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willuwontu-WillsWackyCards-1.6.1 icon

WillsWackyCards

Small addition of cards to the game.

Date uploaded 4 years ago
Version 1.6.1
Download link willuwontu-WillsWackyCards-1.6.1.zip
Downloads 314
Dependency string willuwontu-WillsWackyCards-1.6.1

This mod requires the following mods to function

willis81808-UnboundLib-2.11.2 icon
willis81808-UnboundLib

This is a helpful utility for ROUNDS modders aimed at simplifying common tasks.

Preferred version: 2.11.2
willis81808-MMHook-1.0.0 icon
willis81808-MMHook

MonoMod Runtime Hooks generated for ROUNDS

Preferred version: 1.0.0
BepInEx-BepInExPack_ROUNDS-5.4.1100 icon
BepInEx-BepInExPack_ROUNDS

BepInEx pack for ROUNDS. Preconfigured and ready to use.

Preferred version: 5.4.1100
Pykess-PlayerJumpPatch-0.0.2 icon
Pykess-PlayerJumpPatch

Patches the erroneous PlayerJump.Jump function in the base game

Preferred version: 0.0.2
Pykess-CardChoiceSpawnUniqueCardPatch-0.1.7 icon
Pykess-CardChoiceSpawnUniqueCardPatch

Patches erroneous logic in the base game CardChoice method SpawnUniqueCard

Preferred version: 0.1.7
Pykess-ModdingUtils-0.2.6 icon
Pykess-ModdingUtils

Utilities aimed at making modding easier and more accessible

Preferred version: 0.2.6
TeamDK-ZeroGBulletPatch-1.1.0 icon
TeamDK-ZeroGBulletPatch

Fixes trajectories of zero-gravity bullets

Preferred version: 1.1.0
Pykess-GunUnblockablePatch-0.0.0 icon
Pykess-GunUnblockablePatch

Patches erroneous logic in the base game that causes the unblockable property of guns to not work.

Preferred version: 0.0.0
willuwontu-EvenSpreadPatch-0.0.0 icon
willuwontu-EvenSpreadPatch

Patches the even spread stat to make it work.

Preferred version: 0.0.0
Root-Classes_Manager_Reborn-1.1.3 icon
Root-Classes_Manager_Reborn

A recreation of the original Classes Manager, with added features.

Preferred version: 1.1.3
Root-RarityLib-1.0.7 icon
Root-RarityLib

A utility library for adding custom rarities to the game.

Preferred version: 1.0.7
willuwontu-WillsWackyManagers-1.5.13 icon
willuwontu-WillsWackyManagers

Various managers for community usage.

Preferred version: 1.5.13
willuwontu-PlayerActionsHelper-0.0.0 icon
willuwontu-PlayerActionsHelper

Various managers for community usage.

Preferred version: 0.0.0
willuwontu-GunChargePatch-0.0.0 icon
willuwontu-GunChargePatch

Makes the Gun.UseCharge field work.

Preferred version: 0.0.0
Root-GunProjectileSizePatch-1.1.2 icon
Root-GunProjectileSizePatch

Patches the game so that Gun.ProjectileSize actualy works

Preferred version: 1.1.2
Pykess-Pick_N_Cards-0.2.5 icon
Pykess-Pick_N_Cards

Pick more cards! (In a way compatible with other mods!)

Preferred version: 0.2.5
Root-PlayerTimeScale-0.0.1 icon
Root-PlayerTimeScale

Per Player Timescales

Preferred version: 0.0.1
Root-NullManager-1.1.0 icon
Root-NullManager

Utillity mod for handling the logic of the NULL system from Root-Cards

Preferred version: 1.1.0

README

Will's Wacky Cards

This is a mod containing a few cards I came up with while fiddling around with the game.

