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elmish-CustomMapLib-2.0.1 icon

CustomMapLib

a library for more complex custom maps

By elmish
Date uploaded a year ago
Version 2.0.1
Download link elmish-CustomMapLib-2.0.1.zip
Downloads 268
Dependency string elmish-CustomMapLib-2.0.1

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.1 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.1
UlvakSkillz-RumbleModdingAPI-4.0.0 icon
UlvakSkillz-RumbleModdingAPI

API to Help Modders Get Started and to remove the necessity of GameObject.Find

Preferred version: 4.0.0
Baumritter-RumbleModUI-2.1.2 icon
Baumritter-RumbleModUI

Adds a pop-up window for centralized management of mod settings

Preferred version: 2.1.2
UlvakSkillz-CustomMultiplayerMaps-1.5.1 icon
UlvakSkillz-CustomMultiplayerMaps

Allows Loading into Preset Maps or User Created Maps!

Preferred version: 1.5.1

README

  1. Install MelonLoader 0.6.6 (0.7.x could work but some people have been running into issues)
  2. Run Game
  3. Drop Folders into Rumble Folder
  4. Play Game.

For further information or creating maps, go to https://github.com/Elmishhh/CustomMapLib/tree/main/Wiki or the mapping discord

Help And Other Resources

Get help and find other resources in the Mapping Discord: https://discord.gg/Q3Vrpm7M3J

CHANGELOG

Version 2.0.1

  • fixed for game update

Version 2.0.0

  • fixed Red vs Blue not causing an error and not loading
  • added custom map loading from .map files
  • fixed CML erroring if no custom maps are installed
  • probably some more but i forgot (it's been a while)

Version 1.1.0

  • moved half of the code around to fix many issues
  • fix and improved cosmetic
  • fixed for game update 0.4.X

Version 1.0.2

  • added a failsafe to avoid gym/pit unloading but no map loading
  • added a check to avoid an error when no mutual maps are found
  • fixed maps always being active in ModUI each time the game is opened
  • structures will now automatically kill when under Y = -100, this is to avoid falling structures causing lag
  • fancied up the logs a bit in the harmony patches to make it more obvious what's mine and what isn't, plus a few extra logs

Version 1.0.1

  • added 2 failsafes incase PhysicMaterial is null when trying to use it
  • added failsafe for gym multiload bug
  • moved some loading into the Loader scene to hopefully fix GetPhysicsMaterial returning null
  • removed unnecessary logs
  • added some more smaller checks to avoid log spam/errors
  • changes bounciness combine in PrimitivePhysicsMaterial
  • code changes can be found over at https://github.com/Elmishhh/CustomMapLib/commit/32d6fcf4ede932bde89026b98c7fa06120a227ff

Version 1.0.0

  • Created

Help And Other Resources

Get help and find other resources in the Mapping Discord: https://discord.gg/Q3Vrpm7M3J