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Zips LoQ Patches
Extremely useful patches to prevent cc abuse, bounce abuse. Also includes a kill reward system for bigger lobbies and friendly fire dmg multiplier. Block latency fixer included as well.
By Zip
| Date uploaded | a week ago |
| Version | 0.1.7 |
| Download link | Zip-Zips_LoQ_Patches-0.1.7.zip |
| Downloads | 201 |
| Dependency string | Zip-Zips_LoQ_Patches-0.1.7 |
This mod requires the following mods to function
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14README
Zip's LOQ Patches
Fresh source project for the ROUNDS mod targeting the installed old-rounds-for-mods beta (Unity 2018.4 / BepInEx 5). Source is maintained here; the generated plugin can be deployed into the Thunderstore Personal Mod setup profile.
Current behavior:
- Reward milestones use the normal ROUNDS picker for one choice from the nine fixed buffs. The number of options follows the picker's current slot count, including changes made by card-choice mods.
- Kill rewards are queued when earned and shown only during a normal round-end card-picking phase. They do not open a picker during combat or in Sandbox, which has no normal card-picking phase.
- The settings menu has seven controls: kills per reward, damage share needed for a kill, Anti Block Abuse on/off, Anti Silence Abuse on/off, maximum bullet bounces, friendly damage multiplier, and block latency window.
- Anti Bounce Abuse caps every bullet at 5 bounces by default; the slider ranges from 0 to 50. Friendly damage, including self-damage and teammate damage, is multiplied by 1.00x by default; its slider ranges from 0.00x to 2.00x.
- Block Latency Fixer waits 0 ms by default and can wait up to 50 ms after a bullet hits a player before the normal block-or-damage resolution.
- Kill rewards require at least three players in the match; Sandbox dummies count toward this threshold. Anti Block Abuse and Anti Silence Abuse also apply in two-player matches.
- Anti Block Abuse keeps the 2.5-second minimum cooldown. It always allows the player's own block, then suppresses extra Echo/card-forced blocks once the rolling 10-second limits (4 blocks, 5 block effects) are reached. The allowed primary block is counted even if the limit was already exceeded.
- In multiplayer, the lobby master client's seven setting values are synchronized to everyone, and gameplay patches read those synchronized values on every client.
- Press F6 in Sandbox to spawn a passive dummy. The game's player limit still applies.
- Version 0.1.7 gives your Sandbox character and newly spawned dummies randomly chosen faces from your personal saved character bank. Presets are shuffled before reuse; each character keeps its assigned face. Saved faces and selected character slots are never modified. Assignment waits until the character is active and its native face objects are available.
Build with Visual Studio or dotnet build ZipsLOQ.csproj -p:DeployToProfile=true.
CHANGELOG
Changelog
0.1.7
- Give the local Sandbox character and spawned dummies random faces from the owner's personal saved character set.
- Shuffle presets before reuse and retain each character's face across revives.
- Wait for active face objects without modifying saved presets or selected slots.
0.1.6
- Add an adjustable block latency grace window from 0 to 50 ms.
- Delay player bullet-hit resolution during the grace window so a block can be recognized before damage and hit effects resolve.
0.1.5
- Queue kill rewards for the normal round-end card-picking phase instead of opening a picker during combat.
- Stop void screen-edge bounce effects after a bullet reaches its bounce limit.
- Add a per-bullet bounce cap and friendly damage multiplier, synchronized from the lobby master.