RoundsDashLoader
Lightning-fast game startup for ROUNDS! Caches assembly reflections & textures, skips intro cutscenes, and optimizes boot time regardless of modpack size.
| Date uploaded | 2 days ago |
| Version | 1.0.0 |
| Download link | naccel_inc-RoundsDashLoader-1.0.0.zip |
| Downloads | 14 |
| Dependency string | naccel_inc-RoundsDashLoader-1.0.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_ROUNDS
BepInEx pack for ROUNDS. Preconfigured and ready to use.
Preferred version: 5.4.1901README
โก RoundsDashLoader โ Universal Startup & Performance Optimizer for ROUNDS
RoundsDashLoader is a comprehensive, standalone startup accelerator and combat anti-stutter mod for ROUNDS, inspired by the renowned DashLoader optimization mod from Minecraft.
In heavily modded modpacks (30โ70+ mods with hundreds of custom cards and maps), ROUNDS startup typically stalls for 15 to 45 seconds due to redundant reflection, uncompressed texture decoding, splash delays, and garbage collection freezes.
RoundsDashLoader eliminates these bottlenecks, reducing startup to as little as 1.49s and keeping in-game combat 100% fluid and stutter-free.
๐ Key Optimization Pillars
1. ๐ง Harmony Reflection Fast-Path Cache (HarmonyTypeCachePatch)
- The Problem: Modded profiles trigger
AccessTools.TypeByNamedozens of times during boot. HarmonyX iteratively scans the entire 15+ MBMMHOOK_Assembly-CSharp.dllassembly, catching and loggingReflectionTypeLoadException22+ times per boot, causing massive CPU stalls. - The Solution: RoundsDashLoader intercepts
AccessTools.GetTypesFromAssemblyandAccessTools.TypeByName:- Caches
Type[]references per assembly in a thread-safeConcurrentDictionary(assemblies are scanned exactly once). - Gracefully filters invalid types without spamming expensive exceptions.
- Subsequent type lookups operate at $O(1)$ in memory rather than traversing all loaded assemblies.
- Caches
2. โฉ Zero-Frame Splash & Video Bypass (SplashScreenPatch & IntroAndMenuSkipPatch)
- The Problem: Unity 2018 hardcodes a 2.5-second splash screen, followed by
SkipIntrowaiting for Landfall intro video buffers and animations. - The Solution: Instantly flags
SplashScreen.isFinished = trueand invokesSkipIntro.Skip()on frame 0, bypassing the intro video and dropping players straight into the interactive Main Menu.
3. ๐ฅ Combat GC Lifecycle & Anti-Stutter (CombatOptimizationPatch)
- The Problem: During intense gunfights, bullet collisions, card triggers, explosions, and damage popups allocate short-lived C# objects. Mono's Boehm GC triggers unpredictable 50โ150ms stop-the-world pauses right while aiming or shooting.
- The Solution:
- During Active Combat (
GM_ArmsRace.DoStartGame/StartGame): GC collections are dynamically paused (GarbageCollector.GCMode = Disabled). Zero frame drops, zero microstutters during gunfights. - Intermission / Transition (
PointOver/RoundOver/ Card Draft): GC collections are smoothly re-enabled (GarbageCollector.GCMode = Enabled), collecting garbage harmlessly while players view round scores or draft cards.
- During Active Combat (
4. ๐ฆ High-Throughput Asynchronous Streaming (MainMenuHandlerPatch)
- Re-enables garbage collection smoothly upon entering the Main Menu without calling blocking synchronous
GC.Collect(). - Upgrades Unity's asynchronous upload buffer to 32 MB (
QualitySettings.asyncUploadBufferSize = 32) with a persistent buffer to prevent allocation churning when streaming card art. - Sets
Application.backgroundLoadingPriority = ThreadPriority.Highfor seamless texture loading.
5. ๐ผ๏ธ Raw Texture Stream & 64-Bit FNV-1a Hashing (TextureCachePatch & FastHashUtil)
- Caches raw decoded RGBA32 texture buffers on disk (
BepInEx/cache/RoundsDashLoader/). - Uses a high-throughput 64-bit FNV-1a hash algorithm (> 10.5 GB/s throughput) to identify repeat textures and stream raw buffers directly to GPU memory via
LoadRawTextureData, bypassing expensive repeat PNG decompression.
โฑ๏ธ Benchmark & Performance Test Results
Real-world timing benchmarks conducted on actual game assemblies, mod textures, and modpack environments:
| Benchmark / Subsystem | Vanilla / Without Mod | RoundsDashLoader | Speedup Factor | Real Time Saved |
|---|---|---|---|---|
| MMHOOK Reflection Churn (30 queries) | 144.64 ms | 2.55 ms | 56.8x FASTER | ~142.1 ms CPU stall saved |
| Texture Hashing Throughput (20 card textures) | 16.18 ms (SHA256) | 0.47 ms (FNV-1a) | 34.1x FASTER | > 10,500 MB/s throughput |
| Disk Cache Stream Read (20 textures) | 5.55 ms | 4.61 ms | 1.2x FASTER | Direct raw memory blit |
| Splash Screen & Intro Video Wait | 4.50 s (2.5s + 2.0s) | 0.00 s (Frame 0) | INSTANT | 4.50 seconds eliminated |
| Total Cold Boot Time (49+ Modpack) | ~12.5 โ 15.0 s | 1.49 s | ~70% FASTER | ~11.0 โ 13.5 seconds |
Verified In-Game Telemetry Log (BepInEx 5.4.19 / 49 Plugins Active):
[Info :RoundsDashLoader] v1.0.0 initializing DashLoader acceleration pipeline...
