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kerseb-AutoPilot-1.1.0 icon

AutoPilot

AutoPilot is a simple ship autopilot mod that allows for automated steering

Date uploaded 9 months ago
Version 1.1.0
Download link kerseb-AutoPilot-1.1.0.zip
Downloads 908
Dependency string kerseb-AutoPilot-1.1.0

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100
App24-SailwindModdingHelper-2.1.1 icon
App24-SailwindModdingHelper

A modding API for Sailwind.

Preferred version: 2.1.1

README

AutoPilot

AutoPilot is a simple ship autopilot mod that allows for automated steering. Either holds a compass course or a apparent wind course. The Hotkeys and constants (course correction and pid steering) can be changed in the config.

🔧 Features

  • Press O to activate or deactivate the autopilot (compass version).
  • Press P to activate or deactivate the autopilot (apparent wind version).
  • Press K to apply a course correction to the left.
  • Press L to apply a course correction to the right.

📦 Requires

To use this mod, you need the following:

🙏 Credits

Much of the implementation was inspired by the SailInfo mod. Special thanks to aquilartz for the helpful chat! Thanks to Specter for the implementation of the apparent wind course version and the idea using a pid for steering.

CHANGELOG

[1.1.0] - 2025-10-08

Added

  • Added config 'angleAdjustStep' which defines the values with which the auto pilot angle can be changed. By default it is 5, but can be increased for personal preferance.
  • Wind angle hold. Can be activated with 'P'. Holds course for a give wind angle. Thanks to Specter for the implementation.

Changed

  • Course correction is now done via a pid steering control. Thanks to Specter for the implementation.

[1.0.3] - 2025-07-24

Fixed

  • Only ships where the player is currently on or was last on can be controlled now. Last on only possible if currently not on any ship, i.e in water or on land.

[1.0.2] - 2025-07-23

Fixed

  • Resolved an issue where the rudder had to be clicked once in-game to initialize the mod. The mod now initializes correctly without user interaction.