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| Date uploaded | 5 months ago |
| Version | 1.4.0 |
| Download link | UlvakSkillz-CustomMapCreatorTool-1.4.0.zip |
| Downloads | 47 |
| Dependency string | UlvakSkillz-CustomMapCreatorTool-1.4.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 5.0.0README
- Install MelonLoader
- Run Game
- Drop Folders into Rumble Folder
- Install Unity Explorer
- Open Game
- Follow Instructions Below
How To Use:
- With this Mod, it will Create 1 Primitive of each type.
- Use Unity Explorer to Instatiate a duplicate of any Primitive Object.
- After creating it, Type in the Parent Box "StoreHere" (DON'T remove the Primitive GameObject type in the Name, but you can add text after) (Primitive Types are: Capsule, Cube, Cylinder, Plane, Quad, Sphere)
- You can mess with Position, Rotation, Scale, and [Mesh]Renderer.material.color.
- Invisible, Wall, Environment, and Visual Key Words available within Naming. Invisible will remove MeshRenderer. Wall will add a Box Collider. Environment will set layer to Environment. Visual will set layer to Default
- After Map is Created, Hit "P" Key, this will save the data to 2 Files (Located at Folder "RUMBLE\UserData\MapCreator" in Files "Map.txt" and "CustomMap.txt").
- To Reload your map to Continue Editing, Hit "=" Key to load from File.
- Map.txt is what UlvakSkillz can use to Hard Code in the Map. CustomMap.txt is what you can use to Load in with CustomMultiplayerMaps Mod.
- Rename UserData/MapCreator/CustomMap.txt and Copy it to UserData/CustomMultiplayerMaps/Maps Folder.
- To Load in your Map, Be Host in a Match and both Players need Custom Maps Enabled and you need the Custom Map File Name set to the File Name (Found in ModUI F10 Menu).
IMPORTANT:
- Don't have any Platform too thick! Things will spawn under the map. (Thin Cubes work Best as Quads and Planes can have Funky Spawning)
- Don't have Ceilings too Low otherwise Structures will Spawn on the Top Platform.
- Center the Map around (0, 0, 0) and Players Spawn at (0, 0, -4)[Client] and (0, 0, 4)[Host] getting off the spawn pads.
- Players dies falling below -5(feet) and above 15(head).
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa
CHANGELOG
Version 1.3.0
- Updated to RumbleModdingAPI 5.0.0
Version 1.2.2
- Fixed Sometimes Primitives Would be loaded before Primitive Storage
Version 1.2.2
- Removed Colliders from Visual named Objects
- Added Death Name include for More Options (Adds KillPlayerOnCollision Component)
Version 1.2.1
- Shortened Name Saving to Remove (Clone) from names
- Added Environment Name include for More Options (Adds KillStructureOnImpact Component)
Version 1.2.0
- Added Visual Name include for More Options (Sets Layer to Default)
Version 1.1.1
- Added Environment Name include for More Options (Sets Layer to Environment)
- Changed Load Saved Map with to = Key
Version 1.1.0
- Added Wall and Invisible Name include for More Options (Wall adds Box Collider) (Invisible Removes MeshRenderer)
- Added Load Saved Map with Pressing L
Version 1.0.1
- Localization Update O.o
Version 1.0.0
- Created
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa