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PlayerDialogAdditions
Adds dialog options for the player to say to NPCs. Currently just allows asking the citizens partner to come to the door.
| Date uploaded | 2 years ago |
| Version | 0.10.0 |
| Download link | Piepieonline-PlayerDialogAdditions-0.10.0.zip |
| Downloads | 802 |
| Dependency string | Piepieonline-PlayerDialogAdditions-0.10.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_IL2CPP
BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.
Preferred version: 6.0.738Piepieonline-Asset_Bundle_Loader
Library. Provides helpers to load new assets into Shadows of Doubt. Includes functions for creating ScriptableObjects from raw JSON files, as well as built Unity AssetBundles
Preferred version: 2.1.2Piepieonline-DDSLoader
Library. Loader for (new and patch overrides) DDS Tree/Message/Block content and localised strings
Preferred version: 1.0.4README
Piepieonline's DialogAdditions - Ask for partner
Adds a dialog line to allow the player to ask after someone's partner when they answer the door
Manual Installation
- Ensure you have BepInEx BE installed
- Extract the mod to ".\BepInEx\plugins", so you should have ".\BepInEx\plugins\DialogAdditions\DialogAdditions.dll"
Source:
https://github.com/piepieonline/ShadowsOfDoubtMods/tree/master/DialogAdditions
CHANGELOG
0.16.0
- Added DialogUIRework compatibility
- Updated "What is your passcode?" to "Could you provide your passcode for an investigation?"
0.15.0
- Added acquaintance connections between staff and regular customers
- This creates the connection when asking, so it's backwards compatible
- They don't always know the person's name
- Updated various lines to sound more natural
0.14.1
- Updated to work with AssetBundleLoader 2.1.2
0.14.0
- Updated to work with game version v40.02
0.13.0
- Updated to AssetBundleLoader 2.0
- Introduced "What is your passcode?"
- It has a very low pass rate by default, though restraining someone changes that
- It can be bribed, but is expensive
- Can be turned off in configuration, but requires launching the game once to do so (and a restart when changed)
0.12.0
- Modified "DoYouKnowThisPerson"
- Added "Yes, that is the suspicious person I saw earlier!" if someone says they saw something suspcious earlier and a correct photo is presented (Can be turned off in config)
- Removed "Murderers will no longer 'know' the person they murdered to prevent self-incrimination" as this was introduced into the base game
0.11.6
- Removed changes that were incomplete and broke gameplay
0.11.5
- Fixed for game version 1.0
0.11.4
- "I'd like to ask you about some friends of mine"
- Fixed an error when procedural murderers are turned off
0.11.3
- "I'd like to ask you about some friends of mine"
- Fixed when talking about groups 2 of, the description would be for the wrong person
- Slightly less stilted dialog
0.11.2
- Minor change to how murders avoid self-incrimination
0.11.1
- Doco update
0.11.0
- Added showing a photo of someone at an eatery, to find out if they regularly meet up with anyone there ("I'd like to ask you about some friends of mine")
- Added more answers to "Have you seen or heard anything" (If they have, and they like the person, they won't answer. If they don't like them, they might give you a name)
- Modified "DoYouKnowThisPerson"
- People won't always answer if you present a photo of themselves (Depends if they would have answered "What is your name?").
- Murderers will no longer 'know' the person they murdered to prevent self-incrimination
0.10.0
- Added config for the request being rejected, added more dialog lines.
0.9.1
- Fixed broken manifest and icon.
0.9.0
- Initial release. Working "Ask for partner", but limited in scope