RoundsModdingCommunity-LobbyImprovements
Adds several quality of life improvements to online lobbies.
Preferred version: 1.1.0Sfinford-ProjectileChargePatch
Makes gun.useCharge and related functions actually work
Preferred version: 0.0.1willreuploadscuzheruinedstuff-PlayerActionsHelper
Various managers for community usage.
Preferred version: 0.0.1poppycars-PoppycarsStatAdditions
Adds some additional stats, made by poppycars
Preferred version: 0.1.2willuwontu-RespawnPatch
Fixes issues with players getting less respawns than they should.
Preferred version: 1.0.6RoundsModding-Grow_Patch
Fixes a major bug in the vanilla game which causes Grow's power to depend on framerate.
Preferred version: 0.0.0Root-CardThemeLib
A utility library for adding custom card themes to the game.
Preferred version: 1.1.7Pykess-Deck_Customization
Fully adjustable card rarities as well as accessibility options and stats for nerds
Preferred version: 0.2.8Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2Sfinford-Tesseract
Adds essential multiplayer functionalities, patches a variety of bugs, and improves performance.
Preferred version: 1.8.1Ascyst-SetRounds
Set the amount of rounds you want to play per game, as well as the point per round. Set using Mod Options
Preferred version: 1.2.4Pykess-PlayerCustomizationUtilities
Utilities for adding custom cosmetic items.
Preferred version: 1.0.1RoundsModding-Performance_Improvements
Lots of options to improve performance and stability
Preferred version: 0.2.0Pykess-DemonicPactPatch
Fixes a bug in the base game that causes Demonic Pact to break certain cards after a rematch.
Preferred version: 0.0.0willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10willuwontu-StopShootingYoureDead
A patch to fix bursts and blocking persisting between rounds.
Preferred version: 0.0.0otDan-PickTimer
Add a timer in the pick phase that stops people from going afk.
Preferred version: 2.0.1RS_Mind-RSCards
Cards for ROUNDS focused on adding variety with vanilla stats
Preferred version: 1.7.2Root-Classes_Manager_Reborn
A recreation of the original Classes Manager, with added features.
Preferred version: 1.5.5Root-Root_Cards
A collection of cards made by Lilith and Tess, from the system known as Root
Preferred version: 3.2.0willuwontu-SimulationChamber
Adds utilities for firing guns that are not bound to a player.
Preferred version: 0.0.3Root-GunBodyRecoilPatch
Makes Gun.recoilMuiltiplier and Gun.bodyRecoil function.
Preferred version: 0.1.0AALUND13-RoundWithBots
Tired of waiting for friends in Rounds or don't have friends who own the game? The RoundWithBot mod solves this by allowing you to play with AI bots. Simply press 'B' to activate the bot feature and 'R' to ready up, and enjoy Rounds anytime!
Preferred version: 3.2.1willuwontu-BlockForcePatch
Fixes issues with some block stats not working properly.
Preferred version: 1.0.1Pykess-RayHitReflectPatch
Patches a bug in the vanilla game regarding bullet bounces.
Preferred version: 0.0.0BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901BossSloth-ExtraMapObjects
Adds a variety of extra things to the MapsExtended
Preferred version: 1.1.0Pykess-PlayerJumpPatch
Patches the erroneous PlayerJump.Jump function in the base game
Preferred version: 0.0.2Alphahex-Supcom2Cards
Adds 43 Supreme Commander 2 themed cards to the game. Check out SC2 on Steam if you like RTS: https://store.steampowered.com/app/40100/Supreme_Commander_2/ and be sure to buy the DLC too! :)
Preferred version: 2.0.3otDan-GameSaver
Tired of people leaving and having your games crash? This is the solution for you.
Preferred version: 1.0.7Pykess-Pick_N_Cards
Pick more cards! (In a way compatible with other mods!)
Preferred version: 0.2.6Root-NullManager
Utillity mod for handling the logic of the NULL system from Root-Cards
Preferred version: 1.3.1Root-UtilityCategories
Adds helpful categories to cards to help target specific groups
Preferred version: 0.1.0BPP_Team-BPP
Adds a countless amount of creative cards to your ROUNDS experience (60 cards, 1 class) Maintained by Penial.
Preferred version: 3.0.1Senyksia-ResetAttackCooldownPatch
Fixes a bug that causes attack-cooldown to persist between rounds, points, and death.
Preferred version: 1.0.1CrazyMan-ToggleEffectsMod
Switch of some effects, for a more comfortable game with mods for a large number of cards
Preferred version: 1.1.3willuwontu-AttackLevelPatch
Fixes issues with attack level components killing themselves.
