CookedInfo
Provides additional information when cooking, like food status (raw, cooked or burnt) and cooking progress (%)
| Date uploaded | 2 years ago |
| Version | 1.0.2 |
| Download link | Pr0SkyNesis-CookedInfo-1.0.2.zip |
| Downloads | 104 |
| Dependency string | Pr0SkyNesis-CookedInfo-1.0.2 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Features:
• Shows in the food name wheter it's raw (yellow) undercooked (yellow), cooked (green), overcooked (red) or burnt (red).
• Shows a percentage when cooking food. Between 0 and 100% the food is considered raw, between 100 and 150% the food is properly cooked, above 150% it's burnt. Stop cooking when the food name is green for the maximum effect;
• Shows a "loading bar" type of thing when cooking food.
• This mod does not change how much hunger you gain back when eating.
• The mod can be configured from a dedicated config file. To do so after running the game with the mod once, go to ...\Sailwind\BepInEx\config\pr0skynesis.cookedinfo.cfg and make the change you want. Currently you can disable the loading bar, the percentage and/or the colored text.
Requirements: Requires BepInEx
Installation: Download CookedInfo.dll and move it into the ...\Sailwind\BepInEx\plugins folder.
Game version: 0.24.1
Mod Version: 1.0.2
Warning: I don't really know much about programming so this might be buggy. I tested it for a while and didn't have any issue, but please let me know if there are problems. I'd recommend making a backup save, just in case, but I don't think this would break a savegame.
Compatibility: This mod affects the UpdateMaterial method in the CookableFood. If another mod changes that there will be issues, I suppose. If that method or class get changed in the future the mod might stop working, but I'd say for the foreseeable future it should work for a few updates.
CHANGELOG
Changelog 1.2.3: • Added text for empty pots;