SODLifeAndLiving
Add's a lot more immersion to the lifestyle of a detective in a city.'
| Date uploaded | 2 years ago |
| Version | 2.0.2 |
| Download link | Venomaus-SODLifeAndLiving-2.0.2.zip |
| Downloads | 2085 |
| Dependency string | Venomaus-SODLifeAndLiving-2.0.2 |
This mod requires the following mods to function
Venomaus-SODRelationsPlus
A standalone common library that provides functionality to retrieve and edit relational information between citizens and the player.
Preferred version: 1.0.2README
SOD.LifeAndLiving
SOD.LifeAndLiving is a mod designed to provide a more immersive lifestyle experience for life as a detective in the city. The mod focuses on enhancing the day-to-day aspects of city living. Improving things such as economy balance, social experience, daily needs and more.
Current features available (read changelog for full details):
- Economy rebalance
- Social Relations
- Immersive Requirements
Planned releases: [v1.0.0] [RELEASED]
- Economy rebalance (prices, rewards)
[v2.0.0] [RELEASED]
- Social Relations (track relations between civs and player)
- Immersive Requirements (immersive requirements to execute certain actions)
[v3.0.0] [ONGOING]
- Sync disk that provides a second life when KO'd
- Sync disk that highlights chatter or civ name if you have face or voice identified of cases/jobs
[v4.0.0] [PLANNED]
- Ability to retrieve blood type from blood pools (and occasionally also killer's blood type if they fought)
- Drugs and addictions (new moodlets, actions)
[v5.0.0] [PLANNED]
- Automatic civ repopulation in the city
- A more immersive and impactful hunger / thirst system
CHANGELOG
CHANGELOG
3.0.5
- Added support for DialogUIRework for "TheUsual" dialog option.
3.0.4
- Fix plugin name in bepinex metadata
3.0.3
- Added compatibility support for savestore migration
V3.0.2
- Fixed The Usual Dialog not working since last game update
V3.0.1 Added following configuration options under the "General" section:
- DisableEconomyRebalance : (default false)
- DisableSocialRelations : (default false)
- DisableImmersiveRequirements : (default false)
- DisableExtraSyncDisks : (default false)
Added following configuration option under the "LifeAndLiving.Shops" section:
- DisableSellPriceClamping : (default false)
V3.0.0
- Fixed method not found for "TheUsualDialog"
- Updated RelationsPlus dependency to the latest version
- General code improvements (memory, performance)
- Increased the reward amounts for lost and found items by 150% (configurable)
- Increased the default values for side job payouts to be less punishing.
[Sync disks]
- Added "Echolocation" sync disk.
V2.0.2
- Added screwdriver spawn + objective to storyline for vent objective to work properly when immersive requirement is enabled
- Fixed coins and stacks of money not being reduced as expected
V2.0.1
- Bugfix: Fixed the dialog and furniture cost price calculation
- Bugfix: You will now actually (for real) require a screwdriver to open vents
V2.0.0 [Social Relations]
- Added social relations between civs and players
- Civs will start to recognize you if they have seen you often
- Civs will remember things that happened between them and the player
- Hostile standing with civs will go down overtime automatically
- Added new dialog options with civs based on relation standing
[Immersive Requirements]
- You will now require a screwdriver to open vents
V1.0.0 [Economy Rebalance]
- Reduce payout of side jobs
- Reduce payout of murder cases
- Reduce lockpick amount received from buying a lockpick kit
- Reduce spawn rate of lockpicks
- Reduce the spawn rate of diamonds
- Reduce the value of loose change
- Reduce the spawn rate of loose change
- Reduce the spawn rate of sync disks upgrade modules
- Reduce the spawn rate of sync disks
- Increase cost of apartment
- Increase cost of hotel suites
- Set adjustable max sell price for items to general/blackmarket (diamonds excluded)
- Adjust item value and store prices
- Adjust cost price of furniture
- Adjust cost price of dialog (guest pass, codes, etc..)