Preferred version: 0.0.0Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8willreuploadscuzheruinedstuff-RebindControls
Allows players to change the control layout for the game.
Preferred version: 1.1.1Pykess-TemporaryStatsPatch
Patches erroneous logic in the base game regarding temporary stat effects.
Preferred version: 0.0.2Pykess-LegRaycastersPatch
Patches erroneous logic in the base game that causes physics issues for small players
Preferred version: 0.0.0Pykess-GunUnblockablePatch
Patches erroneous logic in the base game that causes the unblockable property of guns to not work.
Preferred version: 0.0.0poppycars-ChaosPoppycarsCards
Adds 177 cards (10 of which are curses), made by poppycars
Preferred version: 1.4.3poppycars-ChaosPoppycarsCardsCore
The base mod for poppycars mods, made by poppycars
Preferred version: 1.0.6poppycars-ChaosPoppycarsCardsCrafter
Adds a Minecraft based class, made by poppycars
Preferred version: 1.0.2poppycars-ChaosPoppycarsCardsComplex
Adds some more complex cards, made by poppycars
Preferred version: 1.0.3poppycars-ChaosPoppycarsCardsClassic
Adds Some Simpler cards, made by poppycars
Preferred version: 1.0.2Root-MorePicksPatch
Allows for the use of the picksToSet parameter of the CardChoice.StartPick function.
Preferred version: 1.0.2RS_Mind-WeaponsManager
A library to help mod developers to add additional guns to the player.
Preferred version: 1.4.3RS_Mind-FancyCardBar
Allows mod developers to add custom icons to the card bar.
Preferred version: 1.3.4woukie-MapImageObjects
Adds the image map object that gets images from the web.
Preferred version: 1.2.3README
MECHANICS UPDATED:
Legendary drop rate increased, 1.32% -> 2%. All other probabilities have changed accordingly Number of cards to pick from increased, 5 -> 6
All balance changes can be found here: https://docs.google.com/spreadsheets/d/15raEmPtOIO4UDzRqIY6nkiQoh_cWYK7NLsfUxKiIJ8E/edit?usp=sharing Banned Cards:
Banning Criteria:
- Far too strong in relation to other cards (standalone or in it's proper build)
- Far too weak, not impactful enough or irrelevant to the "meta"
- Unoriginal or bulks up the amt of cards in that rarity
Rarity Updates:
Update Criteria:
- Far too consistent for it's build
- Far too inconsistent or weak for it's rarity and build
Banned Maps:
Banning Criteria:
- Too frustrating to traverse or fight in
- A fundamental issue that interrupts regular gameplay
Patch Notes:
3.2.0
Fixes after new mod was added.3.0.0
Cycling tank and bullets out of the meta in prep to add new mod. Sources of damage was too uncommon, thus the worse 100%+ damage cards and astroid was added to the common pool.- Banned Glyph Cad Module (Related to weird bug)
- Banned Sneeze
- Banned Medical Parts
- Banned Split
- Speed Up is now more rare (Common -> Uncommon)
- Egg is now more rare (Rare -> Legendary)
- Tank is now more rare (Common -> Uncommon)
- Huge is now more rare (Common -> Uncommon)
- Burst is now more rare (Common -> Uncommon)
- Brawler is now more rare (Uncommon -> Rare)
- Carefully Planned is now more common (Uncommon -> Common)
- Glass Cannon is now more common (Uncommon -> Common)
- New Mod: Cards+
- Banned Terminator
- Banned Turtle
- Adware is now more rare (Uncommon -> Rare)
- New Mod: PickupsPlus
- New Mod: CM
- New Mod: SuperSmashMapsN64
- New Mod: a lot of patches...
2.5.0
Emergency patch to ban a few problematic cards, Block has also proved itself to be too strong, as HP stacking + decay was just absurd. Ban List and rarity changes are now on a Google Sheets. Trading Skills and Heist deemed to be too toxic, as build disruption is simply too strong, thus the ban.- Unbanned Dove
- Unbanned Ping
- Banned Demonic Possession
- Banned Bullets.rar
- Banned Spinning Death
- Banned Heist
- Banned Trading Skills
- Size Normalizer is now more rare (Uncommon -> Legendary)
- Divine Blessing is now more rare (Rare -> Legendary)
- Morning Coffee is now more rare (Uncommon -> Rare)
- Chlorophyll is now more rare (Rare -> Legendary)
- Epic is now more rare (Uncommon -> Rare)
- No Thanks is now more common (Uncommon -> Common)
2.4.0
After the last patch, the configs got messed up super hard. It didn't help that there was a big break as well, leaving things quite ugly. This patch is to fix it and act as an emergency patch to some "not fun" things that have come up as a result of this latest patch. There were simply some cards that were redundant and muddied the choices a little too hard, like block builds getting too many enablers or tank builds ramping up hp too hard, so this patch is here to tackle those too. I also want to cement spells as a "budget" class, as many of its options are commons, so that'll be fun.- Fixed configs (hopefully?)
