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Pepuldo-HealthVoiceover-1.1.0 icon

HealthVoiceover

Speaks your health aloud when it changes, with options for damage readout and per-player volume.

By Pepuldo
Date uploaded 2 weeks ago
Version 1.1.0
Download link Pepuldo-HealthVoiceover-1.1.0.zip
Downloads 6
Dependency string Pepuldo-HealthVoiceover-1.1.0

This mod requires the following mods to function

UlvakSkillz-RumbleModdingAPI-5.3.0 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 5.3.0
Reverb_and___and_Spice-UIFramework-0.10.2 icon
Reverb_and___and_Spice-UIFramework

A UI For settings in Rumble VR

Preferred version: 0.10.2

README

Health Voiceover

Speaks your health aloud whenever it changes. A voice reads out your remaining health (or the damage dealt) so you can keep track without looking — useful in the heat of a match.

Features

  • Spoken readout of your health every time it changes
  • Optional readout of your opponent's health
  • Switch between announcing remaining health or damage dealt
  • Separate volume controls for yourself and your opponent
  • Non-spatial audio — plays directly in your ears, not from a point in the world
  • All options configurable in-game via UIFramework

Requirements

  • RumbleModdingAPI
  • UIFramework

These install automatically with the mod manager.

Settings

Open the UIFramework menu in-game (default F9 on keyboard, or both triggers + A/X in VR) to configure:

  • Announce my health — read out your own health changes
  • Announce opponent health — read out your opponent's health changes
  • Announce no-damage hits — speak even when a hit deals no damage
  • Announce damage dealt — speak the damage taken instead of remaining health
  • My volume — volume of your own readout (0.1 to 1.5)
  • Opponent volume — volume of your opponent's readout (0.1 to 1.5)

Custom voices

The spoken numbers live in UserData/HealthReadout/ as 0.wav through 20.wav. Want a different voice? Just replace those files with your own recordings — keep the same filenames and the mod will use them.

Known issues

During heavy lag, readouts may briefly play compressed or sped-up. This resolves on its own once the lag clears.

Credits

Made by Pepuldo.