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olavim-ClientSideBlock-1.0.2 icon

ClientSideBlock

Makes the blocker determine if a bullet was blocked or not

Date uploaded 2 years ago
Version 1.0.2
Download link olavim-ClientSideBlock-1.0.2.zip
Downloads 335
Dependency string olavim-ClientSideBlock-1.0.2

This mod requires the following mods to function

BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
willis81808-UnboundLib-3.2.10 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 3.2.10

README

Client side block

Makes the blocker determine if a bullet was blocked or not.

Description

Normally whether a bullet gets blocked or not is determined by the shooter, which makes blocking mostly useless in online play. This mod changes it so that the shooter first asks the target player if they blocked or not before damage is dealt.

This causes all direct damage to be seemingly dealt with a slight delay (depending on the latency between the shooter and target), but blocking becomes more consistent.