  • Ammo Cache (Common)
  • Slow Death (Rare)
  • Vampirism (Rare)
  • Shotgun (Uncommon)
  • Basic Physics (Common)
  • Alternate Universe Physics (Common)
  • Minigun (Rare)
  • Wild Aim (Common)
  • Boots of Leaping (Common)
  • Running Shoes (Common)
  • Hex (Uncommon)
    • Bleeding Wounds (Curse)
    • Counterfeit Ammo (Curse)
    • Crooked Legs (Curse)
    • Driven to Earth (Curse)
    • Easy Target (Curse)
    • Misfire (Curse)
    • Needle Bullets (Curse)
    • Pasta Shells (Curse)
    • Slow Reflexes (Curse)
    • Wild Shots (Curse)
    • Momentary Confusion (Curse)
    • Eroding Darkness (Curse)
    • Shaky Bullets (Curse)
    • Rabbits Foot (Curse)
    • Lucky Clover (Curse)
    • Defective Trigger (Curse)
    • Misaligned Sights (Curse)
    • Damnation (Curse)
    • Fragile Body (Curse)
    • Ammo Regulations (Curse)
    • Air Resistance (Curse)
    • Lead Bullets (Curse)
    • Anime Physics (Curse)
    • Take A Number (Curse)
    • Heavy Shields (Curse)
  • Gatling Gun (Rare)
  • Plasma Rifle (Rare)
  • Plasma Shotgun (Rare)
  • Unstoppable Force (Common)
  • Immovable Object (Common)
  • Hot Potato (Common)
  • Reroll (Uncommon)
  • Table Flip (Rare)
  • Savage Wounds (Uncommon)
  • Ritualistic Sacrifice (Rare)
  • Forbidden Magics (Rare)
  • Purifying Light (Rare)
  • Adrenaline Rush (Uncommon)
  • Cursed Knowledge (Common)
  • Endurance Training (Uncommon)
  • Holy Water (Common)
  • Cleansing Ritual (Uncommon)
  • Curse Eater (Common)
    • Corrupted Ammunition (Uncommon)
    • Runic Wards (Uncommon)
    • Ghostly Body (Uncommon)
    • Shadow Bullets (Uncommon)
    • Siphon Curses (Common)
    • Flagellation (Common)
    • Hiltless Blade (Common)
  • Bullet Powered Jetpack (Common)
  • Banishment (Uncommon)
  • Resolute (Uncommon)
  • Dimensional Shuffle (Uncommon)
  • Boomerang (Common)

v 1.6.1

  • 1 new card (Boomerang)
  • Dimensional Shuffle now has an ability cooldown.

v 1.5.12

  • Added a bit of a jitter to Dimensional Shuffle's effect to make it more obvious when a player gets to stay in place through it.
  • Purifying light's code has been further refined, hopefully it won't murder the game anymore.

v 1.5.11

  • 1 new card (Dimensional Shuffle)
  • Fixed a few issues with cards. Runic Wards now actually grants additional blocks instead of just removing them.

v 1.5.10

  • 1 new card (Resolute)
  • Fixed issue where banishment could sometimes speed up a player.
  • Gatling now has a damage penalty.

v 1.5.9

  • Minor Code Changes

v 1.5.8

  • Changes to debug messages

v 1.5.7

  • Changes to card building logic.

v 1.5.6

  • Small code logic changes

v 1.5.5

  • Bullet Powered Jetpack now works in sandbox.
  • Added Testing cards, not going to list them here. They cannot be options in a match and can only be taken in sandbox.
  • Minor Code changes

v 1.5.4

  • Quick Bug Catch

v 1.5.3

  • 1 New Card (Flagellation) for the Curse Eater class.
  • Hiltless Blade is now part of the Curse Eater class.
  • Bullet Powered Jetpack now only works after a battle has started.
  • Shadow Bullets have had some minor adjustments made to them.

v 1.5.2

  • Quick fix of an issue that slipped through the earlier patch.

v 1.5.1

  • Minor Code Fixes and adjustment to card stats.

v 1.5.0

  • 5 New Cards (Curse Eater, Ghostly Body, Shadow Bullets, Siphon Curses, Bullet Powered Jetpack)
  • Plasma Weapons should be more responsive now, along with a couple other changes to their code.
  • Slow Death is no longer exclusive with decay and can be taken multiple times.
  • Curse Eater is a class focused about having curses, and Runic Wards and Corrupted Ammunition have been turned into cards for it.
    • Ghostly Body and Runic Wards are mutually exclusive defensive options for the class.
    • Corrupted Ammunition and Shadow Bullets are mutually exclusive options for the class.
    • Siphon Curses can be taken as many times as possible, but only shows up when other players have at least 3 curses between them.

v 1.4.10

  • Hiltless Blade is nerfed to only give +150% damage.
  • Corrupted Ammunition should now properly reset itself each match.
  • Miscellaneous Code Patching

v 1.4.9

  • Purifying light should work now.
  • Some more bug fixes.

v 1.4.8

  • Renamed Rabbit's Foot to Rabbits Foot since ' breaks the game.

v 1.4.7

  • More bug squashing

v 1.4.6

  • Fixed a bug where Wild Shots would stick around after being removed.

