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EmployeeMover

Set custom idle points for employees.

By Akermi
Date uploaded a year ago
Version 1.0.0
Download link Akermi-EmployeeMover-1.0.0.zip
Downloads 74
Dependency string Akermi-EmployeeMover-1.0.0

README

πŸ“± Employee Manager – Schedule I Mod

Managing your crew just got smoother. The Employee Manager mod introduces a helpful in-game NPC accessible through your phone's messaging app β€” now with improved persistence, smarter control, and flexible behavior for employees.


🧠 Features

πŸ“ž New NPC: Employee Manager
A 24/7 assistant accessible through the in-game messaging app.

🏒 Manage Properties
View all your owned properties, current employee limits, and manage them on the fly.

πŸ“¦ Remote Interaction
Open employee-related storage (like briefcases) from your phone.

πŸ“ˆ Capacity Expansion
Add employee slots per-property with dynamically generated idle points.

πŸ› Shared Bed Support
Employees no longer require unique beds β€” they will work even if multiple share the same one.

🚢 Custom Idle Points (F4)
Select an employee in the management UI, move your player character, then press F4 to set a new idle location for that employee.

πŸ’¬ Modern Dialogue UI
All interaction happens through a clean, mobile-style UI inside the messaging app.


πŸ”„ Version History

v1.5 – Flexible Sleep & Idle Control

  • πŸ› Employees can now share the same bed
    No more "bed not assigned" issues β€” just assign one bed for your whole team if you like.

  • 🚢 Custom Idle Point System (F4)
    Select an employee through the app, go to their new position, and press F4 β€” they'll idle there from now on.


v1.4 – Recruitment & Payroll Update

  • πŸ‘₯ New: Recruit Employees Button
    Hire cleaners, botanists, chemists, and handlers directly from the management UI.

  • πŸ’Έ New: Pay All Employees Button
    One-click payment for all unpaid staff.

  • πŸ“„ Fixed: Employee List Pagination
    Pagination now correctly displays all employees.


v1.3.5 – Full Property Support + Save Persistence

  • βœ… Idle points supported at:

    • Barn
    • Docks Warehouse
    • Bungalow
  • πŸ’Ύ Employee capacity is now saved per-property to: GameFiles/UserData/Mods/Configs/employee_config.json

  • 🧠 Idle locations generated automatically using each property’s spawn point.


v1.2

  • βœ… Employee capacity is now saved and restored properly.
  • πŸ„ Fixed barn behavior for idling employees.

πŸ“Έ Screenshots

Employee Manager Icon
Message Interface
Owned Properties
Capacity & Beds
Briefcase Access


πŸ“¦ Installation

  1. Extract the .zip file and place it into your Schedule I game folder.
  2. Make sure it contains:
    • Mods/EmployeeManager.dll
    • UserData/Mods/Configs/employee_config.json
  3. Launch the game β€” the mod will load automatically.

πŸ’¬ Support

Questions? Suggestions? Report bugs?
Join the community Discord: https://discord.gg/mwEfJsnC

CHANGELOG

Changelog

[1.0.2] - Fix

  • Fixing Issues of not loadidng the mod

[1.0.0] - Initial Release

Added

  • 🎯 Ability to assign custom idle points to employees via the schedule UI
  • 🧠 Integration with existing management board and schedule selection system
  • πŸ–±οΈ Press F4 to set the current player position as the selected employee’s idle location
  • 🚧 Support for multiple unique idle zones per employee
  • 🦢 Employees now return to their assigned idle point when off-duty instead of wandering randomly

Notes

  • Compatible with most mods unless they modify idle behavior
  • May introduce performance issues depending on the number of employees using custom idle points
  • Recommended: save your game after use and unload the mod if performance drops