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Sclamy-OutOfThePast-0.3.0 icon

OutOfThePast

Quality of Life improvements

Date uploaded 4 months ago
Version 0.3.0
Download link Sclamy-OutOfThePast-0.3.0.zip
Downloads 139
Dependency string Sclamy-OutOfThePast-0.3.0

This mod requires the following mods to function

Venomaus-SODCommon-2.1.2 icon
Venomaus-SODCommon

A common library for SOD mods.

Preferred version: 2.1.2

README

OutOfThePast

Quality of Life improvements

"It was the bottom of the barrel, and I was scraping it."

Summary

  • Adjust Payphone Call Delay: Increases side-job payphone call window from ~5 minutes to 30-45 minutes
  • Sit And Talk: Enables dialogue with NPCs while seated
  • Pass Time Improvements: Fixes camera jolt and alarm UI bugs when using Pass Time while sitting
  • Suppress Target Brackets: Removes [Target] brackets from all action prompts for a cleaner UI

Patches

AdjustPayphoneCallDelay

When accepting a Side Job that starts with answering a payphone, the game gives the player roughly 5 in-game minutes to reach the payphone - barely enough time to sprint there using auto routing, with no room for organic navigation. This patch increases the delay to a random value between 30 and 45 in-game minutes (configurable), giving the player time to use their map, walk at a normal pace, and pass time with their watch if they arrive early.

Config:

  • PayphoneCallDelay.MinimumDelay: default 30 (minutes)
  • PayphoneCallDelay.MaximumDelay: default 45 (minutes)

SitAndTalk

Side Job Clients are always seated at a bench or table. Currently, the player must stand to initiate dialogue, since sitting is a "locked-in" interaction that normally blocks other locked-in interactions like talking/handcuffing/lockpicking. This patch allows the player to remain seated while talking to an NPC, letting them covertly sit across from/next to the client when discussing a job.


PassTimeImprovements

Fixes two bugs related to using Pass Time while sitting:

  1. Camera jolt: Selecting Pass Time, Set Alarm, or Cancel while seated causes the camera to snap forward. This happens because the game runs a full sit-down transition that resets the camera orientation, even though the player is already seated. This patch suppresses that transition.

  2. Alarm persists on item switch: If the player opens the Pass Time menu (which equips the watch) and then switches to a different item via hotkey, the alarm UI and sounds persist. This patch cancels the alarm and resets the action set when a non-watch item is selected.


SuppressAllTargetBrackets

Removes the [Target] bracket text from all action prompts (e.g., Talk To [Person Name] becomes Talk To).

In vanilla, equipping any item causes all action prompts to display a target in brackets, even for actions unrelated to the equipped item. Since the target is almost always obvious from the first-person camera and equipped item, the brackets add visual clutter without useful information. Like all patches, can be disabled if undesired (or interferes with other mods).


CHANGELOG

CHANGELOG

0.6.0

  • No Pause Case Board: Opening the case board no longer pauses the game
    • Original patch by piepieonline
  • Pass Time Requires Watch (optional, off by default): Hides Pass Time while sitting unless the watch is drawn

0.5.1

  • SitAndTalk BugFix + Optional (Config) Debug Logging

0.5.0

  • Extended Decor Placement: Decor items are held further from the camera, making it easier to place items on surfaces like desks
  • Place on Ashtrays: Looking at an ashtray with a cigarette butt equipped shows "Place" action instead of "Throw"
  • Fix Wok Rotation: Wok item is no longer held upside-down when picked up

0.4.0

  • Echelon Zone restrictions
    • Prevent purchasing apartments in echelon zones without the echelon perk
    • Prevent side jobs from echelon-zone clients from appearing until the player has the echelon perk

0.3.0

  • Pass Time bug fixes, including
    • Prevent camera jolt when using Pass Time / Set Alarm (while sitting)
    • Remove alarm prompt when unequipping watch during set-alarm mode
  • UI change, removing "[Target]" from all user prompts
    • In many cases, prompts without [Target] would add it when the user equips an item, even if the item had no effect
    • Most action targets are apparent from equipped item and First-Person Camera

0.2.0

  • Enabled Talking While Sitting

0.1.0

  • Adjusted Payphone Call Delay

0.0.1

  • Initial release