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RandomEncounters
This Sailwind mod adds random encounters while at sea
| Date uploaded | a year ago |
| Version | 1.1.8 |
| Download link | RadDude-RandomEncounters-1.1.8.zip |
| Downloads | 129 |
| Dependency string | RadDude-RandomEncounters-1.1.8 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
RandomEncounters
Generates encounters while you are out at sea. You must be roughly 10 miles away from land to get a chance at an encounter.
Features
These are the encounters that currently are a part of this mod:
- Partially full cargo and ship wreckage from an unfortunate vessel. Low chance for this encounter.
click to view chance percent
15% - An eerily dense fog with almost no wind. Very low chance for this encounter.
click to view chance percent
5% - Generates whales from the fantastic mod SeaLifeMod by Discord user BryanPhillips, if it is installed, at a more random cadence. Medium chance for this encounter.
click to view chance percent
30% - An intense storm that blows in fast. Very low chance for this encounter.
click to view chance percent
5% - A fishing bonanza, heralded by seagulls circling your boat, where fish are fast to hook on your fishing line. Compatible with IdleFishing mod. Low chance for this encounter.
click to view chance percent
10%
Configurable
- If this mod controls the SeaLifeMod mod
- Enable/disable: flotsam encounter, dense fog encounter, intense storm encounter, fishing bonanza encounter
- Minimum amount of time between chance rolls for an encounter. Chances occur at a random point within a range of time, this is the minimum and the maximum is the minimum plus 5 minutes
- The amount of time the dense fog, intense storm, and fishing bonanza encounters lasts
Requires
Installation
If updating, remove RandomEncounters folders and/or RandomEncounters.dll files from previous installations.
Extract the downloaded zip. Inside the extracted RandomEncounters-<version> folder copy the RandomEncounters folder and paste it into the Sailwind/BepInEx/Plugins folder.
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CHANGELOG
Changelog
All notable changes to this project will be documented in this file.
[v1.4.0] - 2026-06-16
Changed
- Changed the way encounters are triggered. Encounters now have a configuragble percent chance to occur, default 60%. When an encounter is triggered, a mod from a list of the enabled mods will then be chosen at random. The encounter types have weights, so some will be chosen more often than others. See the readme for the weights.
- The configs have been changed to remove the max roll increase and add the percent chance for an encounter.
[v1.3.0] - 2026-06-03
Updated
- Changed the release process so hopefully some linux users will no longer have issues when unzipping the release file.
Performance Improvements
- Changed the way the dense fog encounter wave/wind sound fade in and out to reduce number of iterations. Minor performance gain.
[v1.2.5] - 2025-08-31
Updated
- Increased distance from the player's ship where the wreck and items spawn during a flotsam encounter.
- Unsealed all sealable crates that spawn during a flotsam encounter.
[v1.2.4] - 2025-08-08
Fixed
- Not being able to find the assets when using a mod manager.
[v1.2.3] - 2025-08-06
Removed
- Testing code accidentally left in.
[v1.2.2] - 2025-08-06
Updated
- Flight pattern of seagulls in fishing bonanza so that they don't fly sideways.
Added
- Fishing bonanza HooksHangMore compatibility.
[v1.2.1] - 2025-07-14
Updated
- Flotsam wreck to be an actual small boat instead of a hull.
Added
- Config option to set the time range for when a encounter chance occurs.
- Config option to increase the max roll number to decrease chance for an encounter.
[v1.2.0] - 2025-05-08
Updated
- Complete rework of SeaLifeMod control. Eliminates stutter when spawning whales.
- Increased number of whales in whale encounter to 2 to 5 whales.
- Improved asset loading time for a quicker startup.
- Refactor for improved encapsulation, code clarity, and ease of future changes.
[v1.1.8] - 2025-04-14
Fixed
- Error thrown during fishing bonanza encounter if player falls out of their boat
[v1.1.7] - 2025-04-11
Removed
- Constant light wave noise playing throughout dense fog encounter
[v1.1.6] - 2025-04-11
Fixed
- Seagulls not showing up for fishing bonanza
[v1.1.5] - 2025-04-09
Added
- Intense storm encounter
- Fishing bonanza encounter
- Settings to enable/disable the new encounters
- Settings for the duration of the new encounters
[v1.1.4] - 2025-02-26
Added
- Setting to enable or disable dense fog encounter
- Setting to enable or disable flotsam encounter
Fixed
- Fog duration setting was not being initialized, potential source of infinite fog bug
[v1.1.3] - 2024-09-21
Added
- Dense fog encounter
[v1.1.2] - 2024-09-17
Added
- Make one of the whales play an animation when spawned for better visibility that a sealife encounter was rolled
Updated
- The check to see if whales are far enough away to destroy so that is less of a performance hit
Removed
- Dependency on SailwindModdingHelper
[v1.1.1] - 2024-09-16
Updated
- Stop whales spawning from the SeaLifeMod instead of having them spawn and immediately destroyed
- Shifting world is now set as the parent for wreckage
[v1.1.0] - 2024-09-16
Added
- Ship wreckage to flotsam encounters
Updated
- README.md text to clarify requirements for encounter chance
[v1.0.1] - 2024-09-14
Updated
- Spawning of whales now has a chance to spawn multiples
[v1.0.0] - 2024-09-13
Added
- Random encounter framework
- Flotsam encounters
- Control of SeaLifeMod to generate whale encounters