Sailwind Fast Forward
Fast-forward long voyages at 2x, 4x or 8x, with configurable movement and inventory speed limits. Your ship, weather and survival needs keep running.
| Date uploaded | a week ago |
| Version | 1.1.0 |
| Download link | Skeptic043-Sailwind_Fast_Forward-1.1.0.zip |
| Downloads | 11 |
| Dependency string | Skeptic043-Sailwind_Fast_Forward-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2305README
Sailwind Fast Forward
Spend less time waiting on long voyages. Fast-forward at 2x, 4x or 8x while your ship, weather and survival needs keep running.
Install
Mod managers
Install Sailwind Fast Forward through r2modman or Thunderstore Mod Manager, then launch the game modded through your manager. Dependencies are installed automatically.
Manual installation
- Install BepInExPack in your Sailwind game folder, following its installation instructions.
- Download and extract the mod ZIP. Copy its
plugins/SailwindFastForwardfolder intoBepInEx/pluginsin your Sailwind folder. - Launch Sailwind normally.
Controls
Press F7 to cycle 1x → 2x → 4x → 1x. Press F8 to turn fast-forward off and return directly to 1x from any FF speed. A small indicator shows the active speed.
Hold F9 for fast-forward at HoldSpeed (default 4x), subject to your configured maximum and movement/inventory limits. Releasing it returns to 1x, even if you were using cycle mode before holding it. It does not cycle speeds or return to an earlier toggled speed.
All three shortcuts are configurable and support modifiers. Reset takes priority over hold, and hold takes priority over cycling. Hotkeys work while holding sailing controls and are ignored while the game is unfocused. Reset does not override the game's pause, sleep speed or a speed changed externally. After a reset or cancellation while holding F9, release it and press again to start a new hold.
If your existing cycle shortcut already uses F8 (including with modifiers), the new reset shortcut starts unassigned to preserve it. Choose another reset key in the config.
Likewise, if your existing cycle or reset shortcut uses F9, the new hold shortcut starts disabled. An explicitly saved binding is always retained.
Configuration
After the first launch, close the game and edit BepInEx/config/local.sailwind.fastforward.cfg. This is inside your mod manager profile, or your Sailwind folder for a manual installation.
Settings are grouped into Controls, Display and Simulation. Existing section names and setting names are retained so your custom values carry over.
| Section | Setting | Default | Options |
|---|---|---|---|
| Controls | Hotkey |
F7 |
Cycle speed. Supports modifiers, such as F7 + LeftControl. Leave blank to disable. |
| Controls | ResetHotkey |
F8* |
Return directly to 1x. Supports the same modifier format. Leave blank to disable. |
| Controls | HoldHotkey |
F9* |
Fast-forward only while held. Supports modifiers. Leave blank to disable. |
| Display | ShowIndicator |
true |
Show or hide the speed indicator. |
| Simulation | MaxSpeed |
4 |
Highest fast-forward speed: 2, 4 or 8. |
| Simulation | HoldSpeed |
4 |
Requested hold speed: 2, 4 or 8, bounded by MaxSpeed and activity limits. |
| Simulation | MovementInventoryMaxSpeed |
2 |
Speed limit while moving or viewing inventory/stats: 1, 2, 4 or 8. |
| Simulation | CancelOnAutosave |
false |
Turn off fast-forward when an autosave starts. |
*Reset starts unassigned when the existing cycle shortcut uses F8. Hold starts unassigned when cycle or reset uses F9. Explicitly saved bindings are retained.
To disable a shortcut, remove everything after = on its config line. BepInEx may write an unassigned shortcut back as None when it saves the file.
All three shortcuts use the same modifier format. For example, F7 + LeftShift requires holding left Shift while pressing F7. Key names are case-sensitive. Use names such as LeftShift, RightShift, LeftControl or LeftAlt, rather than shift or ctrl. For hold-to-FF, keep both the main key and its modifiers held.
Set MaxSpeed to 8 for 1x → 2x → 4x → 8x → 1x.
