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Saveforth-CloneBending-0.9.5 icon

CloneBending

Clone Mod

Date uploaded 2 years ago
Version 0.9.5
Download link Saveforth-CloneBending-0.9.5.zip
Downloads 88
Dependency string Saveforth-CloneBending-0.9.5

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.2 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.2
UlvakSkillz-RumbleModdingAPI-5.0.3 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 5.0.3
Baumritter-RumbleModUI-2.1.2 icon
Baumritter-RumbleModUI

Adds a pop-up window for centralized management of mod settings

Preferred version: 2.1.2

README

  1. Install MelonLoader
  2. Run Game
  3. Drop Folders into Rumble Folder
  4. Play Game.

Help And Other Resources

Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa

Clone Mod, Fuck it, Release it barely functional. With the right stick you record yourself doing whatever. With the left stick you summon a clone that does everything you did while recording. KNOWN BUGS/WARNINGS: Due to the way the player controller works in rumble, it doesn't like to move fast while visible, and won't move while invisible (I have a future plan to fix this), but essentially you cannot move too far from the start of the recording to the end of the recording, or the clone will get confused. In my experiments the mod would sometimes not load with the game, I haven't had that issue in a while, if you get it, just reload. Also, the moves, for some reason, are not entirely perfect, sometimes a move will be delayed, my guess is hardware issue or "aliasing" issue.

CHANGELOG

Version 0.8.0

  • Created

Version 0.9.5

  • Clones now appear in LIV
  • Clones now go home after playing. (results in smoother playback, at cost of overhead at the end)
  • Fixed visual bug tied to position in the world (functional bugs still remain lol)

Version 0.9.6

  • Literally just changed the readme. Forgot to update for .9.5.

Version 0.9.7

  • I forgot to remove a console.log. (I know, I gotta start looking at my code before publishing the update)

Version 1.0.0

  • Heyyy, finally fixed that big issue where the clones can't move very far or structure spawns get weird. It was two lines of code.

Version 1.5.0

  • Fixed snap turn desync
  • Fixed scene change persistence
  • Fixed button cooldown, now pressable once unpressed

Version 2.0.0

  • Finally works with customization update
  • Don't have a clone playing while transfering to flatland. You'll have to restart your game.
  • I'm unsure if starting a match while a clone is playing will cause issues.

Version 2.0.1

  • Updated the version in the modui so it doesn't look out of date when using the modui :((((((

Version 2.0.2

  • You can now share your clones with your friends. Check mod description for explanation.

Version 2.0.3

  • Fixed black screen when user U-turns while clones are spawned

Version 2.2.0

  • Fixed issue where LIV records from clone POV (clones are still invisible, that will be the focus of the next update)

Version 2.5.0

  • Clones now have the option to aim at the player (LIV clone invisibility will actually be the focus of the next update)

Version 2.7.0

  • Re-headed the clones
  • Now only the correct number of clones loads
  • Finn sword

Version 2.8.0

  • Updated for cosmetic update
  • Clones initialize faster

Version 2.8.5

  • Re-Re-Headed the clones
  • Clones are now visible in liv/rock-cam

Version 2.8.6

  • Devs capitalized "VisualData"

Version 3.0.0

  • Updated for rumble 0.5
  • Clones are headless again

Help And Other Resources

Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa