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Venomaus-SODLifeAndLiving-2.0.2 icon

SODLifeAndLiving

Add's a lot more immersion to the lifestyle of a detective in a city.'

Date uploaded 2 years ago
Version 2.0.2
Download link Venomaus-SODLifeAndLiving-2.0.2.zip
Downloads 2085
Dependency string Venomaus-SODLifeAndLiving-2.0.2

This mod requires the following mods to function

Venomaus-SODCommon-2.1.3 icon
Venomaus-SODCommon

A common library for SOD mods.

Preferred version: 2.1.3
Venomaus-SODQoL-1.1.8 icon
Venomaus-SODQoL

Adds several Quality of Life changes to Shadows of doubt.

Preferred version: 1.1.8
Venomaus-SODRelationsPlus-1.0.2 icon
Venomaus-SODRelationsPlus

A standalone common library that provides functionality to retrieve and edit relational information between citizens and the player.

Preferred version: 1.0.2

README

SOD.LifeAndLiving

SOD.LifeAndLiving is a mod designed to provide a more immersive lifestyle experience for life as a detective in the city. The mod focuses on enhancing the day-to-day aspects of city living. Improving things such as economy balance, social experience, daily needs and more.

Current features available (read changelog for full details):

  • Economy rebalance
  • Social Relations
  • Immersive Requirements

Planned releases: [v1.0.0] [RELEASED]

  • Economy rebalance (prices, rewards)

[v2.0.0] [RELEASED]

  • Social Relations (track relations between civs and player)
  • Immersive Requirements (immersive requirements to execute certain actions)

[v3.0.0] [ONGOING]

  • Sync disk that provides a second life when KO'd
  • Sync disk that highlights chatter or civ name if you have face or voice identified of cases/jobs

[v4.0.0] [PLANNED]

  • Ability to retrieve blood type from blood pools (and occasionally also killer's blood type if they fought)
  • Drugs and addictions (new moodlets, actions)

[v5.0.0] [PLANNED]

  • Automatic civ repopulation in the city
  • A more immersive and impactful hunger / thirst system

CHANGELOG

CHANGELOG

3.0.5

  • Added support for DialogUIRework for "TheUsual" dialog option.

3.0.4

  • Fix plugin name in bepinex metadata

3.0.3

  • Added compatibility support for savestore migration

V3.0.2

  • Fixed The Usual Dialog not working since last game update

V3.0.1 Added following configuration options under the "General" section:

  • DisableEconomyRebalance : (default false)
  • DisableSocialRelations : (default false)
  • DisableImmersiveRequirements : (default false)
  • DisableExtraSyncDisks : (default false)

Added following configuration option under the "LifeAndLiving.Shops" section:

  • DisableSellPriceClamping : (default false)

V3.0.0

  • Fixed method not found for "TheUsualDialog"
  • Updated RelationsPlus dependency to the latest version
  • General code improvements (memory, performance)
  • Increased the reward amounts for lost and found items by 150% (configurable)
  • Increased the default values for side job payouts to be less punishing.

[Sync disks]

  • Added "Echolocation" sync disk.

V2.0.2

  • Added screwdriver spawn + objective to storyline for vent objective to work properly when immersive requirement is enabled
  • Fixed coins and stacks of money not being reduced as expected

V2.0.1

  • Bugfix: Fixed the dialog and furniture cost price calculation
  • Bugfix: You will now actually (for real) require a screwdriver to open vents

V2.0.0 [Social Relations]

  • Added social relations between civs and players
  • Civs will start to recognize you if they have seen you often
  • Civs will remember things that happened between them and the player
  • Hostile standing with civs will go down overtime automatically
  • Added new dialog options with civs based on relation standing

[Immersive Requirements]

  • You will now require a screwdriver to open vents

V1.0.0 [Economy Rebalance]

  • Reduce payout of side jobs
  • Reduce payout of murder cases
  • Reduce lockpick amount received from buying a lockpick kit
  • Reduce spawn rate of lockpicks
  • Reduce the spawn rate of diamonds
  • Reduce the value of loose change
  • Reduce the spawn rate of loose change
  • Reduce the spawn rate of sync disks upgrade modules
  • Reduce the spawn rate of sync disks
  • Increase cost of apartment
  • Increase cost of hotel suites
  • Set adjustable max sell price for items to general/blackmarket (diamonds excluded)
  • Adjust item value and store prices
  • Adjust cost price of furniture
  • Adjust cost price of dialog (guest pass, codes, etc..)