You are viewing a potentially older version of this package. View all versions.
RadDude-RandomEncounters-1.1.1 icon

RandomEncounters

This Sailwind mod adds random encounters while at sea

Date uploaded 2 years ago
Version 1.1.1
Download link RadDude-RandomEncounters-1.1.1.zip
Downloads 111
Dependency string RadDude-RandomEncounters-1.1.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

RandomEncounters

Generates encounters while you are out at sea. You must be roughly 10 miles away from land to get a chance at an encounter.

Features

These are the encounters that currently are a part of this mod:

  • Partially full cargo and ship wreckage from an unfortunate vessel
  • Generates whales from the fantastic mod SeaLifeMod by Discord user BryanPhillips if it is installed

Configurable

  • Minimum amount of time between chance rolls for an encounter. Chances occur at a random point within a range of time, this is the minimum and the maximum is the minimum plus 5 minutes
  • If this mod controls the SeaLifeMod mod

Requires

Installation

Place the RandomEncounters folder into the Sailwind/BepInEx/Plugins folder. If updating from v1.0.1 or below, remove the RandomEncounters.dll from Sailwind/BepInEx/Plugins.

CHANGELOG

Changelog

All notable changes to this project will be documented in this file.

[v1.4.0] - 2026-06-16

Changed

  • Changed the way encounters are triggered. Encounters now have a configuragble percent chance to occur, default 60%. When an encounter is triggered, a mod from a list of the enabled mods will then be chosen at random. The encounter types have weights, so some will be chosen more often than others. See the readme for the weights.
  • The configs have been changed to remove the max roll increase and add the percent chance for an encounter.

[v1.3.0] - 2026-06-03

Updated

  • Changed the release process so hopefully some linux users will no longer have issues when unzipping the release file.

Performance Improvements

  • Changed the way the dense fog encounter wave/wind sound fade in and out to reduce number of iterations. Minor performance gain.

[v1.2.5] - 2025-08-31

Updated

  • Increased distance from the player's ship where the wreck and items spawn during a flotsam encounter.
  • Unsealed all sealable crates that spawn during a flotsam encounter.

[v1.2.4] - 2025-08-08

Fixed

  • Not being able to find the assets when using a mod manager.

[v1.2.3] - 2025-08-06

Removed

  • Testing code accidentally left in.

[v1.2.2] - 2025-08-06

Updated

  • Flight pattern of seagulls in fishing bonanza so that they don't fly sideways.

Added

  • Fishing bonanza HooksHangMore compatibility.

[v1.2.1] - 2025-07-14

Updated

  • Flotsam wreck to be an actual small boat instead of a hull.

Added

  • Config option to set the time range for when a encounter chance occurs.
  • Config option to increase the max roll number to decrease chance for an encounter.

[v1.2.0] - 2025-05-08

Updated

  • Complete rework of SeaLifeMod control. Eliminates stutter when spawning whales.
  • Increased number of whales in whale encounter to 2 to 5 whales.
  • Improved asset loading time for a quicker startup.
  • Refactor for improved encapsulation, code clarity, and ease of future changes.

[v1.1.8] - 2025-04-14

Fixed

  • Error thrown during fishing bonanza encounter if player falls out of their boat

[v1.1.7] - 2025-04-11

Removed

  • Constant light wave noise playing throughout dense fog encounter

[v1.1.6] - 2025-04-11

Fixed

  • Seagulls not showing up for fishing bonanza

[v1.1.5] - 2025-04-09

Added

  • Intense storm encounter
  • Fishing bonanza encounter
  • Settings to enable/disable the new encounters
  • Settings for the duration of the new encounters

[v1.1.4] - 2025-02-26

Added

  • Setting to enable or disable dense fog encounter
  • Setting to enable or disable flotsam encounter

Fixed

  • Fog duration setting was not being initialized, potential source of infinite fog bug

[v1.1.3] - 2024-09-21

Added

  • Dense fog encounter

[v1.1.2] - 2024-09-17

Added

  • Make one of the whales play an animation when spawned for better visibility that a sealife encounter was rolled

Updated

  • The check to see if whales are far enough away to destroy so that is less of a performance hit

Removed

  • Dependency on SailwindModdingHelper

[v1.1.1] - 2024-09-16

Updated

  • Stop whales spawning from the SeaLifeMod instead of having them spawn and immediately destroyed
  • Shifting world is now set as the parent for wreckage

[v1.1.0] - 2024-09-16

Added

  • Ship wreckage to flotsam encounters

Updated

  • README.md text to clarify requirements for encounter chance

[v1.0.1] - 2024-09-14

Updated

  • Spawning of whales now has a chance to spawn multiples

[v1.0.0] - 2024-09-13

Added

  • Random encounter framework
  • Flotsam encounters
  • Control of SeaLifeMod to generate whale encounters