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Skeptic043-Sailwind_Fast_Forward-1.0.1 icon

Sailwind Fast Forward

Fast-forward long voyages at 2x, 4x or 8x, with configurable movement and inventory speed limits. Your ship, weather and survival needs keep running.

Date uploaded a week ago
Version 1.0.1
Download link Skeptic043-Sailwind_Fast_Forward-1.0.1.zip
Downloads 12
Dependency string Skeptic043-Sailwind_Fast_Forward-1.0.1

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2305 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2305

README

Sailwind Fast Forward

Spend less time waiting on long voyages. Fast-forward at 2x, 4x or 8x while your ship, weather and survival needs keep running.

Install

Mod managers

Install Sailwind Fast Forward through r2modman or Thunderstore Mod Manager, then launch the game modded through your manager. Dependencies are installed automatically.

Manual installation

  1. Install BepInExPack in your Sailwind game folder, following its installation instructions.
  2. Download and extract the mod ZIP. Copy its plugins/SailwindFastForward folder into BepInEx/plugins in your Sailwind folder.
  3. Launch Sailwind normally.

Controls

Press F7 to cycle 1x → 2x → 4x → 1x. A small indicator shows the active speed.

Configuration

After the first launch, close the game and edit BepInEx/config/local.sailwind.fastforward.cfg. This is inside your mod manager profile, or your Sailwind folder for a manual installation.

Setting Default Options
Hotkey F7 Key used to cycle speed.
MaxSpeed 4 Highest speed available: 2, 4 or 8.
MovementInventoryMaxSpeed 2 Speed limit while moving or viewing inventory/stats: 1, 2, 4 or 8.
CancelOnAutosave false Set to true to turn off fast-forward when an autosave starts.
ShowIndicator true Show or hide the speed indicator.

Set MaxSpeed to 8 for 1x → 2x → 4x → 8x → 1x.

Movement and inventory

By default, walking or opening inventory at 4x or 8x reduces speed to 2x. Set MovementInventoryMaxSpeed to 1 to turn fast-forward off during those activities, or 8 to allow all speeds up to MaxSpeed. Stopping movement or closing inventory keeps the reduced speed. Press F7 to increase it again. While moving or viewing inventory, F7 cycles only through the allowed speeds. Looking around, steering, adjusting sails and being carried along by your boat do not trigger the movement limit unless you also press a movement control.

During play

  • Fast-forward continues while alt-tabbed and during normal island loading.
  • Opening the pause menu cancels fast-forward. Inventory/stats uses your configured limit instead.
  • Autosaves keep your current speed unless CancelOnAutosave is enabled.
  • Loading a save and entering bed cancel fast-forward. Turn it on again when you're ready.
  • Pause and sleep work as usual. Food, water and rest continue to drain during accelerated sailing.

Higher speeds require more performance from your system. Lower MaxSpeed if the game struggles.

Issues and links

Report an issue with your settings and BepInEx/LogOutput.log.

Source code · MIT License · Support on Ko-fi · skeptic043

CHANGELOG

Changelog

1.1.2

  • Cycle and hold speeds are now independent. Keep a 1x/2x/4x cycle and use 8x while holding, or choose any other supported combination.
  • Removed the game-build lockout. FF no longer disables itself just because a Sailwind update or beta changes the game assembly.
  • Save-coroutine detection now tolerates compiler-generated renumbering.
  • If the optional save hooks no longer match, FF stays available and logs a warning. All saves then cancel FF, including hold mode, instead of preventing the mod from starting.

1.1.1

  • Holding FF now keeps the configured hold speed through movement, inventory, ordinary menus and manual saves. The movement/inventory limit still applies to cycle mode.
  • Hold mode follows the shortcut state reported by the game. Pause, loading, reset and loss of speed ownership still cancel it. Autosaves retain the existing configurable behavior.
  • Fixed lowercase and spaced shortcut names, including o and left shift + mouse 4. Modifiers can appear before or after the main key.
  • Invalid shortcut text is retained with a clear log warning instead of being overwritten with an empty binding. Existing valid settings carry over. Re-enter any value already erased by an older version.

1.1.0

  • Added F8 to return directly to 1x from any fast-forward speed.
  • Added hold F9 for fast-forward, with a configurable hold speed of 2x, 4x or 8x. The default is 4x. Existing speed limits still apply, and releasing the key returns to 1x.
  • All three shortcuts support modifiers. Configuration help now uses consistent wording and examples. Leave a shortcut value blank to disable it.
  • Existing custom settings are preserved. A new shortcut starts unassigned if its default key is already used by an existing shortcut.
  • Reset takes priority over hold and cycling. After cancellation, hold requires release and a fresh press before accelerating again.
  • Autosaves retain the existing configurable behavior. Save-coroutine errors now cancel fast-forward without changing the game's save state or hiding the error.
  • Added compatibility checks for the inspected Sailwind save path. An uninspected game update disables FF pending compatibility review.

1.0.1

  • Added CancelOnAutosave, off by default. Fast-forward now continues through timer-triggered autosaves unless this setting is enabled.
  • Updated the README with r2modman, Thunderstore Mod Manager and manual installation instructions, plus clearer controls and configuration guidance.

1.0.0

Initial release.

  • Configurable hotkey cycles normal speed and 2x/4x/8x simulation.
  • Small indicator shows the active speed.
  • Configurable speed limit when moving or opening player inventory/stats.
  • Fast-forward continues during alt-tab and routine island streaming.
  • Settings, save/load and sleep handling return control safely to the game.
  • No changes to save data, survival rates, day-length settings or physics timestep.