Movement and inventory
By default, walking or opening inventory at 4x or 8x reduces speed to 2x. Set MovementInventoryMaxSpeed to 1 to turn fast-forward off during those activities, or 8 to allow all speeds up to MaxSpeed. Stopping movement or closing inventory keeps the reduced speed. Press F7 to increase it again. While moving or viewing inventory, F7 cycles only through the allowed speeds. Looking around, steering, adjusting sails and being carried along by your boat do not trigger the movement limit unless you also press a movement control.
During play
- Cycle mode continues while alt-tabbed. Hold mode cancels on focus loss. Normal island loading does not cancel either mode.
- Opening the pause menu cancels fast-forward. Inventory/stats uses your configured limit instead.
- Autosaves keep your current speed unless
CancelOnAutosaveis enabled. - Loading a save and entering bed cancel fast-forward. Turn it on again when you're ready.
- Pause and sleep work as usual. Food, water and rest continue to drain during accelerated sailing.
Higher speeds require more performance from your system. Lower MaxSpeed if the game struggles.
Version 1.1.0 checks compatibility against the inspected Sailwind Steam build 24324368. If a game update changes the inspected binary, FF disables itself and logs a compatibility error until the save path is reviewed again.
Issues and links
Report an issue with your settings and BepInEx/LogOutput.log.
Source code · MIT License · Support on Ko-fi · skeptic043
CHANGELOG
Changelog
1.1.2
- Cycle and hold speeds are now independent. Keep a 1x/2x/4x cycle and use 8x while holding, or choose any other supported combination.
- Removed the game-build lockout. FF no longer disables itself just because a Sailwind update or beta changes the game assembly.
- Save-coroutine detection now tolerates compiler-generated renumbering.
- If the optional save hooks no longer match, FF stays available and logs a warning. All saves then cancel FF, including hold mode, instead of preventing the mod from starting.
1.1.1
- Holding FF now keeps the configured hold speed through movement, inventory, ordinary menus and manual saves. The movement/inventory limit still applies to cycle mode.
- Hold mode follows the shortcut state reported by the game. Pause, loading, reset and loss of speed ownership still cancel it. Autosaves retain the existing configurable behavior.
- Fixed lowercase and spaced shortcut names, including
oandleft shift + mouse 4. Modifiers can appear before or after the main key. - Invalid shortcut text is retained with a clear log warning instead of being overwritten with an empty binding. Existing valid settings carry over. Re-enter any value already erased by an older version.
1.1.0
- Added F8 to return directly to 1x from any fast-forward speed.
- Added hold F9 for fast-forward, with a configurable hold speed of 2x, 4x or 8x. The default is 4x. Existing speed limits still apply, and releasing the key returns to 1x.
- All three shortcuts support modifiers. Configuration help now uses consistent wording and examples. Leave a shortcut value blank to disable it.
- Existing custom settings are preserved. A new shortcut starts unassigned if its default key is already used by an existing shortcut.
- Reset takes priority over hold and cycling. After cancellation, hold requires release and a fresh press before accelerating again.
- Autosaves retain the existing configurable behavior. Save-coroutine errors now cancel fast-forward without changing the game's save state or hiding the error.
- Added compatibility checks for the inspected Sailwind save path. An uninspected game update disables FF pending compatibility review.
1.0.1
- Added
CancelOnAutosave, off by default. Fast-forward now continues through timer-triggered autosaves unless this setting is enabled. - Updated the README with r2modman, Thunderstore Mod Manager and manual installation instructions, plus clearer controls and configuration guidance.
1.0.0
Initial release.
- Configurable hotkey cycles normal speed and 2x/4x/8x simulation.
- Small indicator shows the active speed.
- Configurable speed limit when moving or opening player inventory/stats.
- Fast-forward continues during alt-tab and routine island streaming.
- Settings, save/load and sleep handling return control safely to the game.
- No changes to save data, survival rates, day-length settings or physics timestep.