- Banned Repentance
- Banned Open Chamber
- Banned Flex
- Meiosis is now more common (Uncommon -> Common)
- Spinning Death is now more common (Rare -> Uncommon)
2.3.2
Worked much more on the readme to be a little easier to read. Also implemented some balance changes, as block has become a little too consistent while keeping some of the afforemention power switch. I might have been a little too harsh on bounce, but this might be in part to massive bullet+ cards like sneeze. It just looked so wront seeing sluggish rounds in purple highlights. More playtesting required pertaining to bounce builds And here's the nerf to grow. It's sad, as Grow is a crowd favorite. However, this is the culperate to far too consistent games filled with clown vomit results.- README massively overhauled
- Thought process will be put on each update
- Banned Tractor Beam
- Grow is now more rare (Uncommon -> Rare)
- Meiosis is now more rare ( -> Uncommon)
- Get Over Here is now more common (Uncommon -> Common)
- Sluggish Rounds is now more common (Rare -> Uncommon)
- Repentance is now more common (Uncommon -> Common)
2.3.0
This update continues to polish the pack, removing some lackluster cards and reworking others. Bounce builds has cemented itself as a highly consistent and powerful strategy. This left block builds not much to work with. Much of this patch is to weaken the options that give easy sources of damage and bounces, while making block have some more consistent in's while making some enablers more common.- Banned Silence
- Banned Taste of Blood
- Banned Barrier
- Banned Double Jump
- Banned Recycling Day
- Banned Bounce Absorbtion
- Banned Changeup
- Banned Flip
- Banned Tactical Scanner
- Banned Hazmat Suit (Related to invincibility bug)
- Unbanned Foldable Stock
- Unbanned Yang, Yang is now more common (Uncommon -> Rare)
- Unbanned Grounded
- Echo is now more common (Rare -> Uncommon)
- Slug is now more rare (Common -> Uncommon)
- Sluggish Rounds is now more rare (Uncommon -> Rare)
- Static Field is now more common (Uncommon -> Common)
- Heart Thump is now more rare (Rare -> Legendary)
- Poison is now more rare (Common -> Uncommon)
- Refresh is now more common (Rare -> Uncommon)
- Trading Skills is now more rare (Common -> Uncommon)
- Tiberium Bullet is now more common (Uncommon -> Common)
- Twin Scythes is now more common (Uncommon -> Common)
2.2.5
Oddly enough, Pick_Timer suddenly disappeared from the pack. It should have been in, but now it is in. This is where some votes have taken place, influencing balance by community support. <ul>
2.2.4
- Banned Repel (finally)
- Banned Split
- Repentance is now more rare (Common -> Uncommon)
- Banned Mulligan (related to invincibility bug)
2.2.3
- HDC cards now correctly show up more to revert nerf which now is in the form of a rarity change (10% -> 12.5%)
- !!Falling through the map bug still seems to happen on occaision. Factors include: It only happens on maps w/ physics blocks, not dependent on # of players.
- Cleaned up README
- Corrected some inconsistencies with ban list and actual banned cards
Banned but should be Unbanned
- Spread the Love
Actually Unbanned
- Barrier
Actually Banned
- Heartburn
- Pulse
- Attract
- Boing
- Bolt Action
- Foldable Stock
- Futuristic Stock
- Mom Get The Camera
- Squire's Armor
- This Way Up
- Yang
- Yin
- Yin Yang
- Pac Bullets
2.2.2
- Forgot to add patch notes for fixing formatting.
2.2.1
- Getting used to format syntax.
2.2.0
- Idk idk if it actually works but please remove Round_Start_Timer
- RarityToggle mod has been added
- HDC cards are back to standard rarity (10% -> 12.5%)
- Ankylosaurus, Pachycephalosaurus, and Compognathus are now more rare (Rare -> Legendary)
- One's King is now more common (Legendary -> Rare)
- Spread the Love is now unbanned and more rare (Common -> Rare)
- Gun parts is now more rare (Common -> Uncommon)
CHANGELOG
## v8.0.1
- Placed config with ban list and rarity changes in public pack.
## v8.0.0
- Full redesign and ban list