Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
Schedule 1 Survival Mode
Adds hunger, thirst and sleep, plus a comfort meter that only ever helps you. Food vendors all over town, casual chatter that changes with how people feel about you, and a rotating rumor system. Chill by default, tunable to brutal.
| Date uploaded | 8 hours ago |
| Version | 0.9.88 |
| Download link | MetroGnome-Schedule_1_Survival_Mode-0.9.88.zip |
| Downloads | 24 |
| Dependency string | MetroGnome-Schedule_1_Survival_Mode-0.9.88 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Schedule 1 Chillvival Mod
"Even dealers gotta eat."
Chill (or rough).

Adds hunger, thirst, and sleep to the game. Let any of them run out and you'll feel it... slower, weaker, worse on your feet, and eventually you just drop. So now you actually have to grab food and a drink between deals.
Taking it easy counts, too. Watching TV, playing the arcade or casino, skating, listening to music, sitting in your car, or talking to people builds Comfort. Comfort is all upside: build enough and your other needs drain slower, you sleep better, and you become a slightly better dealer. Leave it empty and nothing bad happens.
The whole town's open for business: the diner, the cafe, the bar, the liquor store, the Chinese place, the French place, the servo, all of it. The people who run them will sell you food now, each with their own menu. Kyle slings tacos (including a $420 wagyu one and a burrito that costs more than your car). Dan'll cook you lunch, if he likes you. Poke around, there's a lot.

People have more to say now, too. The mod adds casual chatter based on how they feel about you: strangers brush you off, regulars make small talk, and friends start opening up.
It also adds a full rumor system. Different people know different kinds of news, their rumors rotate every few in-game days, and cartel talk follows what's actually happening in your game. Ask around. Come back later. The town doesn't always have the same thing to say.

Not a hardcore grind unless you want it to be. Go see Cranky Frank to set it up. Hunger, thirst, and sleep each dial separately, from "barely there" to "actively trying to kill you." Comfort has its own seven levels, but never turns into punishment. Want just hunger and nothing else? Done. Want the social stuff without the survival pressure? Done. Want the full punishment? He's got that too.

Needs MelonLoader. Drop it in and play.
What it does
Survival meters. Hunger, thirst and energy drain on real play time (menus and pauses don't count). Staged, fair penalties: get peckish, then hungry, then starving. Move speed, stamina and (optionally) health follow. Run out of sleep and your eyelids droop, microsleeps hit, and eventually you collapse where you stand. Sleep restores energy (bed after 2 AM is poor sleep); food and drink restore the rest.
Comfort is pure upside. Relaxing builds Comfort. Reach Comfortable, then Content, and your needs drain more slowly, you sleep better, and your deals pay a little more. An empty Comfort bar just means no bonus. It never hurts you.
A real food economy. Food vendors all over town, each with their own menu, their own voice, and their own opening hours on the game clock. Once a seller is closed, their food choices disappear until opening time. The church food bank hands out a ration a day, not an endless one. If you can't afford to eat and drink, you can die of it.
- Kyle Cooley works the counter at Taco Ticklers: five tacos including the $69 Kyle's Special, the $420 Manuke, a "vegan" option, and one legendary one-time purchase he really doesn't want to make you.
- Cranky Frank adjusts the difficulty in-world: four pillars (food, water, sleep, comfort), seven levels each, through dialogue.
The town talks. New casual dialogue changes with how people feel about you. NPCs also know different rumors from different pools, so asking around town gets you different answers. Rumors rotate over time, and cartel talk changes as the cartel gains or loses control.
Everything is itself. 50+ consumables, each with its own model (bowls, mugs, glasses, sandwiches, a whole rotisserie chicken...), matching icon, and consume audio that matches what you're having: soft chews, crunchy bites, sips, gulps, soup slurps and beer glugs. All real recordings, 2-3 variants each so nothing loops.
Drugs affect needs. Munchies burn hunger, stims carry you through the night then take it back with interest, and drinking mouthwash brings everything back up (clearing your high the hard way). Drug mixers can be eaten for their effect, at your own risk. Gasoline is technically drinkable, once.
Install
r2modman / Thunderstore Mod Manager (recommended): click Install with Mod Manager. MelonLoader is pulled in automatically. Launch from the manager.
Manual:
- Install MelonLoader 0.7.3+ into Schedule I.
- Run the game once, then quit.
- Drop
S1HungerThirst.dllintoSchedule I/Mods/. - Play.
Enhanced Dialogue is already part of S1HungerThirst.dll. Do not install the
retired standalone EnhancedDialogue.dll beside it; loading both can create a
second set of talk choices.
Config
Everything lives in UserData/MelonPreferences.cfg under twelve [S1HT_*]
sections plus one for the chat, 190+ keys: master toggles per feature, drain
rates, stage thresholds, every penalty, sleep quality, comfort upkeep and
bonuses, drug interactions, per-item food values (FoodMap), taco prices,
per-establishment vendor toggles and opening hours (Hours*, game-clock
"HHMM-HHMM"), HUD position/scale, and audio volume. Prefer changing difficulty
in-game? Talk to Frank.
Credits & licenses
Everything hooks the game at runtime against its own assembly, so no game files get touched.
Bundled audio, all real recordings, no synthesis, licenses permit bundling:
- Six bite recordings from the "Crunch sounds" packs by cogitollc (OpenGameArt), CC0 1.0 public domain.
- Cap-open from "202 More Sound Effects" by OwlishMedia (OpenGameArt), CC0 1.0 public domain.
- Under the Pixabay Content License
(free for commercial use, bundling permitted), with thanks:
- "Pill Bottle Quick Shaking out Pills 02" by Rudmer_Rotteveel
- "Remove pill from a blister pack" by spinopel
- "Eating a sandwich", "Chewing", "Disgusting Chewing", "Sipping coffee", "sipping", "Drink Sip and Swallow", "Gulp", "Drinking from aluminum can", "coffee slurp 7", "Drinking Beer From A Bottle", "Swig From Flask With Breath", "eating carot", via Pixabay's freesound_community
- "chewing" by lolohool, "Sipping tea" by x021yippee_sfx, "Man eating hot soup with spoon on bowl" by audiopapkin, "SLurp" by hungrybirds, "Eating a Crunchy Crisp" by shut_up_ghost
All the 3-D models, textures and icons are the mod's own. No external art assets.
Compatibility
Schedule I (Steam) IL2CPP branch, tested on 0.4.6. Per-save data lives in
UserData/S1HungerThirst/ (one small JSON per save slot). The game's own
saves are never touched. Movement penalties are polite multipliers and
stack cleanly with other mods.