Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Silkroad
Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.
| Date uploaded | a year ago |
| Version | 1.1.3 |
| Download link | Akermi-Silkroad-1.1.3.zip |
| Downloads | 984 |
| Dependency string | Akermi-Silkroad-1.1.3 |
This mod requires the following mods to function
README
SilkRoad Mod for Schedule I
Version: 1.1.2
Author: Akermi
Game: Schedule I
Supports: Mono & IL2CPP (Main and Alternate branches)
Overview
SilkRoad is a late-game delivery quest mod for Schedule I, rebuilt from the ground up using S1API for full cross-compatibility. Players are tasked with delivering bricks of high-demand strains to randomized stash locations for huge cash rewards β all under strict time limits.
Perfect for empire veterans who want more high-stakes strategy and logistics!
Features
- π± In-game SilkRoad app
- π― Randomized quests with:
- Target product (e.g., OGKush, Bio Ass)
- Brick quantity
- Stash delivery location
- Time limit
- High-value cash rewards
- π Full integration with:
- Journal (objectives + timers)
- Messages app (from Blackmarket Buyer)
- πΊοΈ Map icons for active deliveries
- πΎ Game-save persistence for quests
- πΈ Bonus reward multipliers based on product value and volume
- π Built on S1API for Mono/IL2CPP support
Planned Additions
- π More stash locations and client variety
- π¨ Heat and reputation effects
- π Tiered difficulty scaling
- π Dynamic quest personalities
- π‘ Late-game balancing for large operations
Installation
- Requires S1API
- Download the correct version based on your game branch (Main or Alternate)
- Extract the ZIP contents into your Mods folder
- Ensure the following structure:
Mods/β contains.dlland foldersilkroad
- Launch the game, open your in-game phone, and tap the SilkRoad app.
Credits
- π§ Rewritten using S1API
- π Huge thanks to Kabooma for S1API and support β this rewrite wouldn't be possible without it
Notes
- This is a stable public release (v1.0), but feedback is always welcome.
- For bug reports or suggestions, reach out on Discord or through the Nexus comments section.
Deliver smart. Get rich. Welcome to the SilkRoad.
CHANGELOG
SilkRoad Mod Changelog
[1.1.5]
Fix
- Issues with refresh
- Complete rewrite of Phoneapp logic
Feature
- Cancel Quest Button
Changed
- Refresh now cost 5000$
[1.1.3]
Fix
- Paths Reassigned
[1.1.2]
Fix
- Load/save Logic
- Enhanced Layout
Feature
- New Refresh quests button
[1.1.1]
Fix
- Payment should arrive on sleep
[1.1.0]
Integration
- Full Integration of S1API
Changed
- Few UI and Prices Tweaks
- File Structure
[1.0.1] - 2025-04-21
Changed
- Changed the whole rewarding system.
[1.0.0] - 2025-04-21
Added
- π Full rewrite using S1API: Now fully compatible with both Mono and IL2CPP game branches (Main + Alternate).
- π¦ ZIP restructure: Clean separation of
Mods/anduserdata/folders for better install flow. - β Cross-branch support: One mod, multiple branches β no more separate versions needed.
Improved
- π§± Major backend improvements for performance, modularity, and easier future updates.
- π§ Enhanced app loading & quest persistence using S1API systems.
[0.2.0] - 2025-04-16
Added
- πΎ Save/Load support: Delivery quests now persist across game sessions.
- πΊοΈ Randomized stash locations: Each quest selects a new drop-off point.
- π Map indicator: Active delivery locations now appear on the map.
- πΈ Random bonus rewards: Bricks now include a random cash bonus, making each quest payout unique.
Improved
- π¨ Enhanced UI system: Cleaner layout, improved button behavior, and smoother interactions throughout the SilkRoad app.
[0.1.1] - 2025-04-13
Fixed
- Quest description now correctly appears in the HUD during active missions.
- Missions now disappear from the HUD once completed or rewards are collected, keeping the interface clean.
[0.1.0] - 2025-04-13
Added
- Initial version of Silkroad delivery quest system
- In-game phone app with custom UI
- Brick delivery quests with dynamic quantities and reward calculation
- Quest integration into Journal app
- Dialogue messages from Blackmarket Buyer
- Quest timer and "Delivery Active" tracking