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SpooderCode-CustomShiftstoneModels-1.0.1 icon

CustomShiftstoneModels

Allows for custom models to be put on shiftstones.

Date uploaded a year ago
Version 1.0.1
Download link SpooderCode-CustomShiftstoneModels-1.0.1.zip
Downloads 159
Dependency string SpooderCode-CustomShiftstoneModels-1.0.1

This mod requires the following mods to function

UlvakSkillz-RumbleModdingAPI-5.0.0 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 5.0.0

README

  1. Install MelonLoader
  2. Run Game until T-Pose and then close game
  3. Put the CustomShiftstones.dll in your mods folder
  4. Run Game

Custom Shiftstone Models

Allows for custom shiftstones models to be equipped! (NOTE: Due to a problem with RUMBLE, charge stone will not work with custom models. I will fix this soon)

Use

In the userdata folder there are three example Shiftstones for Guard, Vigor and Volatile, to use these drag them out of Example Models and into Shiftstone Models To get more shiftstone models check out the Modding Discord Also, if you want to keep the original material of the shiftstone, add an "m" to the end of the file. E.G: VOLATILEm

Creating Models

Each Shiftstone Model is an AssetBundle. Check the modding discord on how to create one. Both the GameObject in the bundle and the File itself must be named as the stone you want to replace in all caps. How the gameobject should look Lets say your making flow.. In the asset bundle there should be one prefab named FLOW that prefab should have no children, the mesh filter and mesh renderer should both be on the root of the prefab and put the materials on the prefab.

CHANGELOG

Version 1.2.3

  • Updated mod to work with RUMBLE 0.5

Version 1.2.2

The Shader Update
  • Added the ability to use the Rumble Prop shader in .shift models.
  • Overhauled loading system for .shift files to support multiple versions (old stones wont break when i update yayy)

Version 1.2.1

  • I realised i cant package the app with this mod

Version 1.2.0

The ".shift" Update

  • Added support for loading .shift models, which can be created using the Shiftstone Creator app.
  • Added a new example model using the .shift format

Version 1.1.2

  • I am a goober.

Version 1.1.1

  • Updated the mod to work with RUMBLE 0.4.2

Version 1.1.0

The Reactive Update

  • Added the ability to trigger certain components on activation by putting "$" in their objects' name. Currently supported components are Animation, AudioSource and ParticleSystem
  • Changed the example models to make better use of the new features. Swapped flow to orb flow. Added lightning charge with electricity on activation.

Version 1.0.6

The Charge Stone update

  • Added full support for the charge stone
  • Rewrote the model changing code (thanks elmish)

Version 1.0.5

  • Added this changelog

Version 1.0.4

  • Updated the readme for 1.0.3 cause I forgot lol

Version 1.0.3

  • Completely reworked the entire shiftstone loading system finally removing the last of the limitations.
  • Changed the keeping shifstone material system to be builtin to individual objects. (REMOVE THE "m" FROM THE END OF ANY OLD SHIFTSTONES IF ITS THERE!)
  • Updated the example shiftstones to use the new features.
  • Fixed a bug where adamant was rotated weirdly.
  • Optimized to reduce loading times.

Version 1.0.2

  • Added animation support
  • Added support for child objects in a shiftstone.

Version 1.0.1

  • Added support for keeping shiftstone material.

Version 1.0.0

  • Created.