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NPCInteract360
Allows you to interact with NPCs from any direction instead of only when standing in front of them. Removes the need to reposition just to talk.
By j0ckinjz
| Date uploaded | a year ago |
| Version | 1.1.1 |
| Download link | j0ckinjz-NPCInteract360-1.1.1.zip |
| Downloads | 5326 |
| Dependency string | j0ckinjz-NPCInteract360-1.1.1 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0the_croods-SwapperPlugin
Allows seamless swapping between the il2cpp and mono backends. Can be used to install the mono and Il2Cpp version of a mod seamlessly
Preferred version: 1.2.2README
🧠NPCInteract360
Talk to NPCs from any direction — no more awkward sidestepping just to start a conversation.
✨ Features
- Interact with NPCs from any angle — front, side, or behind
- Improves immersion and usability
- Lightweight and performance-friendly
- Plug-and-play, no configuration needed
🛠Installation
- Install MelonLoader for Schedule I
- Place
NPCInteract360.dllin your game’sModsfolder - Launch the game — that’s it!
🙌 Credits
Created by j0ckinjz
CHANGELOG
📦 Changelog
v1.1.1
- Fixed major interaction issues affecting soil plots, doors, ATMs, and more
- Layer assignment is now restricted to
"Capsule"colliders under NPCs only - No longer resets unrelated object layers to Default (Layer 0)
- Layer assignment is now restricted to
- Ensured only NPCs are modified:
- Skips player objects and non-NPC roots
- Validates NPC presence before assigning ignored layer
v1.1.0
- Raycasts now pass through NPC body colliders by moving only
"Capsule"colliders to an ignored layer - Reworked angle limit checks for
"Interaction"objects associated with NPCs - Scene and runtime tracking:
- Logs total number of NPCs patched at scene load (e.g. "87 NPCs patched.")
- Logs dynamically instantiated NPCs as they’re patched (e.g. "3 NPCs patched.")
v1.0.2
- Increases the size of the draggable SphereCollider to prevent blocking raycasts from interaction sphere
v1.0.1
- No longer edits CapsuleCollider on the NPC's physical body
- Instead adjusts the CapsuleCollider on the interaction sphere to extend behind the NPC
v1.0.0
- Initial release of NPCInteract360
- Removed angle restriction from NPC interactions
- Interactions now work from the side or behind NPCs
- Lightweight Harmony patches applied only to relevant NPCs