Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
TimeNeverStops Mono
Time no longer stops at 4AM. Configurable day speed multiplier. (Mono build)
| Date uploaded | a year ago |
| Version | 1.3.0 |
| Download link | DropDaDeuce-TimeNeverStops_Mono-1.3.0.zip |
| Downloads | 366 |
| Dependency string | DropDaDeuce-TimeNeverStops_Mono-1.3.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3ifBars-SteamNetworkLib_Mono
A streamlined, object-oriented Steam networking library designed specifically for Schedule 1 mods.
Preferred version: 1.5.0ifBars-S1API_Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Preferred version: 3.2.0README
Time Never Stops
A mod for Schedule I that keeps time moving and lets you control the in‑game day speed.
Report issues on the GitHub repository or the modding Discord.
Disclaimer
- AI Content: This mod was created with assistance from AI tools. The icon was generated with ChatGPT v5.
Features
- No 4:00 AM Freeze (default mode): Time keeps advancing; the hard stop is removed.
- Custom Day Speed: 0.1x–100.0x multiplier; applied continuously and re‑applied if other code changes it.
- Live Config Reload: Edit the config file while the game is running; changes take effect within ~1 second.
- Daily Summary While Awake (optional):
EnableDailySummaryAwakeshows the daily summary at 07:00 even if you didn’t sleep. - Rank Up Flow Integration: Automatically runs the rank‑up UI after the daily summary (awake or post‑sleep) and restores HUD state.
- Sleep Prompt Suppression: Hides the on‑screen sleep prompt (unless you disable full feature set).
- Multiplier Only Mode:
TimeMultiplierOnlyMode = truelimits the mod to only enforcing the day speed multiplier (disables 4AM bypass, awake summary injection, sleep prompt hiding) for a minimal footprint.
Config File
Path: UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg
Keys:
- DaySpeedMultiplier=1.0; String parsed to float, range 0.1 - 100.0 (Invalid or out‑of‑range values are clamped and rewritten.)
- EnableDailySummaryAwake=true; Show summary at 07:00 while awake
- TimeMultiplierOnlyMode=false; True = only enforce speed multiplier, disable other features
Installation
1. Requirements
- MelonLoader
- Schedule I (legit copy)
2. Choose the Correct Build
You will see two Thunderstore packages / release files:
TimeNeverStops_IL2Cpp.dll(IL2CPP build)TimeNeverStops_Mono.dll(Mono build)
Use the one matching your game build (Mono vs IL2CPP). If unsure, the IL2CPP build typically includes GameAssembly.dll; the pure Mono build has only a large set of managed assemblies under ..._Data/Managed/.
3. Install
Place the chosen DLL in your Schedule I/Mods/ folder (created by MelonLoader).
Only install one variant that matches your game build.
4. Configure
Edit the config file (it is created after first launch). Save changes; they apply automatically.
Usage Scenarios
- Want everything (no 4AM freeze + awake summary + prompt hiding): leave
TimeMultiplierOnlyMode=false. - Only want adjustable speed (compatibility with other time / sleep mods): set
TimeMultiplierOnlyMode=true. - Disable awake summaries: set
EnableDailySummaryAwake=false(summary still appears after sleeping).
Compatibility
- Provides Harmony patches on:
TimeManager.Tick(prefix & postfix)HUD.Update
- May conflict with other mods that:
- Patch the same methods
- Force or freeze
TimeProgressionMultiplier - Inject alternate daily summary flows
Credits
- Source: https://github.com/DropDaDeuce/Time-Never-Stops
- Template Inspiration: Deeej’s S1 Mono / IL2CPP template
- Harmony / MelonLoader Teams: For tooling enabling mod development.
CHANGELOG
Changelog
[1.5.0] - Daily Summary App & Silent Sleep - 2026-08-23
Supersedes 1.4.1, which was prepared but never published. Everything from it ships here, so the upgrade path for players is 1.4.0 to 1.5.0.
Added
- Daily Summary App:
- Added a Summary app to the in-game phone, so the summary no longer interrupts you.
- Added scrolling to the summary, so a busy day no longer has items cut off.
- Added rank-ups and region unlocks as lines in the app instead of full-screen takeovers.
- Added
EnableDailySummaryApp(default on). Requires S1API by ifBars.
- Silent Sleep:
- Added silent sleep, so the nightly changeover no longer takes over your screen.
- Added story sleep messages to the summary app so they are not lost with the sleep screen.
- Added
EnableSilentSleep(default on).
- Multiplayer:
- Added time synchronisation between everyone in a Steam lobby.
- Added the host's day speed being applied to every player who joins.
- Added restoring your own day speed when you leave someone else's game.
- Added local multiplayer for two copies of the game on one PC (default off, Mono build only).
- Added
EnableLocalMultiplayer(default off).
- Added
ForceDailySummaryWhileInUITime(default 800) to close post-sleep menus left open.
Changed
- Updated the mod for Schedule I 0.4.6f13.
- Changed the day speed in multiplayer so the host now sets it for everyone.
- Changed the daily summary popup to stay hidden while the phone app is active.
Fixed
- Fixed the day speed multiplier doing nothing at all on the IL2CPP build.
- Fixed IL2CPP clients ignoring the host's day speed.
- Fixed clients soft-locking on a black "Waiting for host" screen at the daily summary.
- Fixed the player's head turning while the daily summary was on screen.
- Fixed the HUD snapping at the end of sleep.
- Fixed a false "sleep did not finish" warning on nights with a story message.
- Fixed the hour and day events firing in the wrong order at midnight.
- Fixed time sync degrading after loading several saves without restarting the game.
- Fixed mod behavior for the 0.4.5f2 game update.
Notes
- Massive thanks to ifBars for the Steam lobby networking implementation!
