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ChloeNow-ManorMod-1.0.0 icon

ManorMod

A mod to make the manor on the hilltop fully usable. Purchase it from Ray's Realty, build in it, order deliveries, save your progress, and everything else you'd expect if this was released by TVGS themselves :)

Date uploaded a year ago
Version 1.0.0
Download link ChloeNow-ManorMod-1.0.0.zip
Downloads 242
Dependency string ChloeNow-ManorMod-1.0.0

README

Welcome to ManorMod. This mod seamlessly integrates the manor up on the hilltop as a property. You can buy it, access it, and fully utilize it in all aspects of gameplay.

Just a heads up, this version will likely be behind the version on NexusMods. It takes more effort for me to upload to thunderstore.

🎉We made it to 1.0!🎉

The full feature-set for the manor is now complete!Bugs may happen along the way, but every feature of the manor as it would be if Tyler made it himself, has been implemented as I imagined.Thank you all for being awesome (everyone but you, "the one guy who said in the comments of version like... 0.2.0 I should just stop making mods" XD). I'm going to take my foot off the gas a little and spend some time yknow... using this mod, with mah friends, which was the point haha. I'll continue paying attention to your posts, fixing what needbe, and who knows maybe adding in an underground part of the manor you can purchase.

WARNING: If you are updating from a pre-1.0 version, you need to grab your stuff off the old grid before you update.

I really am sorry for the inconvenience. I tried to fight it, and even came up with a way to generate the new grid to where the coordinates would all line up approximately to where they were before... but in the end it required the old Grid being split into many new Grids, and it would have been a hell of a task converting your old grids.

"But I already updated! You wiped all my stuff!", NEIGH! OBSERVE ABOVE! YOUR STUFF REMAINS IN THE SKY LANDS. Okay no but seriously your stuff is way above you in the sky, I'll remove that after a few versions so GRAB YOUR STUFF. I'm not going to support legacy for that long, that's extra stuff that has to be in the asset bundle.

Features:

Place objects inside the building like normal properties
Purchase the property from Ray, complete with a listing poster on his whiteboard
Blinds for each window
Light switches save
6 Loading Docks
30 Employee capacity
Gate opens if you own the property (all players)
Multiplayer support

Known Issues:

Employees are able to do things through some walls.
People updating from pre-1.0 will not have their old Grids. They need to go back a version and grab their stuff.
Network guests cannot see a delivery if they joined the game after it pulled in. If they were there for the delivery it works fine.

Installation:

Install MelonLoader, it will make a "Mods" folder in your games install directory
Extract the proper .dll file into the "Mods" folder
Start the game and head to Rays Realty to buy the property

Current Ongoings:

Have to package a new navmesh bake with the mod now, which increases filesize unfortunately.
We can now build for Il2Cpp and Mono at the same time and do simultaneous releases as of 0.9.9
Network guests can

News for modders:

S1API now has WIP Property and Dialogue modules, proudly partially courtesy of ManorMod thanks to the hard work of Aker

Dear Tyler / TVGS: When the manor releases, you COULD use the same GUIDs to allow peoples stuff to transfer over gracefully. I certainly don't expect it but you know what to do with these I'm sure:

Downstairs: Stage-right room: 18bd49b0-b185-497e-8a35-b1f4608f124a Stage-left room: 82012d17-44f1-44b1-ae68-40c41737c9d3 Hallway: 6ef9d1cb-ce92-4518-b9e4-56c4df26134b Back porch: 9c4bfbfc-678f-491b-b470-148c18e701b1

Upstairs: Hallway: 17fe4d4d-e6ee-4bda-9c59-19f7f555543f Red room: c521f607-12f6-4072-871c-59765530dfd9 Green room: d574cbf2-88ea-4595-ab5d-1f1868af9a06 Grey room: 9090c18e-ff99-40fe-9672-d90d1083f9f6 Blue room: d0c80f10-5ef8-4195-92a9-cc46b64ea49d

... cough ...

Roof: 351f928d-a55c-4a0d-8298-557e17d09e6c

Changelogs

    Version 1.0.0
        Fixed overlapping grid items
        Fixed grid being dissatisfyingly-placed
        Gate opens conditionally for all players in-game based on property ownership
    Version 0.9.93
        Sadly package full new navmesh bake with the mod to fix employee woes at other properties
    Version 0.9.9.6
        Fixed mod not loading once you quit back to main menu
    Version 0.9.9.0
        First release that is simultaneously released for Mono/Il2Cpp
        Blinds animation fixed
        Switched loading bays to spriterenderers as a more permanent fix to the culling issues
        Mono now rebakes the navmesh properly so that other properties remain functional
    Version 0.9.8.7
        Rebake entire world employee navmesh. Unfortunately partial-rebake is not an option.
    Version 0.9.8.6
        Loading dock text now obeys lighting
    Version 0.9.8.5
        Blinds and blinking loading bay decals should be fixed
    Version 0.9.8.0
        Full rework for Il2Cpp support
    Version 0.9.6.0
        Removed the meshes that let me see where the old NPC teleport exits were.
        Removed NPC Teleport exits and other garbage now that they NavMesh is fixed.
    Version 0.9.4.0
        FULL rewrite. Much cleaner code.
        Switched to Mono (Soon to come back to Il2Cpp via S1API)
        Stable Loading docks decals
        Ironically much more performance
        Rays fixed and hopefully shouldn't charge people too much money anymore
    Version 0.8.4.0b
        Just cleaned up usings and logs a small bit
    Version 0.8.4.0
        Employees mostly work now, though they teleport through the door
        Switches fixed
        Blinds added
        Loading docks don't blink
        Loading docks have appropriate numbers
        Loading docks 5 and 6 positions corrected
        Z-Fighting on stock Manor doorway fixed
        Employee count increased to 30
        Listing poster should work
    Version 0.7.0.0
        Fixed employees not functioning
        Fixed major lag coming from over-baking the navigation mesh
    Version 0.6.4.0
        Fixed most employees not functioning (cmon botanists what the heck)
        Added extra safety around charging for the property
    Version 0.6.2.0
        Fixed Manor price back to 150,000. Fixed Ray not selling the property.
    Version 0.6.0.0
        Release