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RTLC-XUnity_AutoTranslator-5.4.5 icon

XUnity AutoTranslator

Advanced translator plugin for MelonLoader IL2CPP

Date uploaded a year ago
Version 5.4.5
Download link RTLC-XUnity_AutoTranslator-5.4.5.zip
Downloads 29917
Dependency string RTLC-XUnity_AutoTranslator-5.4.5

This mod requires the following mods to function

BepInEx-BepInExPack-5.4.2100 icon
BepInEx-BepInExPack

BepInEx pack for Mono Unity games. Preconfigured and ready to use.

Preferred version: 5.4.2100

README

XUnity.AutoTranslator

This is an advanced translator plugin that can be used to translate Unity-based games automatically and also provides the tools required to translate games manually.

All the basic information about the plugin is located here - XUnity.AutoTranslator

Plugin author - bbepis

Also, huge thanks to WGOS for the plugin patch to ensure its full functionality on Melon.

Information

The plugin has been moved here to address the Xunity issue. Due to numerous DLL using it during loading, they encountered problems with "Package rejected - Invalid submission." First and foremost, all of this was done to assist RTLC Russian Translation.

If you are also encountering errors when updating localization, you can use this mod as a dependency and remove Xunity from your archive directly.

CHANGELOG

Changelog

v5.6.1 — 2026-04-19

Fixes

  • Fixed font asset bundle loading failure in IL2CPP by @sorrowmoil in #831.
  • Fixed hotkey unresponsiveness and GUI unstripping errors in IL2CPP by @sorrowmoil in #834.
v5.6.0 — 2026-04-10

Added

  • Added UIElements support by @axxag in #818.

Fixes

  • Fixed Papago translator JS chunk pattern to match the current website structure by @markruler in #820.

Documentation

  • Added AutoPollinationTranslator to the third-party translator list in the README by @kikyo2006 in #823.
v5.5.2 — 2026-03-06

Fixes

  • Fixed DeepL API authentication to use the Authorization header instead of legacy query/body parameters by @markruler in #815.
  • Fixed override font stopping working after some time in IL2CPP.
v5.5.1 — 2026-01-28

Fixes

  • Switched to UnityInput to support both legacy and new Unity input systems by @ManlyMarco in #804.
v5.5.0 — 2025-10-27

Added

  • Added AutoTranslatorState.PluginInitialized property and PluginInitializationCompleted event, allowing other plugins to detect when AutoTranslator has finished loading by @ManlyMarco in #771.
  • Added support for the XUAIGNORETREE tag in GameObject names to prevent translation of entire GameObject trees. Unlike XUAIGNORE, this applies to the full tree instead of only the named GameObject by @ManlyMarco in #772.
  • Added support for Yandex Translate API v2 by @Noobik447 in #774.

TMP_Font_AssetBundles

  • Added arialuni_sdf_u6000 by @Galiathus987 in #787.
v5.4.6 — 2025-09-28

Fixes

  • Replaced culture-sensitive string operations with invariant/ordinal variants by @ManlyMarco in #765.
  • Fixed ResizeUI NullReferenceException when a component is destroyed by @ManlyMarco in #766.
v5.4.5 — 2025-03-28

Added

  • Added basic resizer support for NGUI by @ManlyMarco in #685.

TMP_Font_AssetBundles

  • Added arialuni_sdf-u55to2017 by @djlaser.
  • Added arialuni_sdf_u2021 and arialuni_sdf_u2022 by @ceshizhuanyong895.
v5.4.4 — 2025-01-31

Fixes

  • Added NGUI support to TextGetterCompatibilityMode.
  • Fixed broken Assembly-CSharp-firstpass detection in CallOrigin.
  • Fixed a potential assembly comparison issue in TextGetterCompatModeHelper.
  • Fixed typo in README.md by @eltociear in #660.
v5.4.3 — 2024-12-18

Fixes

  • Added a hotfix for the minor regex performance improvement by @Lmeks in #638.

CustomTranslateEndpoint

  • Added EnableShortDelay and DisableSpamChecks settings by @ManlyMarco in #645.
v5.4.2 — 2024-11-24

Changes

  • Added OS-independent paths for the MelonMod version by @PranitModak in #606.
  • Made Auto Translator plugin config accessible on Android by @PranitModak in #612.
  • Improved translation scoping: if GetScopeFromComponent fails, GetActiveSceneId is used instead of -1 by @Lmeks in #619.
  • Added minor regex performance improvements by @Lmeks in #626.
  • Moved XZipper from DotNetZip to SharpCompress by @ManlyMarco in #629.
v5.4.1

Fixes

  • Fixed crash when changing font if the previous font is null.

Maintenance

  • Moved all version constants into a global props file.
v5.4.0

Changes

  • Updated DeepL supported languages according to the API documentation.
  • Updated to BepInEx 6.0 BE-704.

Fixes

  • Fixed silently failing to get some Il2CppTypes and crashing later.
  • Fixed outline style being lost when overriding TextMeshPro font.
v5.3.1

Changes

  • Used reflection to access Il2CppInteropManager.IL2CPPInteropAssemblyPath.
  • IL2CPP: Shimmed UnityEngine.Input to fix failing to find the type in some games.

Fixes

  • Fixed HandleInputSafe crashing in some games.
  • DeepL: Fixed 404 error when calling GetClientState.

Translation

  • Allowed DeepLTranslator to support auto.
  • Added Indonesian support for DeepL Translate.
v5.3.0 FIX

Fixes

  • Fixed console management error.
v5.3.0

Features

  • Added support for the latest MelonLoader and BepInEx bleeding edge builds for IL2CPP. Use the stable release for Mono. Support for earlier versions was dropped.
  • Added PersistRichTextMode to control how text parsed as rich text during translation is persisted.

Regressions

  • Dropped support for pre-2017 Unity Engine versions for IL2CPP builds due to issues with the new IL2CPP interop. This may be re-added later.

Fixes

  • Fixed several potential NullReferenceException occurrences.
  • Fixed a potential bug during substitution replacements. Thanks to TokcDK.
v5.2.0

Features

  • Added support for Lingo Cloud. Thanks to Kiles Duli.

Fixes

  • Fixed IL2CPP issue where the plugin did not always use correct unhollowed paths for BepInEx.