v 1.4.5

  • Fixed a bug with Runic Wards keping people from dying when they hit the floor and walls.
  • Runic Shields now triggers on 600 damage taken instead of 200.
  • Did a balancing pass on curses.
  • Added 10 new curses (Defective Trigger, Misaligned Sights, Damnation, Fragile Body, Ammo Regulations, Air Resistance, Lead Bullets, Anime Physics, Take A Number, Heavy Shields)
  • Added 2 new curses (Rabbit's Foot, Lucky Clover). These ones actually buff those who get them.
  • Purifying Light only grants commons now.

v 1.4.4

  • Various Curse Rebalancing
  • New Curse (Shaky Bullets)

v 1.4.3

  • Various bug fixes.

v 1.4.2

  • Runic Wards now grants a curse for every 200 damage dealt to the card's holder. Yes, this includes self-damage. Quit hitting yourself.

v 1.4.1

  • Quick patch to a bug

v 1.4.0

  • 5 new cards (Eroding Darkness, Holy Water, Cleansing Ritual, Runic Wards, Corrupted Ammunition)
  • Lots of fixes.

v 1.3.2

  • 1 new card (Hiltless Blade)
  • There is now a setting to toggle Reroll and Tableflip off (by default they're allowed), so you don't have to worry about if they're disabled or not.
  • Patches to code logic and foundations laid for other cards.

v 1.3.1

  • 2 new cards added (Adrenaline Rush, Endurance Training)
  • Momentary Confusion is no longer confused about being a curse.

v 1.3.0

  • 6 new cards added (Savage Wounds, Ritualistic Sacrifice, Forbidden Magics, Purifying Light, Cursed Knowledge, Momentary Confusion)

v 1.2.10

  • Hex now works again.

v 1.2.9

  • Patched some logic in Hex

v 1.2.8

  • Null reference errors caused by cards having issues when being removed, no longer causes reroll and table flip to break.
  • CurseManager and RerollManager have been split off into their own mod.

v 1.2.7

  • Reroll no longer causes the game to enter into statis anymore.
  • Curses will once again attempt to respect rarity.

v 1.2.6

  • hotfix for hex and table flip

v 1.2.5

  • The Curse Manager was refactored to have a static instance instead of static functions.
  • Curses now respect rarity when being randomly picked, WWC currently only provides common curses.
  • Added 2 new cards (Reroll, Table Flip)
  • Minigun has been disabled while testing is being done to figure out the issues with it.
  • Plasma weapons can no longer fire during the cease fire at the start of a match.

v 1.2.4

  • Hot Potato no longer deletes itself, nor gives away all curses you possess.
  • Minigun overheat no longer persists after death. Phoenix + other revive cards may still not work properly with it though.
  • Plasma Charge Bars now sync, projectile velocity remains elusive however.

v 1.2.3

  • New card (Hot Potato) only shows up if you're cursed.
  • Attempts to Sync Plasma weapon charge bars and bullet velocity have beeen made.
  • Hex no longer gives additional curses when readded as part of removing another card.

v 1.2.2

  • Curses are no longer hidden, they can be disabled or enabled individually in the toggle cards menu. If there are no enabled curses, hex will simply do nothing.
  • Immovable Object and Unstoppable Force are re-enabled and now work properly.

v 1.2.1

  • Disabled Unstoppable Force, and Immovable Object while they're being fixed.

v 1.2.0

  • New Cards (Unstoppable Force, Immovable Object)

v 1.1.6

  • New Cards (Plasma Rifle, Plasma Shotgun)

v 1.1.5

  • Small fixes and some debugging tools added.

v 1.1.4

  • New Curse
  • Fixes for Hex

v 1.1.3

  • Gatling Gun is actually a rare now.

v 1.1.2

  • Shotgun is now a rare.
  • New Card (Gatling Gun)
  • Fixes

v 1.1.1

  • Shotgun was changed to have a minimum reload time and had other stat changes made as well.

v 1.1.0

  • Minigun persisting after being stolen and between rounds is fixed.
  • New cards

v 1.0.8

  • Code logic patched.
  • New Cards

v 1.0.7

  • Balance Changes
  • More cards blacklisted by Shotgun and Minigun

v 1.0.6

  • New Card
  • More cards blacklisted by Shotgun and Minigun

v 1.0.5

  • Fixed an isue where sometimes regular cards would not be added to a player after selecting them.

v 1.0.4

  • Fixed issues where blacklisting was improperly done.

v 1.0.3

  • More tweaks to cards
  • Added two new cards

v 1.0.3

  • More tweaks to cards
  • Added two new cards

v 1.0.2

  • Apparently the noise for Vampirism was annoying. Made it happen less.
  • Couple of other balancing tweaks.

v 1.0.1

  • Minor patches on card logic
  • Shotgun is now incompatible with Pong (BSC) and Flamethrower (CR)
  • Slow Death doesn't slow as much.