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AutoPilot
AutoPilot is a simple ship autopilot mod that allows for automated steering
| Date uploaded | 9 months ago |
| Version | 1.1.0 |
| Download link | kerseb-AutoPilot-1.1.0.zip |
| Downloads | 908 |
| Dependency string | kerseb-AutoPilot-1.1.0 |
This mod requires the following mods to function
BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
AutoPilot
AutoPilot is a simple ship autopilot mod that allows for automated steering. Either holds a compass course or a apparent wind course. The Hotkeys and constants (course correction and pid steering) can be changed in the config.
🔧 Features
- Press
Oto activate or deactivate the autopilot (compass version). - Press
Pto activate or deactivate the autopilot (apparent wind version). - Press
Kto apply a course correction to the left. - Press
Lto apply a course correction to the right.
📦 Requires
To use this mod, you need the following:
🙏 Credits
Much of the implementation was inspired by the SailInfo mod. Special thanks to aquilartz for the helpful chat! Thanks to Specter for the implementation of the apparent wind course version and the idea using a pid for steering.
CHANGELOG
[1.1.0] - 2025-10-08
Added
- Added config 'angleAdjustStep' which defines the values with which the auto pilot angle can be changed. By default it is 5, but can be increased for personal preferance.
- Wind angle hold. Can be activated with 'P'. Holds course for a give wind angle. Thanks to Specter for the implementation.
Changed
- Course correction is now done via a pid steering control. Thanks to Specter for the implementation.
[1.0.3] - 2025-07-24
Fixed
- Only ships where the player is currently on or was last on can be controlled now. Last on only possible if currently not on any ship, i.e in water or on land.
[1.0.2] - 2025-07-23
Fixed
- Resolved an issue where the rudder had to be clicked once in-game to initialize the mod. The mod now initializes correctly without user interaction.