Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
EmployeeManager
Manage employees remotely with a phone-based NPC. Assign beds, expand capacity, access briefcases, and view property details. Stable behavior and persistent settings make managing your crew easier than ever.
By Akermi
| Date uploaded | a year ago |
| Version | 1.4.0 |
| Download link | Akermi-EmployeeManager-1.4.0.zip |
| Downloads | 2253 |
| Dependency string | Akermi-EmployeeManager-1.4.0 |
README
π± Employee Manager β Schedule I Mod
Managing your crew just got smoother. The Employee Manager mod introduces a helpful in-game NPC accessible through your phone's messaging app β now with improved persistence and more stable employee behavior.
π§ Features
π New NPC: Employee Manager
A 24/7 assistant accessible through the in-game messaging app.
π’ Manage Properties
View all your owned properties, current employee limits, and more.
π¦ Remote Interaction
Open employee-related storage (briefcases, etc.) from your phone.
π Capacity Expansion
Dynamically add employee slots to any property. Idle points are automatically placed.
π Bed Assignment Viewer
Check whoβs assigned where and teleport directly to their quarters.
π¬ Modern Dialogue UI
Clean, mobile-inspired design integrated into the messaging system.
π Version History
v1.4 β Recruitment & Payroll Update
-
π₯ New: Recruit Employees Button
You can now directly recruit new employees from each propertyβs management view. -
π Fixed: Employee List Pagination
Resolved an issue where not all employees were properly displayed when listing more than one page worth. -
πΈ New: Pay All Employees Button
Easily settle wages for your entire staff with a single tap β no more paying one by one. -
β Status: Stable and fully compatible with previous saves.
v1.3.5 β Full Property Support + Save Persistence
- No weird "Hey <NAME> I've got you in contact with <DEALER>.." message
- π§± Idle point support added for:
- Barn
- Docks Warehouse
- Bungalow
- πΎ Per-property employee capacity is now saved and reloaded from config.
- π Idle points are generated based on actual spawn location of each property.
- π Config saved to:
GameFiles/UserData/Mods/Configs/employee_config.json - β Status: Stable and fully persistent
v1.2
β
New: Capacity is now saved and loaded from a file β it persists even after restarting the game.
π Fixed: Employee behavior at the barn is now stable.
π Note: More property support is coming in the next patch.
β
Status: Stable and ready to use.
### v1.1
π Fixed: Employee slots now save properly with your game.
π₯ New: Your workforce limit (up to 20 employees) is now persistent.
### v1.0
π± Introduced core features β property management, bed assignment, NPC UI via phone.
πΈ Screenshots
-
Employee Manager icon in the messaging app

-
Opening message from the manager

-
View and select owned properties

-
Modify capacity or inspect employee beds

-
Access employee briefcases remotely

π¦ Installation
- Extract the zip and put it in Schedule I game files
- Mods should contain the mod
.dll UserDatashould containMods/Configs/employee_config.json- Launch the game β the mod loads automatically.
π¬ Support
Need help or want to report a bug?
Join the community on Discord: https://discord.gg/mwEfJsnC
CHANGELOG
π Changelog
[1.6.1] - 2025-04-17
Fixed
-Issues with autopay (Credits to Paul999)
[1.6.0] - 2025-04-14
Added
- π AutoPay toggle per property β now you can enable or disable employee AutoPay individually per property!
- πΎ AutoPay settings are saved and persist between sessions.
Fixed
- Minor UI consistency issues in EmployeeApp
v1.5.4
v1.5.4 β Modular Reset & Performance Focus
β Removed performance-heavy features introduced in 1.5.X: Idle point placement Shared bed logic Auto-placement systems π§© These features are now available as separate optional add-on mods. πΈ Kept: Property-based payroll system remains in the core mod and will continue to receive updates. β Status: Lightweight, stable, and performance-optimized.
v1.5.2
If you still lag with 1.5.1 use the 1.5.2 version and it surely will fix the issue but you wont be able to customize employee idle point 1.5.1 = beds / custom idle point 1.5.2 = beds only
v1.5.1 - Performance
- Fixed Lagginess / FPS Drops
v1.5 β Idle Control & Shared Bed Support
β Added
-
Custom Idle Points
You can now set idle positions for employees manually:- Select an employee from the Employee Manager app
- Walk your player to a location
- Press
F4to assign that spot as the employee's idle point
-
Shared Beds
All employees can now share a single bed (or even work without one, if paid):- No more hard requirement for unique beds
- Even if the UI says βNo bed assignedβ, the employee will still function correctly
π‘ Notes
- This allows for simpler layouts and low-bed strategies
- Helpful for small or optimized property setups
β Status
- Stable and tested across existing saves
v1.4 β Recruitment & Payroll Update
-
π₯ New: Recruit Employees Button
You can now directly recruit new employees from each propertyβs management view. -
π Fixed: Employee List Pagination
Resolved an issue where not all employees were properly displayed when listing more than one page worth. -
πΈ New: Pay All Employees Button
Easily settle wages for your entire staff with a single tap β no more paying one by one. -
β Status: Stable and fully compatible with previous saves.
v1.3.5 β Full Property Support + Save Persistence
- π₯ Fixed: Weird message showing up Hey "<NAME> I've got you in contact with <DEALER>.." wonβt show up anymore
v1.3 β Full Property Support + Save Persistence
β Added
-
Idle Points for All Properties
Workers now correctly use idle positions at:- Barn
- Docks Warehouse
- Bungalow
Idle points are generated based on each property's spawn point in-game.
-
Persistent Capacity Saving
- Employee capacities are now saved per-property.
- Data is stored in a JSON config and restored automatically on game load.
-
Config File Location
GameFiles/UserData/Mods/Configs/employee_config.json
π Improvements
- Reworked idle point logic to eliminate overlapping positions.
- Code cleanup and internal refactors to support more properties.
π Coming Soon
- Improved spawn spacing for each property type.
- Idle point support for:
- Motel Room
- Sweatshop
- New dialogue options for managing workers.
v1.2 β Persistence & Behavior Fixes
- β Employee capacity is now saved to a file and restored at startup.
- π Fixed: Barn employee idle behavior and spacing issues.
- π¦ Added config file:
employee_config.json
v1.1
- π₯ Fixed: Employee slots now save properly.
- πΎ Capacity is now persistent across sessions.
v1.0
- π± Initial release with core NPC management features:
- View properties
- Manage employees
- Open bed storage