MurderItemSpawner
Allows a wide range of customization for spawning any item (mainly evidence) in places that usually cannot be found for custom MurderMOs.
| Date uploaded | a year ago |
| Version | 1.0.0 |
| Download link | ShaneeexD-MurderItemSpawner-1.0.0.zip |
| Downloads | 148 |
| Dependency string | ShaneeexD-MurderItemSpawner-1.0.0 |
This mod requires the following mods to function
Piepieonline-CommunityCaseLoader
Load custom murder cases from JSON files made by the community.
Preferred version: 0.2.4README
MurderItemSpawner by ShaneeexD
Allows a wide range of customization for spawning any item (mainly evidence) in places that usually cannot be found for custom MurderMOs.
To use this, make sure to have PiePieOnline's case community loader mod and to have created a custom case, this is more of an extention mod to make cases more versatile. https://thunderstore.io/c/shadows-of-doubt/p/Piepieonline/CommunityCaseLoader/
Create a configuration here: https://sod-murderitemspawner.netlify.app
Extra resources and tutorials are available on the web tool provided above, also another helpful mod to use to make finding custom rooms easier is my DevTools mod: https://thunderstore.io/c/shadows-of-doubt/p/ShaneeexD/DevTools/
Commands /room and /furni are the most helpful for this - see more commands on the wiki: https://github.com/ShaneeexD/DevTools-SOD/wiki
After creating a configuration, download and place the JSON into your custom case plugin folder.
You can enable or disable debugging messages in the config for this mod.
This is currently a very early version and is subject to some changes, as well as some more planned features.
CHANGELOG
1.0.0
- Initial early release
1.1.0
- Added ability to only spawn item once per murder case
- Added ability to require a previous item spawn to spawn new item
- Added ability to define how many trigger events should fire (same event only) for the item to spawn
- Added ability to define character traits and job modifiers to allow more creative freedom and diversity within spawns
- Added ability to set multiple item owners, allowing more fingerprints on it
- Changed "ItemToSpawn" to "ItemsToSpawn", it is now a list, you can still define only one, but can now define multiple and one will be picked at random
- Web tool also updated to handle these
1.1.1
- Fixed a saving/tracking issue where states would get mixed up between saves