RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
| Date uploaded | 2 years ago |
| Version | 0.8.0 |
| Download link | Saveforth-CloneBending-0.8.0.zip |
| Downloads | 137 |
| Dependency string | Saveforth-CloneBending-0.8.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.2UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 5.0.3Baumritter-RumbleModUI
Adds a pop-up window for centralized management of mod settings
Preferred version: 2.1.2README
- Install MelonLoader
- Run Game
- Drop Folders into Rumble Folder
- Play Game.
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa
Clone Mod, Fuck it, Release it barely functional. With the right stick you record yourself doing whatever. With the left stick you summon a clone that does everything you did while recording. KNOWN BUGS/WARNINGS: Due to the way the player controller works in rumble, it doesn't like to move fast while visible, and won't move while invisible (I have a future plan to fix this), but essentially you cannot move too far from the start of the recording to the end of the recording, or the clone will get confused. In my experiments the mod would sometimes not load with the game, I haven't had that issue in a while, if you get it, just reload. Also, the moves, for some reason, are not entirely perfect, sometimes a move will be delayed, my guess is hardware issue or "aliasing" issue.
CHANGELOG
Version 0.8.0
- Created
Version 0.9.5
- Clones now appear in LIV
- Clones now go home after playing. (results in smoother playback, at cost of overhead at the end)
- Fixed visual bug tied to position in the world (functional bugs still remain lol)
Version 0.9.6
- Literally just changed the readme. Forgot to update for .9.5.
Version 0.9.7
- I forgot to remove a console.log. (I know, I gotta start looking at my code before publishing the update)
Version 1.0.0
- Heyyy, finally fixed that big issue where the clones can't move very far or structure spawns get weird. It was two lines of code.
Version 1.5.0
- Fixed snap turn desync
- Fixed scene change persistence
- Fixed button cooldown, now pressable once unpressed
Version 2.0.0
- Finally works with customization update
- Don't have a clone playing while transfering to flatland. You'll have to restart your game.
- I'm unsure if starting a match while a clone is playing will cause issues.
Version 2.0.1
- Updated the version in the modui so it doesn't look out of date when using the modui :((((((
Version 2.0.2
- You can now share your clones with your friends. Check mod description for explanation.
Version 2.0.3
- Fixed black screen when user U-turns while clones are spawned
Version 2.2.0
- Fixed issue where LIV records from clone POV (clones are still invisible, that will be the focus of the next update)
Version 2.5.0
- Clones now have the option to aim at the player (LIV clone invisibility will actually be the focus of the next update)
Version 2.7.0
- Re-headed the clones
- Now only the correct number of clones loads
- Finn sword
Version 2.8.0
- Updated for cosmetic update
- Clones initialize faster
Version 2.8.5
- Re-Re-Headed the clones
- Clones are now visible in liv/rock-cam
Version 2.8.6
- Devs capitalized "VisualData"
Version 3.0.0
- Updated for rumble 0.5
- Clones are headless again
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa