RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | SpooderCode-CustomShiftstoneModels-1.0.0.zip |
| Downloads | 111 |
| Dependency string | SpooderCode-CustomShiftstoneModels-1.0.0 |
This mod requires the following mods to function
UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 5.0.0README
- Install MelonLoader
- Run Game until T-Pose and then close game
- Put the CustomShiftstones.dll in your mods folder
- Run Game
Custom Shiftstone Models
Allows for custom shiftstones models to be equipped! (NOTE: Due to a problem with RUMBLE, charge stone will not work with custom models. I will fix this soon)
Use
In the userdata folder there are two example Shiftstones for Guard and Vigor, to use these drag them out of Example Models and into Shiftstone Models To get more shiftstone models check out the Modding Discord
Creating Models
Each Shiftstone Model is an AssetBundle.
Check the modding discord on how to create one.
Both the GameObject in the bundle and the File itself must be named as the stone you want to replace in all caps.
The root gameObject should have a meshFilter component and a MeshRenderer component to grab the materials and model from.
CHANGELOG
Version 1.2.3
- Updated mod to work with RUMBLE 0.5
Version 1.2.2
The Shader Update
- Added the ability to use the Rumble Prop shader in .shift models.
- Overhauled loading system for .shift files to support multiple versions (old stones wont break when i update yayy)
Version 1.2.1
- I realised i cant package the app with this mod
Version 1.2.0
The ".shift" Update
- Added support for loading .shift models, which can be created using the Shiftstone Creator app.
- Added a new example model using the .shift format
Version 1.1.2
- I am a goober.
Version 1.1.1
- Updated the mod to work with RUMBLE 0.4.2
Version 1.1.0
The Reactive Update
- Added the ability to trigger certain components on activation by putting "$" in their objects' name. Currently supported components are Animation, AudioSource and ParticleSystem
- Changed the example models to make better use of the new features. Swapped flow to orb flow. Added lightning charge with electricity on activation.
Version 1.0.6
The Charge Stone update
- Added full support for the charge stone
- Rewrote the model changing code (thanks elmish)
Version 1.0.5
- Added this changelog
Version 1.0.4
- Updated the readme for 1.0.3 cause I forgot lol
Version 1.0.3
- Completely reworked the entire shiftstone loading system finally removing the last of the limitations.
- Changed the keeping shifstone material system to be builtin to individual objects. (REMOVE THE "m" FROM THE END OF ANY OLD SHIFTSTONES IF ITS THERE!)
- Updated the example shiftstones to use the new features.
- Fixed a bug where adamant was rotated weirdly.
- Optimized to reduce loading times.
Version 1.0.2
- Added animation support
- Added support for child objects in a shiftstone.
Version 1.0.1
- Added support for keeping shiftstone material.
Version 1.0.0
- Created.