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RallyXAutoSplitter
Automatic LiveSplit integration for RUMBLE race mode - starts timer, splits at track starts, and handles resets
| Date uploaded | 3 weeks ago |
| Version | 1.0.0 |
| Download link | ACutiePi-RallyXAutoSplitter-1.0.0.zip |
| Downloads | 19 |
| Dependency string | ACutiePi-RallyXAutoSplitter-1.0.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.2README
RallyXAutoSplitter
A MelonLoader mod for RUMBLE that provides automatic splitting integration with LiveSplit.
Features
- Automatic Timer Control: Automatically starts, splits, and resets the LiveSplit timer based on race events
- Track-based Splitting: Splits at the start of tracks 1-4, plus a final split when track 4 completes
- Smart Reset Logic: Resets when returning to track selection or when a race ends without a winner
- TCP Integration: Communicates with LiveSplit via TCP server component
Requirements
- RUMBLE (the game)
- MelonLoader installed
- LiveSplit with the LiveSplit Server component enabled
Installation
- Ensure MelonLoader is installed in your RUMBLE directory
- Download the latest release of RallyXAutoSplitter
- Place
RallyXAutoSplitter.dllin yourRUMBLE/Modsfolder - Configure LiveSplit Server component to listen on
127.0.0.1:16834
LiveSplit Setup
- Right-click on LiveSplit → Edit Layout
- Add "LiveSplit Server" component (under Control)
- Configure server settings:
- Host:
127.0.0.1 - Port:
16834
- Host:
- Create 5 splits for your run (tracks 1-4 start + track 4 end)
How It Works
The mod hooks into RUMBLE's race system and:
- Starts the timer when track 0 begins (no split)
- Splits when tracks 1, 2, 3, and 4 start
- Splits again when track 4 completes (final split)
- Resets when a race ends without completion or when returning to track selection
Building
Prerequisites
- .NET 6 SDK
- Visual Studio 2022 or later (optional)
Build Steps
dotnet build RallyXAutoSplitter/RallyXAutoSplitter.csproj -c Release
The compiled DLL will be in RallyXAutoSplitter/bin/Release/net6.0/
Development
The project includes a comprehensive unit test suite:
dotnet test RallyXAutoSplitter.Tests/RallyXAutoSplitter.Tests.csproj
Architecture
- Interfaces: Core logic depends on abstractions (
ILiveSplitService,ILogger,IRaceData,ITcpClientFactory) - Adapters: MelonLoader and Il2Cpp types are isolated behind adapters for testability
- Services:
AutoSplitterService: Contains the splitting logicLiveSplitService: Handles TCP communication with LiveSplit
License
This project is open source. Feel free to modify and distribute.
Credits
Created by ACutiePi
CHANGELOG
Version 1.1.1
- Ensure all requests to live split are sent in the correct order
- Fix potential issue with Harmony patching patches from other assemblies
Version 1.1.0
- Non-blocking TCP communication to prevent game lag
- All LiveSplit commands run asynchronously on background threads
- 2-second connection timeout prevents freezing if server is unreachable
Version 1.0.0
- Initial release
- Automatic timer start when track 0 begins (3-lap races only)
- Automatic splits at the start of tracks 1, 2, 3, and 4
- Final split when track 4 completes
- Automatic reset on race cancellation or returning to track selection
- TCP integration with LiveSplit Server (127.0.0.1:16834)
- Comprehensive unit test coverage