RUMBLE does not support other mod managers. If you want to use a manager, you must use the RUMBLE Mod Manager, a manager specifically designed for this game.
This package has been marked as deprecated, and it's suggested another
alternative is used.
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| Date uploaded | a year ago |
| Version | 2.0.1 |
| Download link | elmish-CustomMapLib-2.0.1.zip |
| Downloads | 268 |
| Dependency string | elmish-CustomMapLib-2.0.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.1UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 4.0.0Baumritter-RumbleModUI
Adds a pop-up window for centralized management of mod settings
Preferred version: 2.1.2UlvakSkillz-CustomMultiplayerMaps
Allows Loading into Preset Maps or User Created Maps!
Preferred version: 1.5.1README
- Install MelonLoader 0.6.6 (0.7.x could work but some people have been running into issues)
- Run Game
- Drop Folders into Rumble Folder
- Play Game.
For further information or creating maps, go to https://github.com/Elmishhh/CustomMapLib/tree/main/Wiki or the mapping discord
Help And Other Resources
Get help and find other resources in the Mapping Discord: https://discord.gg/Q3Vrpm7M3J
CHANGELOG
Version 2.0.1
- fixed for game update
Version 2.0.0
- fixed Red vs Blue not causing an error and not loading
- added custom map loading from .map files
- fixed CML erroring if no custom maps are installed
- probably some more but i forgot (it's been a while)
Version 1.1.0
- moved half of the code around to fix many issues
- fix and improved cosmetic
- fixed for game update 0.4.X
Version 1.0.2
- added a failsafe to avoid gym/pit unloading but no map loading
- added a check to avoid an error when no mutual maps are found
- fixed maps always being active in ModUI each time the game is opened
- structures will now automatically kill when under Y = -100, this is to avoid falling structures causing lag
- fancied up the logs a bit in the harmony patches to make it more obvious what's mine and what isn't, plus a few extra logs
Version 1.0.1
- added 2 failsafes incase PhysicMaterial is null when trying to use it
- added failsafe for gym multiload bug
- moved some loading into the Loader scene to hopefully fix GetPhysicsMaterial returning null
- removed unnecessary logs
- added some more smaller checks to avoid log spam/errors
- changes bounciness combine in PrimitivePhysicsMaterial
- code changes can be found over at https://github.com/Elmishhh/CustomMapLib/commit/32d6fcf4ede932bde89026b98c7fa06120a227ff
Version 1.0.0
- Created
Help And Other Resources
Get help and find other resources in the Mapping Discord: https://discord.gg/Q3Vrpm7M3J