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Piepieonline-CitizenImporter-2.1.0 icon

CitizenImporter

Create citizens from a file at city generation, allowing for custom names and physical attributes. Requires a new city. Template: https://docs.google.com/spreadsheets/d/11OvB572ezm2j-iO2rd89XHInrTNXey83eLdw2VJcujE/edit?gid=1379962932

Date uploaded a year ago
Version 2.1.0
Download link Piepieonline-CitizenImporter-2.1.0.zip
Downloads 1009
Dependency string Piepieonline-CitizenImporter-2.1.0

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.733 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.733
Venomaus-SODCommon-2.0.6 icon
Venomaus-SODCommon

A common library for SOD mods.

Preferred version: 2.0.6

README

Piepieonline's CitizenImporter

Create citizens from a CSV file at city generation, allowing for custom names and physical attributes. Requires new city generation. Follow the steps in the Config Generation section to create a citizen list.

The player's appearance can also be customised by using a row named "PLAYER PLAYER" in the spreadsheet

Config Generation

Alternatively, you can make a copy of the example.csv file that comes with the mod, name it citizens.csv, and fill it in manually

Manual Installation

  • Ensure you have BepInEx BE installed
  • Extract the mod to ".\BepInEx\plugins", so you should have ".\BepInEx\plugins\CitizenImporter\CitizenImporter.dll"
  • Follow the config generation steps above

Source:

https://github.com/piepieonline/ShadowsOfDoubtMods/tree/master/CitizenImporter

CHANGELOG

2.1.0

  • Player customisation! If the CSV contains a row with the first name and surname "PLAYER", those details will be used for the player's appearance
    • Not all parameters apply to players, but the physical characteristics will be applied

2.0.1

  • Better error messages when there is an invalid row in the CSV

2.0.0

BREAKING CHANGE: Requires the new format CSV file

  • Overhauled to fix issues where selections were not respected
  • Characters can have traits added, which controls glasses and facial hair, among other unsupported options

0.1.4

  • Fixed for game version 1.0

0.1.3

  • If a partner is specified, they will now always spawn
  • Fixed a bug that could happen when loading non-existant partners

0.1.2

  • Any names (first, last, both) that aren't specified will now use the game's randomisation
  • Partners can now be specified based on row number in the CSV (Make sure the AttractedTo value matches the partners Gender value)

0.1.1

  • Fixed a bug with assigning overrides to other genders and orientations

0.1.0

  • Initial release