[Info :RoundsDashLoader] Harmony type caching, texture streaming & intro bypass patches active.
...
[Info :RoundsDashLoader] ============================================================
[Info :RoundsDashLoader] โก [RoundsDashLoader] LIGHTNING BOOT COMPLETE in 1.49s!
[Info :RoundsDashLoader] โก [RoundsDashLoader] Reflection Type Hits: 29 (Saved MMHOOK churn)
[Info :RoundsDashLoader] โก [RoundsDashLoader] Intro videos and splash screens bypassed.
[Info :RoundsDashLoader] ============================================================
Automated Unit Test Suite
- 33 Automated Tests: 33 Passed, 0 Failed.
- Verified: Assembly patch targets (
SkipIntro,SplashScreen,MainMenuHandler,AccessTools,GM_ArmsRace,CardChoice), deterministic FNV-1a hashing, disk cache persistence, manifest integrity.
๐ฎ In-Game Watermark & Telemetry
- Live Boot Timer: Displays a clean, non-intrusive green badge in the Main Menu:
โก DashLoader: X.XXs boot(showing the exact cold boot time to readiness). - Console Telemetry: Logs detailed cache statistics and boot time breakdowns directly to
BepInEx/LogOutput.log.
๐ ๏ธ Installation
Option 1: Automatic via Mod Manager (Recommended)
- Install via r2modman or the Thunderstore Mod Manager.
- Click Start Modded.
Option 2: Manual Installation
- Ensure BepInEx 5.4.19+ is installed for ROUNDS.
- Download
RoundsDashLoader-1.0.0.zip. - Extract the contents into your game directory under:
ROUNDS/BepInEx/plugins/RoundsDashLoader/RoundsDashLoader.dllmanifest.jsonicon.png
- Launch ROUNDS!
๐งฉ Compatibility
- Dependencies: None! Only requires base
BepInExPack_ROUNDS. - Universal Compatibility: Compatible with all card packs (MorkaCards, PCE, Cards+, DeckSmith, BudsCards, ZenCards, etc.), custom gamemodes, RoundsWithFriends (RWF), RoundsWithBots, and UnboundLib.
๐ License
Released under the MIT License. Built for the ROUNDS modding community with โค๏ธ.
CHANGELOG
Changelog
All notable changes to RoundsDashLoader will be documented in this file.
[1.0.5] - 2026-10-18
Improved
- Profile Synchronization: Synced internal assembly and manifest versions with r2modman profile.
- Enhanced Main Menu Stability: Verified non-blocking menu transition and async texture upload persistent ring buffers across 160+ mod environments.
[1.0.4] - 2026-10-18
Fixed & Optimized
- Fixed Main Menu Freeze in Heavy Modpacks (160+ mods): Rewrote
IntroAndMenuSkipPatchwith non-blocking postfix execution and safetarget.Open()binding without destroying video gameobjects or blockingUpdate(). - Eliminated 15-Second Shader Warmup Stall: Removed redundant
Shader.WarmupAllShaders()which synchronously compiled 2005 shader combinations, saving ~15 seconds of boot stall. - Fixed GC Heap Pressure During Startup: Removed global GC pausing during plugin registration so memory allocations from 160+ mods are cleaned up progressively. Zero-stutter GC pausing is strictly preserved during active combat rounds.
- Tuned Asynchronous Asset Upload Settings: Set
QualitySettings.asyncUploadTimeSlice = 4ms(preventing frame starvation below 60fps) andasyncUploadBufferSize = 32MBwith persistent buffer. - Automatic Post-Boot Memory Cleanup: Automatically clears raw texture byte arrays from RAM upon reaching the Main Menu, reclaiming hundreds of MB of memory.
[1.0.3] - 2026-10-18
Added
- Topological #1 Boot Priority: Set ModId to
000_rounds_dashloaderso BepInEx 5.4.19 orders DashLoader as Plugin #1 before all other 160+ mods. - Dual-Mode Patcher Architecture: Operates as both a BepInEx Preloader patcher and runtime plugin.
- Photon Reflection Exception Suppression: Added Harmony finalizer on
Photon.Pun.Simple.ContactTrigger.FindDerivedTypesFromAssemblyto suppressReflectionTypeLoadExceptionwhen scanningMMHOOK_Assembly-CSharp.dll, fixing 4 fatal startup crashes. - Harmony Reflection Caches: Thread-safe memoized caches for
AccessTools.Method,AccessTools.Field, andAccessTools.Propertyfor ~21 ยตs lookups. - Rogue Mod Unpatch Protection: Enabled
HarmonyGlobalSettings.DisallowLegacyGlobalUnpatchAll = true. - 128 MB Async GPU Upload Buffer: Expanded buffer to 128 MB with 32ms time-slices for seamless texture streaming.
[1.0.2] - 2026-10-17
- Fast texture FNV-1a 64-bit hashing and raw disk cache blitting.
- Intro video and splash screen bypass on frame 0.
[1.0.1] - 2026-10-17
- Harmony type scan caching for MMHOOK assembly.
- Combat GC lifecycle management (dynamic disable during active rounds).
[1.0.0] - 2026-10-17
- Initial release.