Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
AutoCloseDoors
Automatically closes doors in Schedule I after a configurable delay. Includes an enable toggle and host-controlled multiplayer support. IL2CPP only.
| Date uploaded | 2 weeks ago |
| Version | 1.1.0 |
| Download link | RebornModding-AutoCloseDoors-1.1.0.zip |
| Downloads | 61 |
| Dependency string | RebornModding-AutoCloseDoors-1.1.0 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.3README
Auto Close Doors
By RebornReaper | Version 1.1.0 | Schedule I (IL2CPP)
Automatically closes doors after they have been open for a configurable amount of time. The default delay is 5 seconds.
Features
- Configurable door closing delay, including decimal values.
- Enable or disable automatic closing through a config file.
- In multiplayer, the host closes doors using the game's normal network update.
- Creates missing configuration automatically and preserves existing settings.
Requirements
- The IL2CPP version of Schedule I. This release does not support the Mono/alternate branches.
- MelonLoader 0.7.3.
Installation
Thunderstore Mod Manager / r2modman
- Select Schedule I and your modded profile.
- Install AutoCloseDoors and its MelonLoader dependency.
- Launch the game through the mod manager.
In multiplayer, install and configure the mod on the host. Installing it only on a joining client does not control door closing.
Manual installation
- Install MelonLoader 0.7.3 for your IL2CPP game installation.
- Extract this download and copy
Mods/AutoCloseDoors.dllinto the game'sModsfolder. - Remove any older copy of AutoCloseDoors.dll from your active mod installation to avoid loading it twice.
- Launch the game once to generate the config.
Configuration
After the first launch, close the game and edit UserData/AutoCloseDoors.cfg in the active game or mod manager profile directory. The mod logs the full config path when it starts.
Enabled = true
CloseDelaySeconds = 5
| Setting | Default | Description |
|---|---|---|
Enabled |
true |
Set to false to disable automatic door closing. |
CloseDelaySeconds |
5 |
Seconds a door remains open before closing. Must be a finite number greater than zero. |
Use a dot for decimals, for example CloseDelaySeconds = 2.5. Invalid values fall back to defaults and log a warning. Restart the game after making changes.
Existing config files are preserved. If you used an earlier build with Mods/AutoCloseDoors.cfg, move that file to UserData/AutoCloseDoors.cfg to keep your settings; this release reads only the UserData config. No config file is included in the download because the mod creates it automatically.
Compatibility and troubleshooting
- This release targets IL2CPP only.
- The host's config controls automatic closing in multiplayer.
- Mods that also change door behavior may conflict.
- If door closing stops after an error, check the MelonLoader log for
Auto Close Doors disabled after an error. - If settings appear unchanged, check the startup log for the config path and restart the game after editing it.
Validation status: the release DLL has been compiled against local game and MelonLoader assemblies. The author reports that the in-game testing performed passed. Installation through a mod manager has not yet been verified.
Uninstall
Remove the mod from your mod manager profile, or remove AutoCloseDoors.dll from your active Mods folder, then restart the game. You can also remove UserData/AutoCloseDoors.cfg if you no longer need its settings.
CHANGELOG
Changelog
1.0.1 — 2026-11-02
- Corrected the compiled DLL for code mismatches.
- Gameplay and settings are unchanged.
1.0 / 1.0.0 — 2026-10-24
Initial public release by RebornReaper. Nexus version: 1.0. Thunderstore/mod version: 1.0.0.
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- Standard, Premium and Heavenly quality; Wei/Leo favour higher-grade cocaine.
- Native baggie packaging, jewellery/gold-bar bonuses and rare exclusive one/two-brick hauls.
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Active-hostile-cartel integration, longer standard-playthrough balance and multiplayer still need broader feedback. Standard-or-better quality floor passed offline checks; it was not separately retested in-game after the final table change.