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Piepieonline-PlayerDialogAdditions-0.9.1 icon

PlayerDialogAdditions

Adds dialog options for the player to say to NPCs. Currently just allows asking the citizens partner to come to the door.

Date uploaded 2 years ago
Version 0.9.1
Download link Piepieonline-PlayerDialogAdditions-0.9.1.zip
Downloads 1873
Dependency string Piepieonline-PlayerDialogAdditions-0.9.1

This mod requires the following mods to function

BepInEx-BepInExPack_IL2CPP-6.0.738 icon
BepInEx-BepInExPack_IL2CPP

BepInEx pack for IL2CPP x64 Unity games. Preconfigured and ready to use.

Preferred version: 6.0.738
Piepieonline-Asset_Bundle_Loader-2.1.2 icon
Piepieonline-Asset_Bundle_Loader

Library. Provides helpers to load new assets into Shadows of Doubt. Includes functions for creating ScriptableObjects from raw JSON files, as well as built Unity AssetBundles

Preferred version: 2.1.2
Piepieonline-DDSLoader-1.0.4 icon
Piepieonline-DDSLoader

Library. Loader for (new and patch overrides) DDS Tree/Message/Block content and localised strings

Preferred version: 1.0.4

README

Piepieonline's DialogAdditions - Ask for partner

Adds a dialog line to allow the player to ask after someone's partner when they answer the door

Manual Installation

  • Ensure you have BepInEx BE installed
  • Extract the mod to ".\BepInEx\plugins", so you should have ".\BepInEx\plugins\DialogAdditions\DialogAdditions.dll"

Source:

https://github.com/piepieonline/ShadowsOfDoubtMods/tree/master/DialogAdditions

CHANGELOG

0.16.0

  • Added DialogUIRework compatibility
  • Updated "What is your passcode?" to "Could you provide your passcode for an investigation?"

0.15.0

  • Added acquaintance connections between staff and regular customers
    • This creates the connection when asking, so it's backwards compatible
    • They don't always know the person's name
  • Updated various lines to sound more natural

0.14.1

  • Updated to work with AssetBundleLoader 2.1.2

0.14.0

  • Updated to work with game version v40.02

0.13.0

  • Updated to AssetBundleLoader 2.0
  • Introduced "What is your passcode?"
    • It has a very low pass rate by default, though restraining someone changes that
    • It can be bribed, but is expensive
    • Can be turned off in configuration, but requires launching the game once to do so (and a restart when changed)

0.12.0

  • Modified "DoYouKnowThisPerson"
    • Added "Yes, that is the suspicious person I saw earlier!" if someone says they saw something suspcious earlier and a correct photo is presented (Can be turned off in config)
    • Removed "Murderers will no longer 'know' the person they murdered to prevent self-incrimination" as this was introduced into the base game

0.11.6

  • Removed changes that were incomplete and broke gameplay

0.11.5

  • Fixed for game version 1.0

0.11.4

  • "I'd like to ask you about some friends of mine"
    • Fixed an error when procedural murderers are turned off

0.11.3

  • "I'd like to ask you about some friends of mine"
    • Fixed when talking about groups 2 of, the description would be for the wrong person
    • Slightly less stilted dialog

0.11.2

  • Minor change to how murders avoid self-incrimination

0.11.1

  • Doco update

0.11.0

  • Added showing a photo of someone at an eatery, to find out if they regularly meet up with anyone there ("I'd like to ask you about some friends of mine")
  • Added more answers to "Have you seen or heard anything" (If they have, and they like the person, they won't answer. If they don't like them, they might give you a name)
  • Modified "DoYouKnowThisPerson"
    • People won't always answer if you present a photo of themselves (Depends if they would have answered "What is your name?").
    • Murderers will no longer 'know' the person they murdered to prevent self-incrimination

0.10.0

  • Added config for the request being rejected, added more dialog lines.

0.9.1

  • Fixed broken manifest and icon.

0.9.0

  • Initial release. Working "Ask for partner", but limited in scope