CalciumCards
A Set Of Cards Made By A Beginner Who Has No Clue What They're Doing.
| Date uploaded | 10 months ago |
| Version | 1.2.2 |
| Download link | whydoineedthis-CalciumCards-1.2.2.zip |
| Downloads | 5829 |
| Dependency string | whydoineedthis-CalciumCards-1.2.2 |
This mod requires the following mods to function
willis81808-UnboundLib
This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.
Preferred version: 3.2.14Pykess-ModdingUtils
Utilities aimed at making modding easier and more accessible
Preferred version: 0.4.8Pykess-CardChoiceSpawnUniqueCardPatch
Patches erroneous logic in the base game CardChoice method SpawnUniqueCard
Preferred version: 0.1.10Pykess-Pick_N_Cards
Pick more cards! (In a way compatible with other mods!)
Preferred version: 0.2.6Root-GunProjectileSizePatch
Patches the game so that Gun.ProjectileSize actualy works
Preferred version: 1.1.2README
CalciumCards [v1.2.2]
A Card Pack made mostly for my friend group but putting here for others. I'll probably add more cards later, Such as expanding the curse cards (it's kinda nothing atm) But for now Imma just leave this here. :)
oh and they have card art!
Current Cards
[v1.2.0]
[Blood Bullets]
- Bullets with Life steal and AOE Splash Damage.
[Cursed Coin]
- Chance at a +2 Uncommon/Exotic/Rare or +2 Curses.
[Occult Theft]
- Steal a Rare (or lower if no Rares) at the cost of +1-2 Curses.
[Parasitic Bond]
- Steal a small amount of each players healing.
[Stim Injections]
- Get faster the closer to death you are.
[Occult Calamity(REDO)]
- Give away your curses randomly to other players and gain that many cards.
[v1.1.0]
[Bullet Sponge]
- Absorb bullets upon being hit adding them to your ammo pool, resets after every round.
[Ctrl Z]
- Undoes your last card pick and let's you pick another from atleast the same rarity.
[Cluster Bomb]
- Like Timed Detonation but spawns additional explosions upon the bullets death.
[Tiny]
- Makes you smaller and give you an extra jump at the cost of some health.
[v1.0.0]
[Calcium Comrades]
- For each player on your team you gain +1 Card Draws, +15% Damage and -15% Block CD.
[Displacer Bullet]
- Your bullets cause players hit to teleport to a random location.
[Duplication]
- Copy a random card you own.
[Echoing Bullet]
- Your bullets repeat their trajectory after a short delay.
[Flashbang]
- Truthfully it's just PCE discombobulate at the moment i'll update it later (hope that's ok!).
[Goblin]
- A simple +4 Card Draws.
[Masochism]
- Upon getting hit by a bullet you gain more Damage, Attack Speed and Reload Speed temporarily.
[Occult Calamity(OLD)]
- +5 Curses to all other players.
[Occult Transfer]
- Give 1 Curse to another player and gain a little bit of Damage.
[From The Ashes]
- +2 Revives (a better but rarer pheonix).
CHANGELOG
[V1.2.4]
-
Completely redid Displacer Bullets
- Added Safeguard so you shouldn't teleport into walls and the such (maybe still empty spaces on modded maps but oh well)
-
Backend stuff (Hopefully didn't break anything...)
Going to rework some earlier cards I did, like From The Ashes. I would disable that one as it's not very interesting, also i f'ed up the card art a while ago and never bothered fixing it.
Same feelings about unity atm.
[V1.2.3]
-
Blood Bullets and Cluster both work on bounce
-
Cluster Bomb's cluster pattern should now be synced online
-
Blood Bullets now scale with more cards in addition to damage.
I know there are a few more issues (some I don't have a clue how to fix) and I’d like to make more cards, but I’m planning to switch to Unity first. I still need to learn it, and right now I don’t have the motivation, might be the last update for a bit.
[V1.2.2]
- Blood Bullets AOE should work correctly(?) now
[V1.2.1]
-
Fixed Parasitic Bond Crash
-
Stim Injections Changes & Fixes
- Should no longer persist into the beginning of the round
- No longer sets Attack Speed to 1
- Stats shouldn't revert back to when the card was picked
- Can't have more then 1 copy
- Because having more then a single copy made it go WAY too wild, way more then I expected when I fixed this. o_0
[V1.2.0]
-
5(6) New Cards
- Blood Bullets
- Cursed Coin
- Occult Theft (no art atm)
- Parasitic Bond
- Stim Injections
- Re-Done Occult Calamity
-
Cluster now gets more clusters per card
-
Maso got a slight buff
-
Added a little bit of fluff
-
probably stuff i don't remember
[V1.1.0]
-
4 New Cards
- Bullet Sponge
- Ctrl Z
- Cluster Bombs
- Tiny
-
back end changes
-
stuff i don't remember
[V1.0.3]
-
Reverted Echoing Bullet Changes (Should Use GunProjectileSizePatch Now)
-
Should be last patch before new cards unless i found something borked (or i break something myself thinking i fixed something)
[V1.0.2]
-
Echoing Bullet's copied bullet should be the correct size now and changed it's rarity.
-
Re-did Calcium Comrades.
-
Nerfed From The Ashes. (even less health)
-
Displacer Bullet isn't a common anymore. (oops)
-
Simplified Stats.
[V1.0.1]
- Updated the manifest twice cuz i'm a dingus and apparently cuz i launched in 1.0.0 i cant go back :)
[V1.0.0]
- 10 Starting Cards
- Calcium Comrades
- Dispalcer Bullet
- Duplication
- Echoing Bullet
- Flashbang
- Goblin
- Masochism
- Occult Calamity
- Occult Transfer
- From The Ashes