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| Date uploaded | 3 months ago |
| Version | 2.0.7 |
| Download link | tacoslayer36-DieHarder-2.0.7.zip |
| Downloads | 96 |
| Dependency string | tacoslayer36-DieHarder-2.0.7 |
This mod requires the following mods to function
UlvakSkillz-RumbleModdingAPI
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Preferred version: 5.3.0README
Installation
- Install MelonLoader
- Drop
ModsandUserDatafolders into Rumble Source Directory
This mod adds configurable effects to make people's deaths more dramatic:
- Ragdoll physics for the deceased player
- Impact frames for the final hit
Features
Ragdolling
- Can be set to activate on match end, round end, or any damage (if you hate having frames per second)
- Fully interactable with structures and explosions
- The dead player will become a ghost in order to fist bump you and replay/exit
Dramatic Effects
- Silhouetted impact frames, time freezing, an extreme sound effect, shockwaves, dust plumes, the whole ninety yards
- Separately configurable from ragdolls
- Configurable colors
- Option to base them off of winning/losing
- Option to not put the players/structures in silhouette
Configurable sounds
- The volume of sound effects for the impact frames and shockwaves can be specified
- These sounds can also be changed by replacing the
pre-impact.wavandimpact.wavfiles underUserData/DieHarder- Sounds under
UserData/DieHarder/ragdoll_soundswill be played when ragdolls collide with the environment- Any file name with the word
softin it will be played exclusively on soft impacts
- Any file name with the word
- Sounds under
- There are also some fun hidden features in your MelonPreferences file
Known Issues:
- Flatland and Voidland are apt to ragdoll you/create impact frames when entered
- Ragdoll corpses may occasionally come alive and try to grab your ankles (they also feel pain)
All effects are visible both in-game and to the Legacy camera!
Help And Other Resources
Get help and find other resources in the Modding Discord: https://discord.gg/fsbcnZgzfa
CHANGELOG
Version 2.0.13
- Added a
FilmingUI category for running effects and ragdolls on-demand - (Hopefully) fixed compatibility issues with AdvancedStructureSkins
- Fixed a bug that would turn players pink sometimes
Version 2.0.11, .12
- Updated for RUMBLE v0.5.0.7, .8
Version 2.0.10
- Updated for RUMBLE v0.5.0.6
- Added RumbleModdingAPI as a dependency
- Switch to use the API's audio manager instead of my own offshoot
Version 2.0.9
- DieHarder will now automatically disable when the UIFramework dependency is missing
- The new UserData folders and files will be automatically populated if not copied over manually
- Updated the readme to be more clear about the new UI
- Dying by falling into the void will now produce a less dramatic effect
Version 2.0.8
- Updated for RUMBLE v0.5.0.5
- Dramatic Effects are now (optionally) based on the power of the killing blow
- Migrated from ModUI to UIFramework
- Removed ModdingAPI dependency
- DieHarder will now automatically disable when RUMBLE updates to prevent game-breaking bugs
- Many bug fixes
Version 2.0.7
- I don't remember making a version 2.0.7 but that's what's on Thunderstore
Version 2.0.6
- Removed
CustomAvatars.dllfrom the package (?????)
Version 2.0.5
- Updated to work with RUMBLE 0.5
- Added support for the new structures
- Added configurable sound effects to ragdolls
- Added the option to not put players/structures in silhouette during impact frames
- Do this by setting the Primary Effect Color setting to
None
- Do this by setting the Primary Effect Color setting to
- Ragdolls now sink into the ground instead of vanishing
- Minor bug fixes
Version 2.0.4
- Rolled back those CustomAvatar changes because they broke everything
Version 2.0.3
- Fixed some errors relating to not having the correct audio files in the UserData folder
- Packaged the mod in order to have the correct audio file locations
- They should be located at
UserData/DieHarder/---.wav
- They should be located at
- Added slightly more support for CustomAvatars, though still not full support
Version 2.0.2
- Fixed a glitch were players would not un-ghostify in parks
Version 2.0.1
- Fixed an error that would activate when players are missing shift stones
Version 2.0.0
- Rewrote literally everything from the ground up
- Removed a lot of bugs and jank
- Made quite a few optimizations
- The structure that delivered the blow is now visible during the freeze frame
- Added a way to use custom sound effects
- Made impact frame colors configurable
- Polished the dramatic effect animation
- Howard can now die harder
Version 1.0.0
- Uploaded