- Every player in the lobby needs this mod. Host-only installs are untested and unsupported.
- The game saves once a night and that briefly freezes it. This happens in an unmodded game too.
- Not yet verified in a live round: local multiplayer, and the Mono build with two players.
[1.4.0] - Stop Breaking Things Update - 2025-09-12
Added
- Config option
EnableDebugLogging(cfgDebugLogging) to selectively emit detailed diagnostic messages without cluttering normal logs.
Changed
- Run ForceSleep at 6:59 to ensure all game mechanics that rely on sleep events can run properly.
- Added many patches to ensure mod functionality works correctly with this change and doesn't interfere with normal game behavior.
- Refactored internal logging to use
TNSLogstatic class for consistent formatting and easier future enhancements. - All debug output (detailed internal state changes, config reloads, etc.) is now conditional on the new
EnableDebugLoggingsetting.
Notes
- Thank you bigjme for the bug report!
1.3.0 - Multiplier Only Mode, Mono Build & Quality Pass - 2025-08-30
Added
- Separate published Mono build (alongside IL2CPP) with its own Thunderstore package; functionally identical feature set.
- Multiplier Only Mode (
TimeMultiplierOnlyMode): restricts the mod to just enforcing the day speed multiplier (disables 4AM freeze bypass, awake daily summary injection, sleep prompt hiding). - Continuous multiplier normalization: re‑applies sanitized value if external code or the game changes
TimeProgressionMultiplier.
Changed
- Packaging pipeline now syncs version from
Version.propsinto both IL2CPP and Mono TOMLs (single source of truth). - Config writes reduced (only when value actually changes) to minimize disk churn.
- Summary / sleep handling cleanly no‑ops when Multiplier Only Mode is enabled.
Notes
- Players wanting only adjustable time speed can enable Multiplier Only Mode; default behavior remains unchanged otherwise.
- Mono and IL2CPP zips are now built and hashed in the same run for easier release verification.
1.2.1 - Compatibility & Stability Fix - 2025-08-29
Fixed
- Crash / NullReference during game load caused by attempting to subscribe to
TimeManagersleep callbacks before the instance existed (or after the game update changed their accessibility/signature). - Removed invalid delegate
+= / -=usage onTimeManagermembers that are no longer proper events after the game update. - Daily Summary + Rank Up flow now reliably suppresses during sleep without relying on those callbacks.
Changed
- Replaced direct sleep event subscriptions with a lightweight coroutine that polls
TimeManager.SleepInProgressand triggers start/end logic on state transitions (safer across updates). - Switched HUD patch target from
FixedUpdatetoUpdateto keep the sleep prompt suppressed after upstream changes. - Defensive null checks around config +
TimeManagerusage to avoid early initialization edge cases. - Internal refactor: consolidated sleep suppression + daily summary rearm logic into clearer helper methods.
Notes
- Functionality is unchanged from the player perspective; this release restores full operation after the latest game update altered internals.
- If further game updates expose stable events again, logic can be swapped back from polling with no user-facing impact.
1.2.0 - Awake Summary & Sleep Fix - 2025-08-10
Added
- EnableDailySummaryAwake config toggle (default: 'true') to allow the Daily Summary to display at 07:00 while awake, and if false won't display unless the player sleeps.
- Awake Daily Summary flow improvements:
- Skips first tick after load to avoid immediate trigger.
- Suppresses summary during sleep; marks the day handled after sleeping.
- Automatically runs RankUpCanvas after the summary closes.
- Ensures an EventSystem exists so the UI is interactable.
Changed
- Removed custom SleepCanvas patch and restored vanilla sleep behavior.
- Sleeping now uses the base game's time skip, so plants grow and cooking advances normally overnight.
- Integrated awake summary with sleep events via 'TimeManager.onSleepStart' and 'TimeManager.onSleepEnd'.
1.1.1 - Minor Fix - 2025-08-09
Fixed
- SetDaySpeedLoop now checks both the config value and the current 'TimeProgressionMultiplier' each tick.
- If the in-game value differs from the config (due to other mods or game logic), it is automatically corrected.
- Prevents cases where the day speed could silently change without user intent.
1.1.0 - Major Bug Fixes & Features - 2025-08-09
Added
- Dedicated config file at 'UserData/DropDaDeuce-TimeNeverStops/TimeNeverStops.cfg' with auto-migration from old settings.
- Support for day speed multipliers up to 100.0x (previously capped at 3.0x).
- Ability to change DaySpeedMultiplier in-game via config file (no need to restart the game).
Changed
- Config entry type changed from float to string for more precise parsing and sanitization.
- Day speed loop now:
- Waits for 'TimeManager' before starting.
- Reloads config file each tick to pick up manual edits.
- Applies changes only when value differs (epsilon compare).
- Reattaches if 'TimeManager.Instance' changes.
- Centralized parsing + sanitization into helper methods.
Fixed
- Issue where day speed could get "stuck" on the old value if 'OnEntryValueChanged' was missed.
- Issue where day speed multiplier was not applied when quitting a save and loading a new/old save.
1.0.2 - Bug Fixes - 2025-08-08
Fixed
- Daily Summary Fix: Fixed an issue where the daily summary UI would appear when loading a new game, and at the start of character creation. Fixed by making sure daily summary only appears after the first day has passed.
1.0.1 - Minor Fixes - 2025-08-07
Fixed
- Website Update: Updated the website link in the mod settings to point to the correct GitHub repository.
1.0.0 - Initial Release - 2025-08-07
Added
- Time Never Stops: Removed the default time freeze at 4:00 AM. The game clock continues to advance, allowing for uninterrupted gameplay.
- Custom Day Speed: Added the ability to adjust the in-game time speed multiplier (0.1x to 3.0x) via mod settings.