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Silkroad

Adds late-game delivery quests to Schedule I. Players receive high-reward tasks to deliver bricks of specific product strains within a set time limit. Rewards scale based on product value and quantity, with random bonus multipliers for variety.

Date uploaded a year ago
Version 1.1.5
Download link Akermi-Silkroad-1.1.5.zip
Downloads 7822
Dependency string Akermi-Silkroad-1.1.5

This mod requires the following mods to function

KaBooMa-S1API-1.5.0 icon
KaBooMa-S1API

A Schedule One Mono / Il2Cpp Cross Compatibility Layer

Preferred version: 1.5.0

README

SilkRoad Mod for Schedule I

Version: 1.1.5 Author: Akermi
Game: Schedule I
Supports: Mono & IL2CPP (Main and Alternate branches)


Overview

SilkRoad is a late-game delivery quest mod for Schedule I, rebuilt from the ground up using S1API for full cross-compatibility. Players are tasked with delivering bricks of high-demand strains to randomized stash locations for huge cash rewards β€” all under strict time limits.

Perfect for empire veterans who want more high-stakes strategy and logistics!


Features

  • πŸ“± In-game SilkRoad app
  • 🎯 Randomized quests with:
    • Target product (e.g., OGKush, Bio Ass)
    • Brick quantity
    • Stash delivery location
    • Time limit
    • High-value cash rewards
  • πŸ“– Full integration with:
    • Journal (objectives + timers)
    • Messages app (from Blackmarket Buyer)
  • πŸ—ΊοΈ Map icons for active deliveries
  • πŸ’Ύ Game-save persistence for quests
  • πŸ’Έ Bonus reward multipliers based on product value and volume
  • πŸ” Built on S1API for Mono/IL2CPP support

Planned Additions

  • 🌍 More stash locations and client variety
  • 🚨 Heat and reputation effects
  • πŸ”“ Tiered difficulty scaling
  • 🎭 Dynamic quest personalities
  • πŸ“‘ Late-game balancing for large operations

Installation

  1. Requires S1API
  2. Download the correct version based on your game branch (Main or Alternate)
  3. Extract the ZIP contents into your Mods folder
  4. Ensure the following structure:
    • Mods/ β†’ contains .dll and folder silkroad
  5. Launch the game, open your in-game phone, and tap the SilkRoad app.

Credits

  • πŸ”§ Rewritten using S1API
  • πŸ™ Huge thanks to Kabooma for S1API and support β€” this rewrite wouldn't be possible without it

Notes

  • This is a stable public release (v1.0), but feedback is always welcome.
  • For bug reports or suggestions, reach out on Discord or through the Nexus comments section.

Deliver smart. Get rich. Welcome to the SilkRoad.

CHANGELOG

SilkRoad Mod Changelog

[1.1.5]

Fix

  • Issues with refresh
  • Complete rewrite of Phoneapp logic

Feature

  • Cancel Quest Button

Changed

  • Refresh now cost 5000$

[1.1.3]

Fix

  • Paths Reassigned

[1.1.2]

Fix

  • Load/save Logic
  • Enhanced Layout

Feature

  • New Refresh quests button

[1.1.1]

Fix

  • Payment should arrive on sleep

[1.1.0]

Integration

  • Full Integration of S1API

Changed

  • Few UI and Prices Tweaks
  • File Structure

[1.0.1] - 2025-04-21

Changed

  • Changed the whole rewarding system.

[1.0.0] - 2025-04-21

Added

  • πŸ” Full rewrite using S1API: Now fully compatible with both Mono and IL2CPP game branches (Main + Alternate).
  • πŸ“¦ ZIP restructure: Clean separation of Mods/ and userdata/ folders for better install flow.
  • βœ… Cross-branch support: One mod, multiple branches β€” no more separate versions needed.

Improved

  • 🧱 Major backend improvements for performance, modularity, and easier future updates.
  • πŸ”§ Enhanced app loading & quest persistence using S1API systems.

[0.2.0] - 2025-04-16

Added

  • πŸ’Ύ Save/Load support: Delivery quests now persist across game sessions.
  • πŸ—ΊοΈ Randomized stash locations: Each quest selects a new drop-off point.
  • πŸ“ Map indicator: Active delivery locations now appear on the map.
  • πŸ’Έ Random bonus rewards: Bricks now include a random cash bonus, making each quest payout unique.

Improved

  • 🎨 Enhanced UI system: Cleaner layout, improved button behavior, and smoother interactions throughout the SilkRoad app.

[0.1.1] - 2025-04-13

Fixed

  • Quest description now correctly appears in the HUD during active missions.
  • Missions now disappear from the HUD once completed or rewards are collected, keeping the interface clean.

[0.1.0] - 2025-04-13

Added

  • Initial version of Silkroad delivery quest system
  • In-game phone app with custom UI
  • Brick delivery quests with dynamic quantities and reward calculation
  • Quest integration into Journal app
  • Dialogue messages from Blackmarket Buyer
  • Quest timer and "Delivery Active" tracking