Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
ProduceMoreMono
Configure the speed of almost every station in the game, and stack sizes too. Mono version.
| Date uploaded | a year ago |
| Version | 1.0.2 |
| Download link | lasersquid-ProduceMoreMono-1.0.2.zip |
| Downloads | 316 |
| Dependency string | lasersquid-ProduceMoreMono-1.0.2 |
This mod requires the following mods to function
LavaGang-MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Preferred version: 0.7.0README
ProduceMore
Tired of waiting 8 hours for lab ovens? Configure the speed of every station in the game, and stack sizes too. Now featuring configurable employee animation speed and walk speed.
This mod is for anyone who wants to accelerate their production. Or if you like a more leisurely playthrough, you can also slow things down.
Features
Supports modifying the speed of every station in the game.
Supports modifying the batch size of:
- Mixing station
- Drying rack
- Packaging station
Supports modifying stack size of every item in the game by category, with overrides for individual items. This includes cash!
Supports accelerated employee work animations. This means if you want to hang up 1000 leaves, you don't have to wait 15+ minutes for your botanist.
Supports accelerated employee walk speed.
Configuration
The configuration file is ProduceMoreSettings.json, and is generated in Schedule I's UserData directory when the mod is run for the first time. It can easily be edited by hand with any text editor (eg, Notepad). The default mod configuration is to use the same stack sizes and station speeds as the unaltered game, with unaltered employee walk and animation speeds.
The mod should automatically detect old settings files and update them to the new format, with new fields being filled with default values. After running the updated mod for the first time, you may need to alter a few fields to keep your play experience the same.
Setting employee walk speed too high may result in pathfinding issues. If your employees have trouble navigating tight spaces, consider turning down the multiplier.
The degree of animation acceleration is determined by the corresponding station speed setting, once the setting is enabled.
Compatibility
This mod is known to be incompatible with BetterStacks and FasterCauldrons.
Source
This mod is open-source and hosted on GitHub.