Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Hash
A terminal instead of the dev console. Completion, arguments, help, output and history, on the in game phone. Needs Sideload.
| Date uploaded | 4 days ago |
| Version | 1.0.3 |
| Download link | DooDesch-Hash-1.0.3.zip |
| Downloads | 34 |
| Dependency string | DooDesch-Hash-1.0.3 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3DooDesch-Sideload
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Preferred version: 1.7.0README
hash - A Terminal for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/hash.
Press the console key and get a terminal. It completes commands and their arguments, it shows what a command printed, and it remembers what you typed last session. The vanilla console is one input field with no output, no help and no memory.
What you get
- Tab completes. Command words, item ids, npc ids, properties, vehicles, quests, weather, keys.
give ogkfinds OG Kush;teleport barfinds the barn. - The arguments are written down. The line above the prompt shows the shape of the command you are typing
and highlights the argument you are on, so
setrelationshipstops being guesswork. - You can see what happened. Vanilla runs
give bananas 1and shows you nothing, with the reason sitting in a log file behind the game. hash prints the answer. #is whatever you are looking at, so you never look an id up.setrelationship # 5maxes out the person in front of you,give #hand 5is five more of what you are holding,setowned #homebuys the place you are standing in. Also#car,#near,#itand#last.- It remembers. History across sessions, aliases you name yourself, and
logsto watch the game talk.
Everything is a command: help lists them, help <topic> narrows, help <command> explains one.
Requirements
MelonLoader 0.7.3+ and Sideload 1.7.0+. The console has to be switched on in the game's own settings (Settings > Gameplay), and it is host only - that is the game's rule, not this mod's. hash says so instead of ignoring you.
For mod authors
If your mod answers the console with a Harmony prefix, its words are invisible to every list and autocomplete in
the game. Compile in Hash.Api/HashCommands.cs and declare them:
using Hash.Api;
HashCommands.Add("snitch", "profiler: start, stop, top, report", "snitch start");
One file, no references, no hard dependency, and it puts the word in the game's own command list - so every tool sees it, not only hash.
CHANGELOG
Changelog
All notable changes to hash are documented here. This project adheres to Semantic Versioning.
[1.0.3] - 2026-08-05
Changed
- Commands that other mods register through S1API are read through
ConsoleHelper.RegisteredCommands, which S1API 3.1.9 added for exactly this. Nothing changes on screen; what changes is that the listing no longer depends on reaching into S1API's internals, where a rename would have made those commands disappear without a word. S1API 3.1.8 and older still work through the old route.
[1.0.2] - 2026-08-05
Added
- A quiet mark in the top right of the log window: the hash glyph punched out of the panel, with the terminal's own green bleeding around it. Set so the brightest pixel of it stays under the dimmest text on screen, and a line of output crossing it reads exactly as it does anywhere else.
[1.0.1] - 2026-08-04
Fixed
#handnames the item you are holding. It answered "nothing there right now" every time, because taking the phone out deselects the hotbar - the one moment the mark is asked is the one moment the game has no answer. What you last held is remembered while the phone is down.
[1.0.0] - 2026-08-04
Added
- The console key takes the phone out with a terminal on it. Type as before -
give ogkushseed 5reaches the game exactly as it always did - and now you see what it answered. Vanilla writes that into a log file behind the game and shows you nothing, which is whygive bananas 1looked like it worked. - Tab completes the command and its arguments: items, NPCs, properties, vehicles, quests, weather, keys. The line
above the prompt draws the shape of the command you are typing and marks the argument you are on, so
setrelationshipstops being guesswork. #is whatever you are looking at, so you never look an id up. Face someone andsetrelationship # 5maxes them out without knowing they arebenji_coleman.give #hand 5is five more of whatever you are holding,setowned #homebuys the property you are standing in, andteleport #itgoes to the id that just printed. A#pointing at nothing refuses the line instead of guessing.- Every command in one list, filed under the mod that supplied it, with the description the game keeps to itself.
helpshows the common six plus a map of the topics,help <topic>opens one,help <command>explains one. - History that survives a restart, aliases you name yourself,
;between two commands,repeat 5 <command>,grep,copyto the system clipboard, andlogsfor what the game is saying as it happens.fontswitches between the machine's own monospaced face and the game's pixel one.HijackConsoleKeyinMelonPreferences.cfgbrings the vanilla console bar back.