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UnicornsCanMod-UnicornsCustomSeeds-2.0.0 icon

UnicornsCustomSeeds

Your good friend unicorn can help synthesize your weed mixes into weed seeds

Date uploaded 2 weeks ago
Version 2.0.0
Download link UnicornsCanMod-UnicornsCustomSeeds-2.0.0.zip
Downloads 646
Dependency string UnicornsCanMod-UnicornsCustomSeeds-2.0.0

This mod requires the following mods to function

LavaGang-MelonLoader-0.7.2 icon
LavaGang-MelonLoader

The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono

Preferred version: 0.7.2
ifBars-S1API_Forked-3.2.3 icon
ifBars-S1API_Forked

S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.

Preferred version: 3.2.3

README

Unicorns Custom Seeds

Unicorns Custom Seeds allows you to synthesize your custom weed mixes into seeds via a new quest with Albert Hoover. The mod features visual matching for vials and plants, Botanist support, and persistence across save files. Find your new seeds in shops or deaddrops and enjoy a seamless growing experience.

Mod Overview

Once you have a friendly relationship with Albert Hoover you can start requesting him to synthesize seeds. To synthesize seeds you must place your weed mix and cash in alberts drop box. If you have already synthesized a weed mix albert will not accept it. After a seed has been synthesized you can buy it again from Alberts shop or the Deaddrop shop. Once you reach max relationship with Albert Hoover he can deliver seeds to you.

What does this mod do?

  • Create seeds for your custom weed mixes via Albert Hoover
  • Add a new color pallet to weed plants
  • Improves automation of weed mixes by creating Weed Seeds for discovered mixes
  • Persistence for each Save Game
  • Configurable using melon preferences or Mods App by k0Mods

Bug Reporting Guidelines

Contact me on Nexus with the following:

  1. Game verison (MONO/IL2CPP)
  2. MelonLoader version
  3. Steps to reproduce
  4. Error Message

Future Improvements

  • Change price of seeds to be based on the market value of the mix rather than the price of ingredients
  • Custom shrooms
  • Custom cocaine seeds
  • Custom Pseudo
  • An app that enables players to remove effects

Compatible Mods

Installation

  1. Download and install MelonLoader
  2. Download S1API and follow the setup steps
  3. Download this mod.
  4. Unzip the downloaded file
  5. Make sure you select the correct mod for the branch of the game you have installed. Il2Cpp for main branch & Mono for alternate branch.
  6. Drag the .dll into the "Mods" folder in your Schedule 1 files.

Support the Mods Development

ko-fi

CHANGELOG

Version 2.1.0

  • Custom spore syringes now work in mushroom spawn stations built after the mix was synthesized, not just stations that were already placed
  • The mushroom spawn station no longer carries a previous save's custom syringes into the next one
  • Custom coca leaves can be put in any cauldron, including cauldrons built after the mix was synthesized
  • Custom coca leaves can be dried on a drying rack, and botanists will load them into one
  • Fixed a game bug that hid the Clear button on a chemistry station's recipe field, which left a station stuck on whichever recipe it already had. Picking the station up and placing it again is no longer necessary to switch to a custom recipe

Version 2.0.0

  • Custom seeds are no longer weed only: synthesize custom shroom syringes, coca seeds and pseudo (meth) from your discovered mixes
  • New supplier hooks for each drug: Albert (weed), Phil (shrooms), Salvador (coca) and Shirley (pseudo)
  • Custom seed quests load and save for the new drug types
  • Albert's chat option is now "Synthesize Weed" to match the other suppliers
  • Supplier stashes show a status line while open: units and cash against the requirement, plus warnings for a wrong drug type, more than one mix, a base strain, or a mix that has already been synthesized
  • Packaged product counts correctly in every stash (baggie 1, jar 5, brick 20) and the right number of packages is taken
  • Fixed supplier stashes sometimes not reacting when closed after loading a save
  • Botanists can use custom seeds when a pot's seed is set to "Any", and custom seeds no longer show twice in the pot menu
  • Custom seed prices are calculated from the mix's additives plus the base strain's seed price
  • Added a custom icon for coca seeds
  • Custom icon generation
  • Cooking in progress (cauldron and chemistry stations) now survives saving and loading
  • Multiplayer: custom items, quests and cooking state now sync to joining clients for all drug types
  • Multiplayer: fixed several bugs where items arrived before their definitions and were lost on clients
  • Save file structure changed to store the drug type with each mix. Existing 1.x saves are migrated automatically
  • Added DebugLogging as a MelonPreferences setting for verbose logging to assist with debugging errors and bugs

Version 1.1.2

  • Updated AssetBundle loader to cache the bundle to prevent bundles not loading on game boot
  • Lumahex updated the mod to work with version 0.4.6f13
  • Updated price calculation for custom seeds to be more fair and balanced
  • Updated save file structure to support the addition of future drugs

Version 1.1.1

  • Fixed bug where createseed method crashes when trying to update delivery list

Version 1.1.0

  • Multiplayer!
  • Seed icons appear in the product manager app to show what seeds have already been synthesized
  • Seed quest can be saved and loaded in both singleplayer and multiplayer
  • Albert not taking weed mixes should be fixed
  • Can order seeds through the deaddrop menu
  • Custom seeds can be delivered by albert

Version 1.0.1

  • Added mod dll's to the zip file.

Version 1.0.0

  • Albert Hoover will message player about sythesizing seeds if they already have a good enough relationship with him
  • When player unlocks shop, Albert Hoover will send a message about synthesizing seeds
  • The syntheszie seed option exists in Albert's text chain that will start the synthesize seed quest
  • Player can use Alberts Stash to complete the synthesize seed quest
  • When quest is complete new seeds appear in Alberts Shop, the pot configuration menu, and are available in a deaddrop
  • Botanist's are able to pickup and use custom seeds
  • Weed plant color for custom seeds matches the color for the weed mix
  • Custom seed vials have different color gradients based on the weed mix
  • Custom seed vial objects appear correctly when planting seeds
  • Custom seeds are saved with the current save game data and are unique to each save game
  • Custom Seeds can be loaded when the players game loads no matter where they are stored(players inventory, storage rack, dropbox, weed pot)